Author Topic: Dimension Shift  (Read 32832 times)

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Offline Darl181

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Re: Dimension Shift: Contest Entry 2011
« Reply #150 on: June 19, 2011, 07:46:00 pm »
Manipulable object.
For now, there's only one.  Also the check relating to the poll isn't added yet.
Also i made it so when the player goes boom, the parts that fly off stick to solid parts of the map.  Woo.

You may notice the char flashing at some points, as well as the object.  that's b/c for now i have it dispgraphrr while the key is held (so the object isn't picked up one frame, dropped the next, etc.) and the sprites aren't preserved on the buffer.

btw this is in 15mhz mode now.  Every optimization I've tried (except for chaining divisions) bugged and always returned as true or something.  So idk what to do about that.

EDIT:
to do:
make friction slow down the object faster
change the way the player sprite is displayed while holding
fix the bug where the object sticks to the ceiling
« Last Edit: June 19, 2011, 07:50:15 pm by Darl181 »
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Offline Deep Toaster

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Re: Dimension Shift: Contest Entry 2011
« Reply #151 on: June 19, 2011, 07:47:58 pm »
You can pick stuff up now? O.O This is gonna be one killer puzzle platformer.




Offline Darl181

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Re: Dimension Shift: Contest Entry 2011
« Reply #152 on: June 19, 2011, 11:21:20 pm »
to do:
make friction slow down the object faster
change the way the player sprite is displayed while holding
fix the bug where the object sticks to the ceiling
done, done and done.  w00t.

I might make it so it slows down horizontally in the air...I would need to put in some sort of counter tho
« Last Edit: June 19, 2011, 11:21:30 pm by Darl181 »
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Offline ztrumpet

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Re: Dimension Shift: Contest Entry 2011
« Reply #153 on: June 19, 2011, 11:24:59 pm »
Oooh, that looks cool! O.O
Nice job! ;D

Offline Darl181

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Re: Dimension Shift: Contest Entry 2011
« Reply #154 on: June 20, 2011, 12:54:20 am »
* Darl181 just changed the way it throws the thing
What it does now is just multiply the velocity by 2.  So now you can throw it really high, and also you could spike it if you really want to. :P
Just make sure it doesn't bounce off the button you're smashing it on top of no, buttons not implemented yet
Yes, it bounces when it hits the ground now.  A bit more challenging.

Another thing...I recently took out the full and it's still sort of playable, but it can certainly be faster.  I'm using all that I can use from http://ourl.ca/8520, but it's still noticeably slow...are there any other general tricks for speed?
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Offline leafy

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Re: Dimension Shift: Contest Entry 2011
« Reply #155 on: June 20, 2011, 01:00:42 am »
Sometimes it just can't go any faster. Or you can ask runer and he'll make it 10 times faster in half the size :P
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Offline Darl181

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Re: Dimension Shift: Contest Entry 2011
« Reply #156 on: June 20, 2011, 01:04:08 am »
...but the problem is, it's a contest :P

So I'm looking for more general rules of thumb (if they exist) simple enough to implement on my own.
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Offline Compynerd255

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Re: Dimension Shift: Contest Entry 2011
« Reply #157 on: June 20, 2011, 11:21:54 am »
With regards to optimizations, make sure you are using the latest version of Axe. 0.5.2 had problems with constant auto-opts, if you are using that feature.

With regards to the poll, I voted "go boom." Basically, two pieces of solid matter should not occupy the same coordinates in space time, so both should be destoryed explosively (if such a thing is possible). This could have a puzzle aspect to it, as in there is no way to pass through the solid matter without doing this - not to mention you could compete visually with the explosive contest entry. :) Another thing you could do is simply disallow dimension shifting while an object is in solid matter (the shift button won't work).
« Last Edit: June 20, 2011, 11:22:23 am by Compynerd255 »
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Offline leafy

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Re: Dimension Shift: Contest Entry 2011
« Reply #158 on: June 20, 2011, 11:44:40 pm »
But if you were swapping between dimensions, it would be like leaving an item behind on another dimension while branching to an alternate one. Think of leaving your backpack on a taxi while jumping out the window into a convenient car, your backpack doesn't blow up.

ORLY
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Offline Compynerd255

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Re: Dimension Shift: Contest Entry 2011
« Reply #159 on: June 21, 2011, 10:34:31 am »
But if you were swapping between dimensions, it would be like leaving an item behind on another dimension while branching to an alternate one. Think of leaving your backpack on a taxi while jumping out the window into a convenient car, your backpack doesn't blow up.

ORLY
But, in this game, the backpack shifts with you, and there might not be enough room in the convenient car for your backpack.
« Last Edit: June 21, 2011, 10:34:44 am by Compynerd255 »
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Offline leafy

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Re: Dimension Shift: Contest Entry 2011
« Reply #160 on: June 21, 2011, 10:44:48 am »
The backpack doesn't shift with you. It's stuck in another dimension which has its image conveniently projected on the present one.
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Offline Deep Toaster

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Re: Dimension Shift: Contest Entry 2011
« Reply #161 on: June 21, 2011, 05:02:28 pm »
But if you were swapping between dimensions, it would be like leaving an item behind on another dimension while branching to an alternate one. Think of leaving your backpack on a taxi while jumping out the window into a convenient car, your backpack doesn't blow up.

ORLY

But we're talking about jumping into a convenient car that's completely full ... wouldn't work there.




Offline leafy

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Re: Dimension Shift: Contest Entry 2011
« Reply #162 on: June 22, 2011, 10:45:43 pm »
Oh right the object moves independently of which dimension it's in. Hmm.
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Offline Darl181

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Re: Dimension Shift: Contest Entry 2011
« Reply #163 on: June 22, 2011, 10:47:02 pm »
The object (backpack? wut) switches with you.  I might to be able to get explosions somewhat working, but parts of the physic system wouldn't really agree with it (ie the player's horizontal movement is directly controlled by the keys)

Unfortunately I haven't been able to get much done with this over the past few days..
* Darl181 mumbles something about road trips
but I made some sort of level where the object is to throw the thingy around into holes and bouncing off of walls and such.  I'm getting pretty good at it ;D
inb4 I try to screenie in wabbit and epic fail...

EDIT: screenie.  running in 6mhz ;D
« Last Edit: June 23, 2011, 10:07:16 pm by Darl181 »
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Offline Darl181

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Re: Dimension Shift: Contest Entry 2011
« Reply #164 on: June 23, 2011, 10:36:32 pm »
Looks like it's down to 2 options...edited poll.

Also looking for more tile types.
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