Author Topic: game idea  (Read 3808 times)

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Offline TsiJiang

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game idea
« on: June 20, 2006, 05:44:00 am »
is it possible to make a fighting game for the z80 series using xlib?
if so why hasn't any1 made one yet or even started one?

Dragon__lance

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« Reply #1 on: June 20, 2006, 05:51:00 am »
i guess it is, but it sounds a lot easier than it does to program it. I believe ningamaster on MC forums started an xlib boxing game, but besides that, i dunno... :)smile.gif It would be cool though, maybe someone will do it?

Offline DJ Omnimaga

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« Reply #2 on: June 20, 2006, 06:07:00 am »
moved to project and ideas
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Alex

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game idea
« Reply #3 on: June 22, 2006, 06:09:00 am »
[removed]

Offline DJ Omnimaga

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game idea
« Reply #4 on: June 22, 2006, 06:20:00 am »
alex the project idea section is here for letting ppl posting game idea they cant necessarly make or doesnt want to work on (post removed)
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Alex

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« Reply #5 on: June 22, 2006, 07:04:00 am »
Kevin, why censor me for? My post was friendly, and it was only a suggestion. I said that calcs lack fighter games, and that if he would develop a fighting game it has the potential to get really popular. I did not have the slightest intention to disturb anyone.

One of the reasons I think that there aren't many fighter games out there is because of:

- XLib is not fast enough for such fast-paced games and/or
- there is more work involved in making a good fighter game than you would think, just take all the separate animations for every character and you should get an idea :knight:knight3.gif

- Alex

Offline DJ Omnimaga

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« Reply #6 on: June 22, 2006, 07:17:00 am »
i deleted the post because it said why not making the game yourself, because it defy the point of a program idea section on a forum, which is meant to pass the cake  
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Liazon

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« Reply #7 on: June 22, 2006, 08:37:00 am »
QuoteBegin-Alex+Jun 22 2006, 01:04 PM-->
QUOTE (Alex @ Jun 22 2006, 01:04 PM)
Kevin, why censor me for? My post was friendly, and it was only a suggestion. I said that calcs lack fighter games, and that if he would develop a fighting game it has the potential to get really popular. I did not have the slightest intention to disturb anyone.

One of the reasons I think that there aren't many fighter games out there is because of:

- XLib is not fast enough for such fast-paced games and/or
- there is more work involved in making a good fighter game than you would think, just take all the separate animations for every character and you should get an idea :knight:knight3.gif

- Alex  

 Even in C it's daunting *shudders*

But if you've got a lot of experience, it oughta be cake.

Alex

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game idea
« Reply #8 on: June 22, 2006, 01:49:00 pm »
Trust me, I considered tackling such a project and decided against it - walking animations, hitting animations, injured animations, animations for every special move... that's tens if not hundreds of hand-drawn sprites - it's more suitable for a team project rather than a single job. I'd love to see Streets of Rage on a calc someday though. :)smile.gif

- Alex

Zeromus

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« Reply #9 on: June 22, 2006, 01:58:00 pm »
it's easy, you have diffrent AIs, and let them at the character, you can use a follow AI, then an attack AI, then an defend AI, and this is all quick, if I had my old calc working with all the files I'd upload my fighting game I was doing

Dragon__lance

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« Reply #10 on: June 22, 2006, 03:36:00 pm »
yeah, it would be, but the sprites are hard, and as Alex mentioned, LOTS of frames  o.oblink.gif

Liazon

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« Reply #11 on: June 23, 2006, 12:43:00 am »
QuoteBegin-Alex+Jun 22 2006, 07:49 PM-->
QUOTE (Alex @ Jun 22 2006, 07:49 PM)
Trust me, I considered tackling such a project and decided against it - walking animations, hitting animations, injured animations, animations for every special move... that's tens if not hundreds of hand-drawn sprites - it's more suitable for a team project rather than a single job. I'd love to see Streets of Rage on a calc someday though. :)smile.gif

- Alex

Did you ever consider using TestCollide16x() from ExtGraph?  It's remarkably fast for collision detection between sprites.  I think it'd make some of the stuff easier for a SSB type game.

edit: and as for sprites, you could always get them from someone else who's really  talented at pixel art.

Offline TsiJiang

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« Reply #12 on: June 23, 2006, 07:50:00 am »
how big of a game did you all think i was talking about...
THINK SMALLER!

Offline Spellshaper

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« Reply #13 on: June 23, 2006, 08:08:00 am »
can't. think. smaller. must. make. epics!!!
*TILT*

T_T

Offline DJ Omnimaga

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« Reply #14 on: June 23, 2006, 12:02:00 pm »
well we must think about "calc size" :Ptongue.gif
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