Author Topic: Spider (in Axe)  (Read 7504 times)

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Offline ztrumpet

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Re: Spider (in Axe)
« Reply #15 on: July 21, 2010, 06:44:17 pm »
Oh yeah, I'm phasing out the single argument syntax of Output() because the compiler will automatically optimize that for you if the first 2 arguments are constants.  I haven't implemented the optimization yet but apparently I must have accidentally cut it out of 0.3.3, it was supposed to be a 0.4.0 change, my bad.
Oh, okay.  That makes sense.  Thanks for letting me know. ;D

Thanks for the kind comments.  As for Ticalc, once I write a readme, it'll be up there... :D

Builderboy, I never knew you wrote it in under 24 hours.  Do tell the story about the makings of the game. ;D

Offline DJ Omnimaga

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Re: Spider (in Axe)
« Reply #16 on: July 21, 2010, 07:14:29 pm »
I could write games fast, before, but when I managed something in 24 hours, it was uber mega simple x.x

Anything else (example, an old snake clone on graph screen with obstacles or a pac man clone in 2002) took me at least 2 or 3 days.
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Offline DJ Omnimaga

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Re: Spider (in Axe)
« Reply #17 on: July 29, 2010, 01:44:32 am »
I finally got to try it, after taking several minutes to figure out what was going on (even after reading the original readme x.x), and it was quite fun. I only tried easy so far, though (and got 84). Nice game :)

I think you should put it in the downloads section when you return.

EDIT Well the power of emulators have allowed the following screenshot :P
« Last Edit: July 29, 2010, 01:54:22 am by DJ Omnimaga »
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Offline ztrumpet

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Re: Spider (in Axe)
« Reply #18 on: August 02, 2010, 11:53:01 am »
lol, thanks DJ. ;D

Builderboy, I never knew you wrote it in under 24 hours.  Do tell the story about the makings of the game. ;D
*Bump*  Builder? :)

Offline ztrumpet

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Re: Spider (in Axe)
« Reply #19 on: August 03, 2010, 01:58:03 pm »
http://www.omnimaga.org/index.php?action=downloads;sa=view;down=539

Yea!  It's official.  It's also in ticalc's queue. :)

Offline Hot_Dog

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Re: Spider (in Axe)
« Reply #20 on: August 03, 2010, 02:00:04 pm »
What an awesome looking game...I've always enjoyed the "pipe-connecting" games.  So does that blinking cursor at the beginning tell you where the spider is going to start?
« Last Edit: August 03, 2010, 02:01:29 pm by Hot_Dog »

Offline ztrumpet

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Re: Spider (in Axe)
« Reply #21 on: August 03, 2010, 02:08:04 pm »
What an awesome looking game...I've always enjoyed the "pipe-connecting" games.  So does that blinking cursor at the beginning tell you where the spider is going to start?
Yup. =)

Offline DJ Omnimaga

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Re: Spider (in Axe)
« Reply #22 on: August 04, 2010, 06:58:57 pm »
Glad it's released! After you figure out how to play the game, it's awesome!
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