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I think scrolling would help, but it might not have to be smoothscrolling. Scrolling by 2 or 4 pixels would probably work fine, and be a bit faster. Also, if we're going to scroll, perhaps it would be good to have the player in the center of the screen, because then we would have one less set of coordinates to mess with and if the player went to the edge and it scrolled, and then ended up in an enemy... I just think if we didn't stick the player in the center of the screen, we could have some collision nightmares. But that's just my two cents.
ooh, that's cool/\should we have pre-drawn sprites that the player can choose from, allow him to draw and use his own, or both?i really like the idea of a game that is designed as you go, and, with a low resolution, it would be a lot easier than with something like Drawn to Life. allowing the player to much creative power takes away from the plot, though, so i think designing the main character (or characters) would be enough. it could work a little like this:when a new character is introduced, the player is presented with a page that describes that character's character (hehe) and the player is then allowed to choose his/her name and design his/her sprite, with a few default sprites included for the lazy or those who need a base to start from.
/\ok, cool =Dhere are a few genre possibilities:steampunk (includes automatons, airships, characters with fancy 19th century clothes, etc)classic rpc (dungeons, dragons, and all that)cyberpunk (cyborgs, evil government organisations, credits rather than cash, various inventions, ai's, etc)space exploration (not much to say here )flagship era (small islands in the caribbean, trading with natives, pirates and treasures, etcetera)mashup (magic and robotics, space pirates, etcetera)do any of these sound good? do you guys have a better suggestion?