Author Topic: Dimension Shift  (Read 32921 times)

0 Members and 1 Guest are viewing this topic.

Offline aeTIos

  • Nonbinary computing specialist
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3915
  • Rating: +184/-32
    • View Profile
    • wank.party
Re: Dimension Shift: Contest Entry 2011
« Reply #135 on: June 09, 2011, 02:46:24 pm »
awsum, just awsum.
I'm not a nerd but I pretend:

Offline Quigibo

  • The Executioner
  • CoT Emeritus
  • LV11 Super Veteran (Next: 3000)
  • *
  • Posts: 2031
  • Rating: +1075/-24
  • I wish real life had a "Save" and "Load" button...
    • View Profile
Re: Dimension Shift: Contest Entry 2011
« Reply #136 on: June 09, 2011, 04:04:03 pm »
EDIT: seems like Zeros() is adding to the program size... 3200-(768*2)=~1700 bytes of code.  Sounds a bit more likely, but i thought Zeros() didn't add on to the program size that much ???

It adds just as much as any other data.  But if you're using a shell, data won't add to the size limit in Axe 1.0.0, but don't rely on that being out before the contest deadline, I'm hoping it will be though.

Awesome menu by the way!
« Last Edit: June 09, 2011, 04:09:10 pm by Quigibo »
___Axe_Parser___
Today the calculator, tomorrow the world!

Offline Darl181

  • «Yo buddy, you still alive?»
  • CoT Emeritus
  • LV12 Extreme Poster (Next: 5000)
  • *
  • Posts: 3408
  • Rating: +305/-13
  • VGhlIEdhbWU=
    • View Profile
    • darl181.webuda.com
Re: Dimension Shift: Contest Entry 2011
« Reply #137 on: June 09, 2011, 06:35:57 pm »
So I made it copy and such from an external appvar instead of a gdb, then it somehow the front buffer got cleared, tho I spent like 20 minutes reading through the 6-8 lines that take care of that...
Vy'o'us pleorsdti thl'e gjaemue

Offline TIfanx1999

  • ಠ_ಠ ( ͡° ͜ʖ ͡°)
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 6173
  • Rating: +191/-9
    • View Profile
Re: Dimension Shift: Contest Entry 2011
« Reply #138 on: June 09, 2011, 07:18:03 pm »
Title screen + intro looks wonderful btw. =)

Offline Darl181

  • «Yo buddy, you still alive?»
  • CoT Emeritus
  • LV12 Extreme Poster (Next: 5000)
  • *
  • Posts: 3408
  • Rating: +305/-13
  • VGhlIEdhbWU=
    • View Profile
    • darl181.webuda.com
Re: Dimension Shift: Contest Entry 2011
« Reply #139 on: June 11, 2011, 10:09:02 pm »
Atm adding in non-stationary objects.  So, another aspect. :P
Unfortunately, this involves some optimizing, so it's going to be a while...

I'm going aggressive speed gain for now, chaining divisions and such.  Still can't get inData() to work properly :(
Vy'o'us pleorsdti thl'e gjaemue

Offline Deep Toaster

  • So much to do, so much time, so little motivation
  • Administrator
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 8217
  • Rating: +758/-15
    • View Profile
    • ClrHome
Re: Dimension Shift: Contest Entry 2011
« Reply #140 on: June 11, 2011, 11:08:23 pm »
Made it a working menu, then noticed something.
The whole starting sequence altogether is ~5500 bytes.  O.O

Whoa, that's a lot... I'd suggest finding some way to compress that, but don't cut down on the awesomeness, either O.O




Offline Darl181

  • «Yo buddy, you still alive?»
  • CoT Emeritus
  • LV12 Extreme Poster (Next: 5000)
  • *
  • Posts: 3408
  • Rating: +305/-13
  • VGhlIEdhbWU=
    • View Profile
    • darl181.webuda.com
Re: Dimension Shift: Contest Entry 2011
« Reply #141 on: June 11, 2011, 11:25:55 pm »
yeah, i'm trying to find a way to store the stuffs to an appvar instead of using Zeros()
Not working too well, tho...somehow it merged the buffers :P
Vy'o'us pleorsdti thl'e gjaemue

Offline Darl181

  • «Yo buddy, you still alive?»
  • CoT Emeritus
  • LV12 Extreme Poster (Next: 5000)
  • *
  • Posts: 3408
  • Rating: +305/-13
  • VGhlIEdhbWU=
    • View Profile
    • darl181.webuda.com
Re: Dimension Shift: Contest Entry 2011
« Reply #142 on: June 16, 2011, 07:52:12 pm »
So I'm adding in manipulable objects atm, and I'm wondering what should happen if it finds itself inside a solid [insert tile type here] upon dimension shifting.

