Author Topic: Cookie Clicker Axe development thread  (Read 7171 times)

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Offline JWinslow23

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Cookie Clicker Axe development thread
« on: December 14, 2014, 08:13:27 pm »
Everyone, good news...I'm making another project! :D

As of now, this is only a demo. This is BY NO MEANS a complete game. This is simply meant to prove to myself something I couldn't program on a calc a year ago is indeed possible to program. I shall continue this in the coming weeks

As of now, you use the arrow keys to move the cursor, and ENTER to click. Only clicking on the cookie does anything for now. Once you click on the cookie, you get another cookie. Cookies per second are implemented, but until buying and selling buildings is complete, are disabled.

Screenie for your viewing pleasure:


Source files and program file attached. Uses an axiom (the .8xv file). Tell me what you think so far!
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Offline DJ Omnimaga

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Re: Cookie Clicker Axe development thread
« Reply #1 on: December 14, 2014, 10:21:43 pm »
Looks nice, but if you are using Doors CS routines (eg the mouse pointer routine) make sure to give credits where due. :P
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



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Offline parserp

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Re: Cookie Clicker Axe development thread
« Reply #2 on: December 15, 2014, 01:00:17 am »
This is simply meant to prove to myself something I couldn't program on a calc a year ago is indeed possible to program.
If you don't mind me asking, is there anything specific that you couldn't do a year ago that you can do now?

Also, I'm not sure if this is a clone or not, so I'm having a hard time exactly seeing what the objective is. Could you explain a bit?

But, just purely from the screenie and not knowing anything about the game, I like the graphics and it looks good. :)
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Offline DJ Omnimaga

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Re: Cookie Clicker Axe development thread
« Reply #3 on: December 15, 2014, 01:38:47 am »
Well, the Cookie Clicker clone he made a year ago was for the most part a rudimentary BASIC game like most people do at first, although in general it was above average compared to most stuff on ticalc.org. This game is a clone but it's much better than his previous Cookie Clicker game. (although it's still unfinished)

Honestly I think JWinslow23 has come a long way on many points since he signed up. I wish everyone who joined did the same (everyone has to start somewhere, though).
« Last Edit: December 15, 2014, 01:46:37 am by DJ Omnimaga »
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



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Offline Sorunome

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Re: Cookie Clicker Axe development thread
« Reply #4 on: December 15, 2014, 05:54:28 am »
Cookies!

Will it also feature the grandmapocalypse? ^.^

THE GAME
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Offline JWinslow23

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Re: Cookie Clicker Axe development thread
« Reply #5 on: December 15, 2014, 10:07:42 am »
Looks nice, but if you are using Doors CS routines (eg the mouse pointer routine) make sure to give credits where due. :P
I am not using any DCS routines. This is all my own code (except the mouse graphic, I admit, was the exact DCS design. Sorry, I can't find a better mouse pointer out there :/ ).

This is simply meant to prove to myself something I couldn't program on a calc a year ago is indeed possible to program.
If you don't mind me asking, is there anything specific that you couldn't do a year ago that you can do now?

Also, I'm not sure if this is a clone or not, so I'm having a hard time exactly seeing what the objective is. Could you explain a bit?

But, just purely from the screenie and not knowing anything about the game, I like the graphics and it looks good. :)
This is a clone of the game Cookie Clicker. Play it here.
Cookies!

Will it also feature the grandmapocalypse? ^.^
Well, if I can find a way to do upgrades. Here's hoping...
Did you know that "Ammonia Gas" rearranged is "As Omnimaga"?
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Offline parserp

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Re: Cookie Clicker Axe development thread
« Reply #6 on: December 15, 2014, 01:54:13 pm »
This is a clone of the game Cookie Clicker. Play it here.
Dang, I've never heard of this game. Super simple, but strangely fun! Keep up the good work!
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Offline Sorunome

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Re: Cookie Clicker Axe development thread
« Reply #7 on: December 15, 2014, 01:54:43 pm »
What have you done?! you got me back into clicking cookies :P

THE GAME
Also, check out my website
If OmnomIRC is screwed up, blame me!
Click here to give me an internet!

