Author Topic: Demos  (Read 11527 times)

0 Members and 1 Guest are viewing this topic.

Offline simplethinker

  • LV7 Elite (Next: 700)
  • *******
  • Posts: 695
  • Rating: +16/-5
  • snjwffl
    • View Profile
Demos
« on: March 25, 2009, 11:36:07 pm »
It's finally demo time!  This version brings you levels 1-4 and 6-7 ported (mostly) from the original game.  Instructions for installation and game-play have been included in the readme.  For those of you who use WabbitEmu, I also added folders with the individual files instead of groups.

This game is designed primarily for the 83+SE or any 84-series.  It is playable on the 83+ but the speed is somewhat crappy.

Please post any comments and bug reports in this thread.  Suggestions and other questions should go here

Enjoy ;D



[edit] Unfortunately, I've discovered a small bug.  The game quits after level 6 (the 5th level you play) and not level 7. This can be fixed by going to prgmZEND and changing the line "If L>.5length(Str9" to "If L>1+.5length(Str9".

[another edit] Problem fixed. in v1.00b

[another another edit] Now I begin experimenting and (possibly) starting the conversion to the string tilemapper and thus this will be the last update for a while (i.e. savor the experience :P)
« Last Edit: March 26, 2009, 09:32:53 pm by simplethinker »
"We've all heard that a million monkeys banging on a million typewriters will eventually reproduce the entire works of Shakespeare. Now, thanks to the Internet, we know this is not true." -- Professor Robert Silensky



Chip's Challenge: ħ%

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Demos
« Reply #1 on: March 26, 2009, 02:17:29 am »
wow awesome alerady a demo! I will try to install on my TI-Nspire as soon as I get the time (I don't want to use my 83+ since I alerady have something on it in the RAM) :)

Offline trevmeister66

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1009
  • Rating: +14/-5
    • View Profile
Re: Demos
« Reply #2 on: March 26, 2009, 02:40:46 am »
Wow. That is amazing so far. The speed is great, and you have lots of the tiles in already. Heh all that's left is more levels and enemies :D. Very nice
Projects:    nameless RPG: 1.0%  |  Reverse Snake v1.5: 100%  |  Secret Project: 5%  |  DUNGEON: 70%

My MW2 Blog <-- Please visit :)

Offline simplethinker

  • LV7 Elite (Next: 700)
  • *******
  • Posts: 695
  • Rating: +16/-5
  • snjwffl
    • View Profile
Re: Demos
« Reply #3 on: March 26, 2009, 12:32:42 pm »
Thanks guys :)

wow awesome alerady a demo! I will try to install on my TI-Nspire as soon as I get the time (I don't want to use my 83+ since I alerady have something on it in the RAM) :)
I made it Wabbit friendly (don't need groups) :)

Wow. That is amazing so far. The speed is great, and you have lots of the tiles in already. Heh all that's left is more levels and enemies :D. Very nice
If you had read the readme you should have realized that there's one tile I'm missing :P (look at the very last sentence in Notes)
"We've all heard that a million monkeys banging on a million typewriters will eventually reproduce the entire works of Shakespeare. Now, thanks to the Internet, we know this is not true." -- Professor Robert Silensky



Chip's Challenge: ħ%

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Demos
« Reply #4 on: March 26, 2009, 12:52:07 pm »
really? I'll try in wabbit when i get time then. Some xlib games has trouble with wabbit sometimes x.x

Offline skuller972

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 335
  • Rating: +11/-4
  • BEAST MODE
    • View Profile
Re: Demos
« Reply #5 on: March 26, 2009, 08:54:07 pm »
wait one second...
... ok done.
how does a TI-Nspire play TI-83+ games?
isnt it like 240x320 and TI 83+ like 96x64?
Then again, maybe not...
<a href="http://www.nerdtests.com/ft_nt2.php">
<img src="http://www.nerdtests.com/images/badge/nt2/bc7bf8e12353f09e.png" alt="NerdTests.com says I'm a Cool Non-Nerd.  Click here to take the Nerd Test, get nerdy images and jokes, and talk to others on the nerd forum!">
</a>

Offline simplethinker

  • LV7 Elite (Next: 700)
  • *******
  • Posts: 695
  • Rating: +16/-5
  • snjwffl
    • View Profile
Re: Demos
« Reply #6 on: March 26, 2009, 08:57:15 pm »
wait one second...
... ok done.
how does a TI-Nspire play TI-83+ games?
isnt it like 240x320 and TI 83+ like 96x64?
It has an "84+ mode" with a built-in emulator (at least that's what Wikipedia says).
"We've all heard that a million monkeys banging on a million typewriters will eventually reproduce the entire works of Shakespeare. Now, thanks to the Internet, we know this is not true." -- Professor Robert Silensky



Chip's Challenge: ħ%

Offline kalan_vod

  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2715
  • Rating: +10/-0
    • View Profile
    • kalanrock.us
Re: Demos
« Reply #7 on: March 26, 2009, 09:45:24 pm »
This is nice, just a little on the slow side. There are many optimizations, but this is true to all we do ;). Great work!

