Author Topic: [Dead project] Flappy Bird in Axe !  (Read 9701 times)

0 Members and 1 Guest are viewing this topic.

Offline ISSOtm

  • LV3 Member (Next: 100)
  • ***
  • Posts: 56
  • Rating: +4/-0
  • Programming or playing games I've programmed
    • View Profile
[Dead project] Flappy Bird in Axe !
« on: February 17, 2014, 01:52:20 pm »
Did you hear about Flappy Bird ?
Well, a friend of mine and I made it in Axe...


Please tell us how to make it better, and feel free to criticize it !

It has the same speed on 83 and 84, don't worry

Find every version here
See it there (there are a few dependencies, i'll compress all soon)
https://www.dropbox.com/sh/n4f71xtwchar60g/qeOkAi4F4Q


Link to the latest version !


[EDIT 14/10/2014]
This project is dead, I stopped updating it a long time ago...
So goodbye, "Ducky Bird" !
« Last Edit: October 14, 2014, 06:51:23 am by ISSOtm »
Programmer ("always start, never finish")

Currently owning :
 - TI 84+SE (crashed by zStart :P )
 - Computer for life



Voir aussi la version française.

Puzzle Master (if you hate mathemathics...)

Also on codewalr.us !

Offline Hayleia

  • Programming Absol
  • Coder Of Tomorrow
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3367
  • Rating: +393/-7
    • View Profile
Re: Flappy Bird in Axe !
« Reply #1 on: February 17, 2014, 02:18:08 pm »
It has the same speed on 83 and 84, don't worry
It doesn't have the same speed on the 83 because it doesn't run on the 83. It runs on the 83+ though.

Anyways, I didn't try the game (because I don't like Flappy Bird) and I couldn't go through all the source due to it not being indented (which I can understand if it was coded directly on calc), but I saw some basic optimizations done here and there, so that's still nice to see :)
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
Sorry if I answer with something that seems unrelated, English is not my primary language and I might not have understood well. Sorry if I make English mistakes too.

click here to know where you got your last +1s

Offline josh landers

  • LV4 Regular (Next: 200)
  • ****
  • Posts: 116
  • Rating: +1/-0
    • View Profile
Re: Flappy Bird in Axe !
« Reply #2 on: February 17, 2014, 03:07:24 pm »
First this post may be better placed @ http://www.omnimaga.org/index.php?board=193.0
Next, congratulations! Axe is not easy to start with, but you have a pretty solid looking program. I would go though and compress your data as much as possible though before going big and releasing it. Good job!

Offline TheCoder1998

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 434
  • Rating: +20/-2
  • my art is written in code, not in graphite
    • View Profile
    • My website :D
Re: Flappy Bird in Axe !
« Reply #3 on: February 17, 2014, 03:17:36 pm »
It has the same speed on 83 and 84, don't worry
It doesn't have the same speed on the 83 because it doesn't run on the 83. It runs on the 83+ though.

well duh :P

but yeah it looks nice, keep on programming!
my ticalc acc:

http://www.ticalc.org/archives/files/authors/113/11365.html

Spoiler For The Best Song Ever:


follow me on tumblr :)
www.rickdepizza.tumblr.com

check out my anilist :D
http://anilist.co/animelist/29701/Rickdepizza

Offline Hayleia

  • Programming Absol
  • Coder Of Tomorrow
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3367
  • Rating: +393/-7
    • View Profile
Re: Flappy Bird in Axe !
« Reply #4 on: February 17, 2014, 03:26:31 pm »
It has the same speed on 83 and 84, don't worry
It doesn't have the same speed on the 83 because it doesn't run on the 83. It runs on the 83+ though.

well duh :P
Well I agree that TI is not helping by giving stupid names, but if we say "82" for all calcs starting with "82", same for "83" and same for "84", then we have this (real equalties are green, false one are red):
82=82+=83+=83+.frUSB=84+SE=84+CSE
Do you really think that 82=84+CSE ?
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
Sorry if I answer with something that seems unrelated, English is not my primary language and I might not have understood well. Sorry if I make English mistakes too.

click here to know where you got your last +1s

Offline josh landers

  • LV4 Regular (Next: 200)
  • ****
  • Posts: 116
  • Rating: +1/-0
    • View Profile
Re: Flappy Bird in Axe !
« Reply #5 on: February 17, 2014, 04:17:33 pm »
Only if CSE==-2

« Last Edit: February 17, 2014, 04:18:02 pm by josh landers »

Offline ClrDraw

  • LV7 Elite (Next: 700)
  • *******
  • Posts: 627
  • Rating: +61/-2
    • View Profile
    • GitHub
Re: Flappy Bird in Axe !
« Reply #6 on: February 17, 2014, 04:33:03 pm »
(here's what it looks like for those of you that aren't on a computer)


I like it, good work! The pipes are cool.
Visit my GitHub for all my TI programs as well as other projects.
Also check out my website.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55941
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Flappy Bird in Axe !
« Reply #7 on: February 18, 2014, 12:06:12 am »

Do you really think that 82=84+CSE ?