Offline Eiyeron

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Re: Cookie Clicker Axe development thread
« Reply #8 on: December 15, 2014, 02:35:15 pm »
See, you just killed Sorunome's inexistant productivity! :p You meanie!

Offline JWinslow23

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Re: Cookie Clicker Axe development thread
« Reply #9 on: December 15, 2014, 02:39:53 pm »
This is a clone of the game Cookie Clicker. Play it here.
Dang, I've never heard of this game. Super simple, but strangely fun! Keep up the good work!
Thanks! I plan to have a lot of game features.
What have you done?! you got me back into clicking cookies :P
See, you just killed Sorunome's inexistant productivity! :p You meanie!
...so what I'm hearing is, I SHOULDN'T do the grandmapocalypse? :P
Did you know that "Ammonia Gas" rearranged is "As Omnimaga"?
Click here for the only set of games you'll ever need
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Offline Sorunome

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Re: Cookie Clicker Axe development thread
« Reply #10 on: December 15, 2014, 04:54:58 pm »
This is a clone of the game Cookie Clicker. Play it here.
Dang, I've never heard of this game. Super simple, but strangely fun! Keep up the good work!
Thanks! I plan to have a lot of game features.
What have you done?! you got me back into clicking cookies :P
See, you just killed Sorunome's inexistant productivity! :p You meanie!
...so what I'm hearing is, I SHOULDN'T do the grandmapocalypse? :P
But grandmas melting from the 4th dimension...

THE GAME
Also, check out my website
If OmnomIRC is screwed up, blame me!
Click here to give me an internet!

Offline LDStudios

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Re: Cookie Clicker Axe development thread
« Reply #11 on: December 15, 2014, 06:19:12 pm »
This is a clone of the game Cookie Clicker. Play it here.
Dang, I've never heard of this game. Super simple, but strangely fun! Keep up the good work!
That's astonishing actually. This game has been surprisingly popular in a lot of places. Even if it's not known where you live, I'm surprised you haven't heard of it on omnimaga or somewhere else.



Offline JWinslow23

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Re: Cookie Clicker Axe development thread
« Reply #12 on: December 15, 2014, 06:29:25 pm »
This is a clone of the game Cookie Clicker. Play it here.
Dang, I've never heard of this game. Super simple, but strangely fun! Keep up the good work!
Thanks! I plan to have a lot of game features.
What have you done?! you got me back into clicking cookies :P
See, you just killed Sorunome's inexistant productivity! :p You meanie!
...so what I'm hearing is, I SHOULDN'T do the grandmapocalypse? :P
But grandmas melting from the 4th dimension...
...if I can do upgrades, I will somehow do the grandmapocalypse.
Did you know that "Ammonia Gas" rearranged is "As Omnimaga"?
Click here for the only set of games you'll ever need
= ?

Offline Keoni29

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Re: Cookie Clicker Axe development thread
« Reply #13 on: December 17, 2014, 06:11:01 pm »
Cool! It has a mouse cursor and everything. Will there be chocolate milk though?
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Offline JWinslow23

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Re: Cookie Clicker Axe development thread
« Reply #14 on: December 18, 2014, 11:39:22 am »
Cool! It has a mouse cursor and everything. Will there be chocolate milk though?
I'm not sure. Right now, I'm focusing on simply increasing and decreasing the price in the right way. I'm using a floatin point axiom, but I'm thinking of simply doing it using integer arithmetic instead of floating point arithmetic (like just multiplying by 115 and then dividing by 10 instead of multiplying by 1.15).
Did you know that "Ammonia Gas" rearranged is "As Omnimaga"?
Click here for the only set of games you'll ever need
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