See poll.
« Last Edit: June 16, 2011, 07:52:45 pm by Darl181 »
Vy'o'us pleorsdti thl'e gjaemue

Offline leafy

  • CoT Emeritus
  • LV10 31337 u53r (Next: 2000)
  • *
  • Posts: 1554
  • Rating: +475/-97
  • Seizon senryakuuuu!
    • View Profile
    • keff.me
Re: Dimension Shift: Contest Entry 2011
« Reply #143 on: June 16, 2011, 08:13:45 pm »
They should explode because real life
« Last Edit: June 16, 2011, 08:14:01 pm by leafiness0 »
In-progress: Graviter (...)

Offline Darl181

  • «Yo buddy, you still alive?»
  • CoT Emeritus
  • LV12 Extreme Poster (Next: 5000)
  • *
  • Posts: 3408
  • Rating: +305/-13
  • VGhlIEdhbWU=
    • View Profile
    • darl181.webuda.com
Re: Dimension Shift: Contest Entry 2011
« Reply #144 on: June 16, 2011, 08:22:36 pm »
Added option.  The problem with that would be that the object might be an integral part of the level...unless it drops out of the ceiling afterwards or reappears after a bit or something like that.

EDIT: btw, they're not explosive.  Unless I were to add multiple types
for now it's like the guy is manipulating a brick or something.

EDIT2: I see an "other" vote, could that person specify what they would like? TIA
« Last Edit: June 16, 2011, 09:25:12 pm by Darl181 »
Vy'o'us pleorsdti thl'e gjaemue

Offline ralphdspam

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 841
  • Rating: +38/-1
  • My name is actually Matt.
    • View Profile
Re: Dimension Shift: Contest Entry 2011
« Reply #145 on: June 17, 2011, 12:26:15 am »
Can't look... Too beautiful to handle...  O.O
ld a, 0
ld a, a

Offline Deep Toaster

  • So much to do, so much time, so little motivation
  • Administrator
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 8217
  • Rating: +758/-15
    • View Profile
    • ClrHome
Re: Dimension Shift: Contest Entry 2011
« Reply #146 on: June 17, 2011, 12:50:01 am »
Go boom. Would be awesomeness.




Offline TIfanx1999

  • ಠ_ಠ ( ͡° ͜ʖ ͡°)
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 6173
  • Rating: +191/-9
    • View Profile
Re: Dimension Shift: Contest Entry 2011
« Reply #147 on: June 17, 2011, 03:41:46 am »
I really like the idea of freezing it in place until the dimension is shifted again. An additional thought; you could use the clear button to reset the level to default.

Offline leafy

  • CoT Emeritus
  • LV10 31337 u53r (Next: 2000)
  • *
  • Posts: 1554
  • Rating: +475/-97
  • Seizon senryakuuuu!
    • View Profile
    • keff.me
Re: Dimension Shift: Contest Entry 2011
« Reply #148 on: June 17, 2011, 11:57:53 am »
Time Fcuk freezes boxes until the dimension is reset, which is a great puzzle-maker. If the boxes are disintegrated (I don't mean explosive tearing parts out of the level, but just they explode into nothingness) that could also make for some very cool puzzles.
In-progress: Graviter (...)

Offline Darl181

  • «Yo buddy, you still alive?»
  • CoT Emeritus
  • LV12 Extreme Poster (Next: 5000)
  • *
  • Posts: 3408
  • Rating: +305/-13
  • VGhlIEdhbWU=
    • View Profile
    • darl181.webuda.com
Re: Dimension Shift: Contest Entry 2011
« Reply #149 on: June 17, 2011, 11:20:51 pm »
atm I'm kind of leaning toward the things freezing.  Eventually i might do different types (maybe one a brick, another a ninja-star thing, another a bomb, etc.) but for now, it's a brick.
Vy'o'us pleorsdti thl'e gjaemue