Author Topic: Axe pong  (Read 3903 times)

0 Members and 1 Guest are viewing this topic.

Offline Nick

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1166
  • Rating: +161/-3
  • You just got omnom'd
    • View Profile
    • Nick Steen
Axe pong
« on: November 15, 2011, 01:59:03 pm »
Hello

here i am again with a pong game i mada about 6 month ago i think

it's written in axe, so it's fast :)

features:
-fast and nice graphics
-realistic AI
-highscores
-2 modes: time trial and best of 5

source included
« Last Edit: November 15, 2011, 01:59:32 pm by Nick »

Offline aeTIos

  • Nonbinary computing specialist
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3915
  • Rating: +184/-32
    • View Profile
    • wank.party
Re: Axe pong
« Reply #1 on: November 15, 2011, 02:02:50 pm »
One of the best Pong games I've seen! Great job!
I'm not a nerd but I pretend:

Offline saintrunner

  • Custom Spriter: You ask it! I'll Make it!
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1787
  • Rating: +115/-11
  • Flogging Molly
    • View Profile
    • Jonny K Music
Re: Axe pong
« Reply #2 on: November 15, 2011, 04:11:10 pm »
So when I read 'Axe Pong' I immediately thought of the pong game that comes with the Axe Parser file, which if you've played it, is good for learning but a terribly boring rendition of pong itself. Anyways, your version is amazing! a lot cleaner too! Nice Job! :w00t:
My Sprites Thread   :Updated often :) for your viewing pleasure

GAMES:

Offline parserp

  • Hero Extraordinaire
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1455
  • Rating: +88/-7
  • The King Has Returned
    • View Profile
Re: Axe pong
« Reply #3 on: November 15, 2011, 04:33:50 pm »
Gah!!!! My next project I was thinking of was Pong!!!!
oh well, I'll just have to do it different. ;)
anyway, looks good. I +1ed :D

EDIT: oh wait, I see now, the stuff that I am going to add is completely different than the stuff that you put in, so that's good :)
« Last Edit: November 15, 2011, 04:35:48 pm by parser padwan »

Offline Stefan Bauwens

  • Creator of Myst 89 - סטיבן
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1799
  • Rating: +162/-24
  • 68k programmer
    • View Profile
    • Portfolio
Re: Axe pong
« Reply #4 on: November 15, 2011, 04:38:08 pm »
Looks nice.
...I +1ed :D
Shh, that's supposed to be a secret.


Very proud Ticalc.org POTY winner (2011 68k) with Myst 89!
Very proud TI-Planet.org DBZ winner(2013)

Interview with me

Offline saintrunner

  • Custom Spriter: You ask it! I'll Make it!
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1787
  • Rating: +115/-11
  • Flogging Molly
    • View Profile
    • Jonny K Music
Re: Axe pong
« Reply #5 on: November 15, 2011, 04:38:25 pm »
What are you going to add parser? Because I think just about every programmer out there has made pong, so yours better be super cool! Which I'm sure it will be!
My Sprites Thread   :Updated often :) for your viewing pleasure

GAMES:

Offline Nick

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1166
  • Rating: +161/-3
  • You just got omnom'd
    • View Profile
    • Nick Steen
Re: Axe pong
« Reply #6 on: November 15, 2011, 04:39:45 pm »
hehe, thx padwan :)
you like secrets stefan, dont you :)

and might we know what, or is it still a secret, maybe better so, bu if you really wanna tell us...

--edit--
i think this totally isn't as mine, it's much more improved like the 2-player and so...
thats really nice, but will the balls colloide, or just pass through each other?
« Last Edit: November 15, 2011, 04:48:51 pm by Nick »

Offline parserp

  • Hero Extraordinaire
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1455
  • Rating: +88/-7
  • The King Has Returned
    • View Profile
Re: Axe pong
« Reply #7 on: November 15, 2011, 04:43:53 pm »
What are you going to add parser? Because I think just about every programmer out there has made pong, so yours better be super cool! Which I'm sure it will be!
Here's what I've got so far:
  • changeable # of balls
  • level editor/load level option
  • 2 player/1 player option
  • have actual levels for 1 player-actually win
  • have lives
  • editable # of lives in 2P mode
  • changeable speed
  • changeable size of paddle
So that's what I've got so far. Any Ideas would be welcome... (although I should post this in a different thread :P)

Offline saintrunner

  • Custom Spriter: You ask it! I'll Make it!
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1787
  • Rating: +115/-11
  • Flogging Molly
    • View Profile
    • Jonny K Music
Re: Axe pong
« Reply #8 on: November 15, 2011, 04:46:31 pm »
Is your two player gonna be via calc-to-calc or versus a computer?
My Sprites Thread   :Updated often :) for your viewing pleasure

GAMES:

Offline parserp

  • Hero Extraordinaire
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1455
  • Rating: +88/-7
  • The King Has Returned
    • View Profile
Re: Axe pong
« Reply #9 on: November 15, 2011, 04:48:27 pm »
oh yeah, on one player you will be playing against AI, I should have said that.
and in two player mode I'm thinking of doing it two players-one calc, or doing it through the link port. (that is, If I get another calc and a cable)

Offline saintrunner

  • Custom Spriter: You ask it! I'll Make it!
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1787
  • Rating: +115/-11
  • Flogging Molly
    • View Profile
    • Jonny K Music
Re: Axe pong
« Reply #10 on: November 15, 2011, 04:50:31 pm »
I'd do the link port if I were you. A little easier that way!
My Sprites Thread   :Updated often :) for your viewing pleasure

GAMES:

Offline Stefan Bauwens

  • Creator of Myst 89 - סטיבן
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1799
  • Rating: +162/-24
  • 68k programmer
    • View Profile
    • Portfolio
Re: Axe pong
« Reply #11 on: November 16, 2011, 03:12:49 pm »
Why not make another topic for this? This is Nick's topic. :)



Very proud Ticalc.org POTY winner (2011 68k) with Myst 89!
Very proud TI-Planet.org DBZ winner(2013)

Interview with me

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55942
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Axe pong
« Reply #12 on: December 06, 2011, 04:00:14 pm »
I like the different modes in this game, but one suggestion I have is to make the ball move at different angle depending of where it's hit, kinda like the Breakout game from 2000 or so in ASM.
Now active at https://discord.gg/cuZcfcF (CodeWalrus server)

Offline Nick

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1166
  • Rating: +161/-3
  • You just got omnom'd
    • View Profile
    • Nick Steen
Re: Axe pong
« Reply #13 on: December 06, 2011, 04:06:47 pm »
so you mean like the pallet/racket is a kind of ?

Offline Hayleia

  • Programming Absol
  • Coder Of Tomorrow
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3367
  • Rating: +393/-7
    • View Profile
Re: Axe pong
« Reply #14 on: December 08, 2011, 11:52:19 am »
so you mean like the pallet/racket is a kind of ?
Well, it is not about the way it looks but about the way it interacts with the ball :).
When the ball hits the middle or the pallet, it bounces normally. But when it hits it a bit on the left side, it deviates to the left a bit. And when it hits it on the very left side, it deviates to the left a lot. etc.
« Last Edit: December 08, 2011, 11:52:39 am by Hayleia »
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
Sorry if I answer with something that seems unrelated, English is not my primary language and I might not have understood well. Sorry if I make English mistakes too.

click here to know where you got your last +1s