Author Topic: AXLE - 2011 Axe Platformer Contest  (Read 22670 times)

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Offline leafy

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Re: AXLE - 2011 Axe Platformer Contest
« Reply #105 on: July 25, 2011, 09:32:22 pm »
annoyingorange that'd be much appreciated ^^
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Offline annoyingcalc

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Re: AXLE - 2011 Axe Platformer Contest
« Reply #106 on: July 25, 2011, 09:33:29 pm »
ok Ill post it in a sec

sending
« Last Edit: July 25, 2011, 09:35:16 pm by annoyingorange »
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Offline tloz128

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Re: AXLE - 2011 Axe Platformer Contest
« Reply #107 on: July 25, 2011, 09:39:40 pm »
TLOZ do you mind compiling AXLE for Ion? I can't use DoorsCS anymore :/
I can't get to my calculator at the moment, but the source code is included with the .zip file. All you need to do is include crabcake and it can be compiled to work with whatever shell you choose. I compiled it for DoorsCS because I figured Doors needed more exclusives to compete with other shells, and I truly believe that it is a superior shell.
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Offline annoyingcalc

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Re: AXLE - 2011 Axe Platformer Contest
« Reply #108 on: July 25, 2011, 09:45:54 pm »
Sorry leafiness0but I get invalid token I anarchive all and still wont lead me to where the error is but Iam still trying


FIXED IT SENDING TO COMPUTER!
« Last Edit: July 25, 2011, 09:52:01 pm by annoyingorange »
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Offline tloz128

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Re: AXLE - 2011 Axe Platformer Contest
« Reply #109 on: July 25, 2011, 09:49:01 pm »
Sorry leafiness0but I get invalid token I anarchive all and still wont lead me to where the error is but Iam still trying
Yeah, that was a problem with Axe, not my source code. I didn't have time to update my source code for 1.0.0. :/
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Offline annoyingcalc

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Re: AXLE - 2011 Axe Platformer Contest
« Reply #110 on: July 25, 2011, 09:57:52 pm »
Here it is
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