Author Topic: Super mario z80  (Read 21497 times)

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Offline Juju

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Re: Help with Mario game
« Reply #90 on: July 02, 2011, 04:01:58 am »
Yeah at first we thought it was inappropriate (so we applied a ban, according to the current zero-tolerance rule), then we opened our dictionaries, then we ended up not being sure and unbanned you.

BTW I speak French as well :P
« Last Edit: July 02, 2011, 04:02:48 am by Juju »

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Offline annoyingcalc

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Re: Help with Mario game
« Reply #91 on: July 02, 2011, 04:02:33 pm »
I compiled with Axe and signed it with wabbitsign and got .app
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Offline DJ Omnimaga

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Re: Help with Mario game
« Reply #92 on: July 02, 2011, 11:19:08 pm »
Sorry I had to rate down your post because it was rather innapropriate. Not everyone here know everything about macs and not everyone here knows about how crappy TI cross-compatibility between OSes is. I still have bad memories of figuring out what were those 8xo files.

what? but all I said is that we shoudl leave ashbad alone instead of ragging on him for app files. how was that innapropriate? x.x
Yeah sorry about that, I misinterpreted the "let's let up on Ashbad" part as "let's jump on Ashbad ".

Offline annoyingcalc

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Re: Help with Mario game
« Reply #93 on: August 06, 2011, 11:52:20 am »
this project will be on and off I will be working on alot http://ourl.ca/12405
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Offline annoyingcalc

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Re: Super mario z80
« Reply #94 on: October 08, 2011, 05:33:18 pm »
Here is the current source code and I need help with perfect collision detection
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Offline mrmprog

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Re: Super mario z80
« Reply #95 on: October 08, 2011, 08:45:19 pm »
Ok, a couple of things. I just glanced trough really quickly, so I will only point out the big things (that I saw). I noticed that several times, you were displaying sprites with a very long section of Pt-on(**,**,Str5), with each one being 8 pixels to the side. It may be better to put those in a For loop. I am not sure about this, but I think you also had a nested if statement that checked the same value as the first ??? Also, the jumping engine seems to be part of the collision checking problem. You can get stuck in an infinite jump loop. If you want, I could look at the source later and try to help with that. I hope I helped :)

Offline annoyingcalc

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Re: Super mario z80
« Reply #96 on: October 08, 2011, 09:38:09 pm »
Thanks for help! Ill try that later.
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