Author Topic: Belts  (Read 4067 times)

0 Members and 1 Guest are viewing this topic.

Offline phenomist

  • LV4 Regular (Next: 200)
  • ****
  • Posts: 132
  • Rating: +46/-3
    • View Profile
Re: Belts
« Reply #15 on: March 22, 2011, 02:34:02 am »
Well, ease of implementing a level editor, and high level compressability are very high priorities. I might make it the 2nd - up/down system, but a maximum of 5-6 independent sets of conveyor belts would exist nonetheless.

Despite the fact that I know almost nothing about Axe-specific functions right now, very great progress is made! I've already outlined where all the subroutines are going to be!

(I'm trying to plan out as much as I can before actually modifying the code.)
Level Designer for Graviter

[Disclaimer: I can't program for my life.]

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55942
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Belts
« Reply #16 on: March 25, 2011, 06:27:28 pm »
Interesting, I would like to see how this will turn out. :)
Now active at https://discord.gg/cuZcfcF (CodeWalrus server)

Offline leafy

  • CoT Emeritus
  • LV10 31337 u53r (Next: 2000)
  • *
  • Posts: 1554
  • Rating: +475/-97
  • Seizon senryakuuuu!
    • View Profile
    • keff.me
Re: Belts
« Reply #17 on: March 25, 2011, 10:29:40 pm »
I helped him code an object system while he played on my calculator during stats >.< What a lazy bum.
In-progress: Graviter (...)

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55942
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Belts
« Reply #18 on: March 26, 2011, 02:56:32 am »
Lol XD
Now active at https://discord.gg/cuZcfcF (CodeWalrus server)