Author Topic: Axe game : Runner  (Read 9789 times)

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Offline Fast Crash

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Axe game : Runner
« on: May 09, 2011, 10:39:17 am »
Here is another arcade game I just made :)

The game is simple, the only one key to press in-game is 2nd to jump :P

As usual, I love menus...

Here is a screenie :



To download, just click Here !


What do you think ? :D
« Last Edit: May 09, 2011, 10:43:08 am by Fast Crash »

Offline aeTIos

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Re: Axe game : Runner
« Reply #1 on: May 09, 2011, 10:42:02 am »
Woops, big font? Anyway, cool game!
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Offline Stefan Bauwens

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Re: Axe game : Runner
« Reply #2 on: May 09, 2011, 11:36:04 am »
Looks nice. The menu looks great too! :)
Well done.


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Offline aeTIos

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Re: Axe game : Runner
« Reply #3 on: May 09, 2011, 11:37:20 am »
My suggestion: add obstacles and a lazor (to shoot through them). I assume you're using Pxl-test for collision?
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Offline BrownyTCat

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Re: Axe game : Runner
« Reply #4 on: May 09, 2011, 11:37:22 am »
I was going to make something like this, looks like you pulled it off better though. Back to my barely-started ndless shell.

Offline aeTIos

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Re: Axe game : Runner
« Reply #5 on: May 09, 2011, 11:39:13 am »
You should create a topic for that shell, sounds cool, wanna see screenies. also, was that game in axe or something else?
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Offline BrownyTCat

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Re: Axe game : Runner
« Reply #6 on: May 09, 2011, 11:42:56 am »
You should create a topic for that shell, sounds cool, wanna see screenies. also, was that game in axe or something else?

The game was AXE, the shell isn't even to test #1, additionally, I have no emulator for nSpire, but I do have a VERY good camera that could get a "screenshot". It actually won't look like garbage, although if I ran the shell, that's what would probably appear on the screen, followed by a crash.

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Offline Fast Crash

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Re: Axe game : Runner
« Reply #7 on: May 09, 2011, 11:53:07 am »
obstacles can be platforms themselves, if you meet one... :hyper:
What do you think of adding powerups like bullet time etc ? I have still the back-buffer free so i could use it :)

Offline aeTIos

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Re: Axe game : Runner
« Reply #8 on: May 09, 2011, 01:35:28 pm »
You could do that, sounds awesome!
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Offline Fast Crash

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Re: Axe game : Runner
« Reply #9 on: May 09, 2011, 02:14:02 pm »
Ok I would have :
- Bullet time : slow down the game
- Instant losing ( or The Game ) : makes you lose the game ( very rare )
- Gravity decrease : decrease the gravity, longer jumps :D
- Gravity increase : shorter jumps, increase the gravity.
- No jumps : this one is evil too :D

Any other idea ?

Offline aeTIos

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Re: Axe game : Runner
« Reply #10 on: May 09, 2011, 02:16:20 pm »
no jumps: you should make it last for lets say 15 attempts for jump, makes [p-e-e--p-h--ole]ops, people smash at the 2nd key, even more fun >:D
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Offline Fast Crash

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Re: Axe game : Runner
« Reply #11 on: May 09, 2011, 02:17:29 pm »
No it will be with time, like 5 sec without jump :D

Offline aeTIos

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Re: Axe game : Runner
« Reply #12 on: May 09, 2011, 02:17:59 pm »
aha. thats >:D <that
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Offline Stefan Bauwens

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Re: Axe game : Runner
« Reply #13 on: May 10, 2011, 05:31:00 am »
What about enemies?
« Last Edit: May 10, 2011, 05:31:41 am by Stefan Bauwens »


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Re: Axe game : Runner
« Reply #14 on: May 10, 2011, 10:54:52 am »
There should be a soccerball with hearts on it!
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