Offline trevmeister66

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1009
  • Rating: +14/-5
    • View Profile
Re: Demos
« Reply #8 on: March 26, 2009, 09:48:31 pm »
This is nice, just a little on the slow side. There are many optimizations, but this is true to all we do ;). Great work!
Slow? I thought it was going at a decent speed for what it had to do..
Projects:    nameless RPG: 1.0%  |  Reverse Snake v1.5: 100%  |  Secret Project: 5%  |  DUNGEON: 70%

My MW2 Blog <-- Please visit :)

Offline simplethinker

  • LV7 Elite (Next: 700)
  • *******
  • Posts: 695
  • Rating: +16/-5
  • snjwffl
    • View Profile
Re: Demos
« Reply #9 on: March 26, 2009, 09:54:21 pm »
This is nice, just a little on the slow side. There are many optimizations, but this is true to all we do ;). Great work!
Finally someone who agrees with me :D (about the speed).  Most of it's just pieced together, and the only part I've spent a lot of time on optimizing is ZMOVE (pretty much the only time-sensitive part).  I'm still looking for the optimal way to organize the tiles and the messiness of that program shows it.
"We've all heard that a million monkeys banging on a million typewriters will eventually reproduce the entire works of Shakespeare. Now, thanks to the Internet, we know this is not true." -- Professor Robert Silensky



Chip's Challenge: ħ%

Offline kalan_vod

  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2715
  • Rating: +10/-0
    • View Profile
    • kalanrock.us
Re: Demos
« Reply #10 on: March 26, 2009, 10:50:43 pm »
Glad you did not take that as a insult, I should post up my 3 year old code of chips to show a different route to take in having actions.

Offline simplethinker

  • LV7 Elite (Next: 700)
  • *******
  • Posts: 695
  • Rating: +16/-5
  • snjwffl
    • View Profile
Re: Demos
« Reply #11 on: March 26, 2009, 10:52:27 pm »
Glad you did not take that as a insult, I should post up my 3 year old code of chips to show a different route to take in having actions.
Yes.  Yes you should :)  I tried about three systems and this seems to be the most efficient so far.  Any ideas are welcome :)
« Last Edit: March 27, 2009, 12:53:12 am by simplethinker »
"We've all heard that a million monkeys banging on a million typewriters will eventually reproduce the entire works of Shakespeare. Now, thanks to the Internet, we know this is not true." -- Professor Robert Silensky



Chip's Challenge: ħ%

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Demos
« Reply #12 on: March 26, 2009, 11:17:39 pm »
wait one second...
... ok done.
how does a TI-Nspire play TI-83+ games?
isnt it like 240x320 and TI 83+ like 96x64?
It has an "84+ mode" with a built-in emulator (at least that's what Wikipedia says).
84+ Silver edition to be exact. Over here the funny thing is that the Nspire is only $2 more expensive than the 84+SE, yet you get two calcs instead of just one and despite some minor compatibilities problems and some rare mem clears when turning the calc back on, it still does the job

Offline calc84maniac

  • eZ80 Guru
  • Coder Of Tomorrow
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2912
  • Rating: +471/-17
    • View Profile
    • TI-Boy CE
Re: Demos
« Reply #13 on: March 26, 2009, 11:55:17 pm »
wait one second...
... ok done.
how does a TI-Nspire play TI-83+ games?
isnt it like 240x320 and TI 83+ like 96x64?
It has an "84+ mode" with a built-in emulator (at least that's what Wikipedia says).
84+ Silver edition to be exact. Over here the funny thing is that the Nspire is only $2 more expensive than the 84+SE, yet you get two calcs instead of just one and despite some minor compatibilities problems and some rare mem clears when turning the calc back on, it still does the job
Though, I have noticed that it doesn't seem to be able to run at full 15MHz. :(
"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman

Offline kalan_vod

  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2715
  • Rating: +10/-0
    • View Profile
    • kalanrock.us
Re: Demos
« Reply #14 on: March 27, 2009, 01:15:25 am »
Glad you did not take that as a insult, I should post up my 3 year old code of chips to show a different route to take in having actions.
Yes.  Yes you should :)  I tried about three systems and this seems to be the most efficient so far.  Any ideas are welcome :)
Well, if you plan on making this into a basic builder app then you will need to cram the programs into fewer ones (so it would run faster). I use one file for the actions, which uses If Then End but has Returns to get it back to the main program (it exits the If Then End prematurely, but the Return makes it close it). I have a total of 3 programs: Main (the engine), Actions, Data (which at the time only had level data, no hints).

If I add more actions it would become slower, but I had all non monster functions added and it ran fine.