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Offline xlibman

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Re: [CSE BASIC] Dragonsglid
« Reply #60 on: October 22, 2014, 06:29:13 pm »
Wait... How is an archive clear possible unless you ask the calc to do so? O.O did the stuff literally vanish?
In case you are wondering where I went, I am still active in the TI community, but I left Omni back in 2015 for various  reasons. I might come back one day, depending of certain circumstances, but my new online home (despite me being Omnimaga founder in 2001) is now CodeWalrus ( https://codewalr.us ). Sorry for the inconveniences.

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Offline 123outerme

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Re: [CSE BASIC] Dragonsglid
« Reply #61 on: October 22, 2014, 07:13:02 pm »
I dunno, I had an ASM program on my calc (that I made, of course :P), and it crashed several times in a row. That was really unlucky, because I was making a guessing game with a randomizer, and it would only crash if you won right away, and I won right away 5 times in a row :(
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Offline xlibman

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Re: [CSE BASIC] Dragonsglid
« Reply #62 on: October 22, 2014, 08:17:50 pm »
Ah ok but I'M still surprised, since the worst that could happen on older models was a RAM clear, unless you unlocked flash first then ran code that modified the content of the flash memory.
In case you are wondering where I went, I am still active in the TI community, but I left Omni back in 2015 for various  reasons. I might come back one day, depending of certain circumstances, but my new online home (despite me being Omnimaga founder in 2001) is now CodeWalrus ( https://codewalr.us ). Sorry for the inconveniences.

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Offline 123outerme

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Re: [CSE BASIC] Dragonsglid
« Reply #63 on: October 25, 2014, 11:06:16 am »
I have started work on the "flight" ability, but I'm not sure what I'm gonna call it. I might have to make the exp system like Pokemon, where the exp you gain scales with your level and the opponent's level (in this case, HP), so that grinding on low-level monsters is easier, but less efficient than grinding on higher-leveled monsters.
Also, DJ, that hidden level thing was not even meant for you to get past the first encounter XD He was supposed to deal so much damage to an underleveled character, that you couldn't win, and would get the bad ending. I kinda want to add another secret room after that, but we'll see ;)
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Offline aeTIos

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Re: [CSE BASIC] Dragonsglid
« Reply #64 on: October 25, 2014, 11:14:12 am »
Ah ok but I'M still surprised, since the worst that could happen on older models was a RAM clear, unless you unlocked flash first then ran code that modified the content of the flash memory.
This is not entirely true; if you mess around with ASM anything might happen, even an archive clear (I've had it happen to me, I made sure I had backups before messing with ASM though, which proved to be a smart choice)
Correct me if I'm wrong.


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Offline xlibman

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Re: [CSE BASIC] Dragonsglid
« Reply #65 on: October 28, 2014, 11:22:15 am »
I have started work on the "flight" ability, but I'm not sure what I'm gonna call it. I might have to make the exp system like Pokemon, where the exp you gain scales with your level and the opponent's level (in this case, HP), so that grinding on low-level monsters is easier, but less efficient than grinding on higher-leveled monsters.
Also, DJ, that hidden level thing was not even meant for you to get past the first encounter XD He was supposed to deal so much damage to an underleveled character, that you couldn't win, and would get the bad ending. I kinda want to add another secret room after that, but we'll see ;)

Ah I see now. I think the reason why I could beat that guy is because when you beat the final boss you keep the experience and levels you get once you restart from your saved game, so if you fight the final boss enough times, you eventually become powerful enough to take down that one other guy. And yes I did see something that looks like a bad ending. :P

Btw do you plan to continue posting updates for your current calculator projects here? It would be nice :)
In case you are wondering where I went, I am still active in the TI community, but I left Omni back in 2015 for various  reasons. I might come back one day, depending of certain circumstances, but my new online home (despite me being Omnimaga founder in 2001) is now CodeWalrus ( https://codewalr.us ). Sorry for the inconveniences.

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Offline 123outerme

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Re: [CSE BASIC] Dragonsglid
« Reply #66 on: October 28, 2014, 09:34:59 pm »
"Here" as in Omnimaga? Yes. If you're asking about TImpire Earth, I am trying to finalize the name, since that will be in the URL.
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Offline xlibman

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Re: [CSE BASIC] Dragonsglid
« Reply #67 on: October 28, 2014, 09:47:00 pm »
Wait are you creating a site for TImpire Earth? Or do you mean in the project topic URL?
In case you are wondering where I went, I am still active in the TI community, but I left Omni back in 2015 for various  reasons. I might come back one day, depending of certain circumstances, but my new online home (despite me being Omnimaga founder in 2001) is now CodeWalrus ( https://codewalr.us ). Sorry for the inconveniences.

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Offline 123outerme

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Re: [CSE BASIC] Dragonsglid
« Reply #68 on: October 28, 2014, 10:38:57 pm »
Wait are you creating a site for TImpire Earth? Or do you mean in the project topic URL?
Yeah, the topic URL. I think that the title I'm going with, so I'll make the topic soon.
Projects:
Sorcery of Uvutu
TImpire Earth
Calc Sites Links:
Cemetech
ticalc.org
GitHub
Images:
Spoiler For Because of Size:






Offline xlibman

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Re: [CSE BASIC] Dragonsglid
« Reply #69 on: October 31, 2014, 12:06:49 am »
I guess it's fine, because there's TI in it but also Impire sounds a bit close to Empire :P
In case you are wondering where I went, I am still active in the TI community, but I left Omni back in 2015 for various  reasons. I might come back one day, depending of certain circumstances, but my new online home (despite me being Omnimaga founder in 2001) is now CodeWalrus ( https://codewalr.us ). Sorry for the inconveniences.

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Retired Omnimaga admin (2001-11) and editor (2012-14)