Author Topic: Asylum  (Read 8090 times)

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Offline Freyaday

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Re: Asylum
« Reply #15 on: April 13, 2011, 12:10:22 pm »
Scout, did you reach the end? Also, it seems Wabbit missed a bug: Inverse text on my calc in Axe is super slow, so the cursors actually blink instead of grey out.
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Offline DJ Omnimaga

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Re: Asylum
« Reply #16 on: April 13, 2011, 06:31:25 pm »
Hmm interesting, but remember that on OS 2.53MP or higher inverted screen sometimes doesn't work well. You'll have to test the game in both 2.43 and 2.55 to make sure. I haven't tried, though, so maybe you might be fine.

By the way are you planning to make some games with tilemaps and such (even if ASCII)? They might actually attract more attention among users here, since text-only games are very common on ticalc.org compared to ones with graphics. Of course you could maybe just add some ASCII graphics at the bottom of the screen to form some small images representing where you are, approximately, or items you found.

Also it's possible to make the text appear instantly I think, by disabling some flags in Axe (with the Fix command). However I don't know if it works well and you must re-enable them on exit.


Offline Freyaday

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Re: Asylum
« Reply #17 on: April 13, 2011, 06:42:07 pm »
For the inverse text dealio, I'm running and coding under 2.55MP, and I haven't run across any problems yet. I think I'll put an indicator of which directions you can go in once I get the map working.
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Offline DJ Omnimaga

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Re: Asylum
« Reply #18 on: April 13, 2011, 06:45:01 pm »
Ok good. In 2.55MP the problem is sometimes random, usually when switching from the graph screen to home screen:


Offline Munchor

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Re: Asylum
« Reply #19 on: April 15, 2011, 07:42:47 am »
Scout, did you reach the end? Also, it seems Wabbit missed a bug: Inverse text on my calc in Axe is super slow, so the cursors actually blink instead of grey out.

Not sure, I just read and pressed a random option, I was not playing, just showing you guys how it looked like.

Offline Freyaday

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Re: Asylum
« Reply #20 on: April 15, 2011, 12:26:45 pm »
Well, judging from the screenie, you only made it halfway through. I'd love to see what you think of the rest of the game, especially seeing as how you haven't reached any of the special effects yet. ;)
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Offline Munchor

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Re: Asylum
« Reply #21 on: April 16, 2011, 04:39:10 am »
Well, judging from the screenie, you only made it halfway through. I'd love to see what you think of the rest of the game, especially seeing as how you haven't reached any of the special effects yet. ;)

Yeah I have to try it when I get on Windows.

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Re: Asylum
« Reply #22 on: April 16, 2011, 10:43:05 am »
Word wrapping is easy if you have a character size table (as in the size of each letter in the font).  You just display each character one at a time, and measure the width of the string between your pointer and the next space.  If it is greater than the remaining available distance, wrap to the next line and display the word there.
EDIT: There were another 15 or so posts I neglected to read, weren't there?
« Last Edit: April 16, 2011, 10:44:15 am by SirCmpwn »

Offline Freyaday

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Re: Asylum
« Reply #23 on: April 16, 2011, 12:25:55 pm »
Nah, cause in inverse text mode the boarder of the character is on the left, so you have to use the entire row, otherwise you get an ugly white line where you stopped.
Edit in response to edit: Seams like it.
« Last Edit: April 16, 2011, 12:30:12 pm by Freyaday »
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Offline Munchor

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Re: Asylum
« Reply #24 on: April 17, 2011, 05:39:37 am »
Nah, cause in inverse text mode the boarder of the character is on the left, so you have to use the entire row, otherwise you get an ugly white line where you stopped.
Edit in response to edit: Seams like it.

Seems*

Regarding word wrapping I think there are subroutines for that in the subroutines topic.

Offline Freyaday

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Re: Asylum
« Reply #25 on: April 17, 2011, 01:13:18 pm »
Y'all seem to be slightly confused about where this program takes place:
Asylum operates on the homescreen.
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Offline Munchor

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Re: Asylum
« Reply #26 on: April 17, 2011, 01:20:52 pm »
Y'all seem to be slightly confused about where this program takes place:
Asylum operates on the homescreen.

I thought it was graph screen, we have greyscale, arrows and menus.

Offline Freyaday

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Re: Asylum
« Reply #27 on: April 17, 2011, 01:27:44 pm »
Actually, the cursors are supposed to blink instead of greying out. It's a bug Wabbit missed. Also, if it was on the graphscreen, the whole screen would be black, but on the homescreen the rightmost column is left white.
PS: Scout, have you reached the end yet?
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Offline Munchor

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Re: Asylum
« Reply #28 on: April 17, 2011, 01:28:24 pm »
Actually, the cursors are supposed to blink instead of greying out. It's a bug Wabbit missed. Also, if it was on the graphscreen, the whole screen would be black, but on the homescreen the rightmost column is left white.
PS: Scout, have you reached the end yet?

I haven't tried it again since I haven't had an opportunity to go to Windows.

Offline Freyaday

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Re: Asylum
« Reply #29 on: April 17, 2011, 01:32:26 pm »
Ok. Let me know when you do. I'd love to hear your thoughts on the whole thing. For that matter, I'd love to hear everybody's thoughts on the whole thing.
« Last Edit: April 17, 2011, 01:34:36 pm by Freyaday »
In other news, Frey continues kicking unprecedented levels of ass.
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