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Offline Matrefeytontias

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Re: GLIB a graphics axe 3d librairy
« Reply #330 on: February 24, 2014, 01:21:04 pm »
SLOOOOOOOOOOOOOOOOOOOOOOOOOOOOW *death metal*

So many checks. Also, if you modified GCore again I'm going to kill you.
« Last Edit: February 24, 2014, 01:21:56 pm by Matrefeytontias »

Offline TheMachine02

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Re: GLIB a graphics axe 3d librairy
« Reply #331 on: February 25, 2014, 05:36:00 am »
you know what ? GCORE won't be modified. I am talking about GPOLY lib and GCORE's function allows me to have such pipeline.

Also why are you telling it is slow ? There aren't many check. Even if I put in place a z-buffer, it will be only a 1536 bytes buffer, requiers only one check per 8 pixel (artifact may show up, but it mainly works great).  Stencil buffer is simply implemnted using a 8 bit and per 8 pxl.
Fragment shader could also implement this by there one.
This pipeline is not slowest than the previous I use - exept for the triangle routine. I've made test : it is slighty slower than "normal" (balck/white) filling - but faster then texturing and allow generating fragments.
Ok, one thing is kindy bothering me : slice shifting (like in pseudo slime I've made) will be much more difficult. But I can add an other special shader for it.
« Last Edit: February 25, 2014, 05:36:30 am by TheMachine02 »
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Offline TheMachine02

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Re: GLIB a graphics axe 3d librairy
« Reply #332 on: March 02, 2014, 02:44:43 pm »
Sooooo... here my last result, and I am pretty proud of it. This a standard cube runing at almost 37fps  :crazy:

The max is 38.28 fps at some particular position  :P



More is coming soon ....
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Offline Matrefeytontias

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Re: GLIB a graphics axe 3d librairy
« Reply #333 on: March 02, 2014, 02:51:36 pm »
Nice :thumbsup: having seen the source, I wonder where you find stuffs to optimize.

Offline Sorunome

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Re: GLIB a graphics axe 3d librairy
« Reply #334 on: March 02, 2014, 06:59:44 pm »
Ok, this is crazily fast O.O

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Re: GLIB a graphics axe 3d librairy
« Reply #335 on: March 07, 2014, 02:24:08 am »
Good job! :D
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Offline TheMachine02

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Re: GLIB a graphics axe 3d librairy
« Reply #336 on: March 13, 2014, 05:09:16 am »
I have improved the vertex shader thing, so now it's allowing making a particule system only based on shader.
And a little screen  :D   (very simple : read random, particule system)
 
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Re: GLIB a graphics axe 3d librairy
« Reply #337 on: March 13, 2014, 09:40:33 am »
Wait, 3D flames? O.O

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Offline TheMachine02

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Re: GLIB a graphics axe 3d librairy
« Reply #338 on: March 13, 2014, 02:17:01 pm »
that wasn't the main goal, but life timer and random mouvements have made it yeah  :P
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Offline TIfanx1999

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Re: GLIB a graphics axe 3d librairy
« Reply #339 on: March 13, 2014, 07:07:05 pm »
Both of the recent screenies have looked quite impressive. Great job! ;D

Offline TheMachine02

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Re: GLIB a graphics axe 3d librairy
« Reply #340 on: March 16, 2014, 08:07:25 am »
No eyes candies for the moment, but I've just run speed test.
 
Clock Speed : 6 MHz
VBO : No VBO active
 VERTICES     MAX      AVERAGE
1024 vertices   1.2 fps      1 fps
512 vertices     2.5 fps      2 fps
256 vertices     4.5 fps      4 fps
128 vertices     9 fps         8 fps
64 vertices       17 fps       15 fps
32 vertices       27 fps       25.5 fps
16 vertices       45.4 fps    41 fps
8 vertices         64 fps       60 fps
 
64 vertices are perfectly possible for real time  :P
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Offline ben_g

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Re: GLIB a graphics axe 3d librairy
« Reply #341 on: March 16, 2014, 09:25:35 am »
It sounds good, but what is this test really based on? Is it only transforming vertices from world space to screen space or is it drawing stuff too?
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Offline TheMachine02

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Re: GLIB a graphics axe 3d librairy
« Reply #342 on: March 16, 2014, 09:27:17 am »
Transforming the vertices and drawing 2*2 black square at the screen position.
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Offline Vogtinator

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Re: GLIB a graphics axe 3d librairy
« Reply #343 on: March 16, 2014, 09:51:32 am »
What if you display 8 spinning cubes (filled)?

Offline TheMachine02

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Re: GLIB a graphics axe 3d librairy
« Reply #344 on: March 16, 2014, 10:15:04 am »
Filling still doesn't work great with my current update. I have to fix it  :P , and it always have been slooow.
However, if I display 8 standard cubes (wired), the speed is 7.4 fps (96 lines, 64 vertices)
 
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