### Author Topic: Factory Series  (Read 4846 times)

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#### jsj795

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##### Factory Series
« on: March 30, 2011, 08:27:31 am »
Okay, I'm finally releasing the Factory Series. This combines Factory by Builderboy, Factory Theta by ztrumpet, and Factory X by me in a single program.

You start with only Factory unlocked, and once you reach high enough score in survival mode you will unlock Factory Theta, and eventually Factory X.

Controls:
Factory: 2nd to release box
Factory Theta: 2nd to rotate boxes
Factory X: 2nd to grab box and release box, Alpha to put the box on the side

I'm kinda lazy/busy right now to make a screenshot, I'll do it later

Here's the screenshot:
Factory:

Factory Theta:

Factory X:

Things I want to implement:
Achievements
« Last Edit: March 30, 2011, 09:01:05 am by jsj795 »

Spoiler For funny life mathematics:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay $2 for a$1 item he needs.
A woman will pay $1 for a$2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.

Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*

#### program4

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##### Re: Factory Series
« Reply #1 on: March 30, 2011, 05:38:00 pm »
This is nice! I've always been wondering when the Factory Trio will be released.

#### DJ Omnimaga

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##### Re: Factory Series
« Reply #2 on: March 30, 2011, 05:40:17 pm »

Btw are you planning to upload it in the archives? I'M unsure if this should go in the staff section or the new user section, though, since it contains both programs by staff and one by you (although you used to be staff)

I'm happy this is finally released, I was worried it kinda died for good.
« Last Edit: March 30, 2011, 05:40:38 pm by DJ_O »

#### Munchor

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##### Re: Factory Series
« Reply #3 on: March 30, 2011, 05:43:15 pm »
OOoh this is looking great! Good job.

I really appreciate the speed and fun for a BASIC program.

#### meishe91

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##### Re: Factory Series
« Reply #4 on: March 30, 2011, 05:53:25 pm »
Very cool. I forgot that there were three Factory games Good luck on implementing the other features.
Spoiler For Spoiler:

For the 51st time, that is not my card! (Magic Joke)

#### ztrumpet

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##### Re: Factory Series
« Reply #5 on: March 30, 2011, 05:54:38 pm »
Great job, Builder, and especially Jsj.   In my option, the first and third ones are the best.   Thanks for updating this.
If I'm wrong, please correct me!
Unfinished Projects:
 Elmgon 14% Basic Movement Demo Homescreen Game Pack 80% Basic Latest Release Cube Droid Saves the Galaxy 65% Axe Demo Detonate 70% Axe
Completed Projects:
Exodus | Midnight |Drifter | Axe Snake | Jump! | Factory Theta | Spider | Plot Drop | Papi Jump | Numb3rs | Nibbler | Boost | Duel Tile Map Editor | Homescreen Map Editor | Key Group Check | Oasis

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##### Re: Factory Series
« Reply #6 on: March 30, 2011, 06:12:58 pm »
These look very nice!  This is perhaps one of the best puzzle games in BASIC I've seen in a long time.  A-1 Super!

#### jsj795

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##### Re: Factory Series
« Reply #7 on: March 30, 2011, 07:48:13 pm »
Great job, Builder, and especially Jsj.   In my option, the first and third ones are the best.   Thanks for updating this.

haha don't be modest ztrumpet! 2nd one is awesome too!
And yeah it's been sitting in my calc forever, I just changed the scores required to unlock and some other minor stuff

Spoiler For funny life mathematics:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay $2 for a$1 item he needs.
A woman will pay $1 for a$2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.

Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*

#### Builderboy

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##### Re: Factory Series
« Reply #8 on: March 31, 2011, 02:46:54 am »
Yay it has finally been released! Its so cool to think that this was all started cause I made that small program that long ago in stats class And it spawned two totally awesome games that were so much more complicated, and was eventually amassed into an epic homescreen factory pack of win!

#### DJ Omnimaga

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##### Re: Factory Series
« Reply #9 on: April 16, 2011, 03:31:44 am »
By the way I re-tried this a few days ago and I like it a lot really, even if I'm normally not into that type of games.

#### Spyro543

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##### Re: Factory Series
« Reply #10 on: April 16, 2011, 08:29:03 pm »
I can see what you do with the last game, but what do you do (how do you play) the first two? And on the second one, what's the point of moving around?

#### Munchor

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##### Re: Factory Series
« Reply #11 on: April 17, 2011, 05:45:09 am »
I can see what you do with the last game, but what do you do (how do you play) the first two? And on the second one, what's the point of moving around?

I think you only need to use the arrow keys and enter/2ND, but I'm not sure!

#### Spyro543

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##### Re: Factory Series
« Reply #12 on: April 17, 2011, 08:07:25 am »
I studied the screenshots for a while and now I see what you do. although I'm still confused on what the purpose of putting certain blocks in certain rows is on the original Factory.

#### Builderboy

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##### Re: Factory Series
« Reply #13 on: April 17, 2011, 12:15:20 pm »
In the original factory, the rules are simple:  If you get 3 blocks in a row that are the same type, they disappear and give you 50$. If any of the rows overflows, you lose #### Munchor • LV13 Extreme Addict (Next: 9001) • Posts: 6199 • Rating: +295/-121 • Code Recycler ##### Re: Factory Series « Reply #14 on: April 17, 2011, 01:19:37 pm » In the original factory, the rules are simple: If you get 3 blocks in a row that are the same type, they disappear and give you 50$.  If any of the rows overflows, you lose

The others are based on this, you'll understand the extras with practice.