One day this might become a reality... O.O


Anyway this looks kinda like a nice attempt, although for some reasons the bird seems to move up quite slowly.
Dream of Omnimaga

Offline TheCoder1998

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 434
  • Rating: +20/-2
  • my art is written in code, not in graphite
    • View Profile
    • My website :D
Re: Flappy Bird in Axe !
« Reply #8 on: February 18, 2014, 02:39:27 am »
TI82+CSE O.O

seems legit :P
my ticalc acc:

http://www.ticalc.org/archives/files/authors/113/11365.html

Spoiler For The Best Song Ever:


follow me on tumblr :)
www.rickdepizza.tumblr.com

check out my anilist :D
http://anilist.co/animelist/29701/Rickdepizza

Offline ClrDraw

  • LV7 Elite (Next: 700)
  • *******
  • Posts: 627
  • Rating: +61/-2
    • View Profile
    • GitHub
Re: Flappy Bird in Axe !
« Reply #9 on: February 18, 2014, 10:35:54 am »
You should check this out, it will smooth out the acceleration for you.
http://www.omnimaga.org/index.php?action=articles;sa=view;article=83
Visit my GitHub for all my TI programs as well as other projects.
Also check out my website.

Offline TheCoder1998

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 434
  • Rating: +20/-2
  • my art is written in code, not in graphite
    • View Profile
    • My website :D
Re: Flappy Bird in Axe !
« Reply #10 on: February 18, 2014, 11:44:29 am »
You should check this out, it will smooth out the acceleration for you.
http://www.omnimaga.org/index.php?action=articles;sa=view;article=83

this tutorial is what i used for my game :D (i need to stop being lazy and finish it sometime <_<)
my ticalc acc:

http://www.ticalc.org/archives/files/authors/113/11365.html

Spoiler For The Best Song Ever:


follow me on tumblr :)
www.rickdepizza.tumblr.com

check out my anilist :D
http://anilist.co/animelist/29701/Rickdepizza

Offline chickendude

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 817
  • Rating: +90/-1
  • Pro-Riot Squad
    • View Profile
Re: Flappy Bird in Axe !
« Reply #11 on: February 18, 2014, 01:19:51 pm »
The actual game itself looks really nice, the menus are a bit hard to read though ;)

Offline ClrDraw

  • LV7 Elite (Next: 700)
  • *******
  • Posts: 627
  • Rating: +61/-2
    • View Profile
    • GitHub
Re: Flappy Bird in Axe !
« Reply #12 on: February 18, 2014, 11:03:51 pm »
Quote
this tutorial is what i used for my game  :D
Haha, me too! It's well written, I didn't understand acceleration before it.
Visit my GitHub for all my TI programs as well as other projects.
Also check out my website.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55941
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Flappy Bird in Axe !
« Reply #13 on: February 19, 2014, 01:56:57 am »
You should check this out, it will smooth out the acceleration for you.
http://www.omnimaga.org/index.php?action=articles;sa=view;article=83
I wish that this was around when I (with heavy help from Builderboy) coded the physics in Supersonic Ball D: (July 2010)
Dream of Omnimaga

Offline ISSOtm

  • LV3 Member (Next: 100)
  • ***
  • Posts: 56
  • Rating: +4/-0
  • Programming or playing games I've programmed
    • View Profile
Re: Flappy Bird in Axe !
« Reply #14 on: February 19, 2014, 03:44:28 am »
Wow thanks, I didn't think all of you would reply so fast !

It has the same speed on 83 and 84, don't worry
It doesn't have the same speed on the 83 because it doesn't run on the 83. It runs on the 83+ though.
Oh, sorry I forgot the + (I meant 83+ and 84+) :P


I worked hard, and release some more versions (currently 1.4.1)
Little changelog (not complete):
  • Added a high score managment function
  • Added dynamic menu (didn't look at Axe source code, even if it may look like)
  • Added a score counter
  • When you die, added an animation on the HIGH counter
  • Getting down slowlier (1, 1, 2, 2, 3, 3, etc pixels instead of 1, 2, 3, 4 etc pixels)
  • Now in English !
!!! KNOWN BUG !!! When you create the high score appvar, its value is nearly 43000.

I couldn't upload it, but maybe this Wed or weekend.
Current size : 3427 bytes

Oh and by the way, my highscore is 71  ;D


You should check this out, it will smooth out the acceleration for you.
http://www.omnimaga.org/index.php?action=articles;sa=view;article=83
Thanks, I'll see that. Maybe in release 1.5 ?

COMING SOON
  • A lite version, without the menu and only the game, 2404 bytes
  • A commented, indented version for developers @Hayleia :3

P.S: (I'm french, too :P)
« Last Edit: February 20, 2014, 06:46:30 am by ISSOtm »
Programmer ("always start, never finish")

Currently owning :
 - TI 84+SE (crashed by zStart :P )
 - Computer for life



Voir aussi la version française.

Puzzle Master (if you hate mathemathics...)

Also on codewalr.us !