Author Topic: Idea Discussion  (Read 4956 times)

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BCTurk

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Idea Discussion
« on: January 31, 2006, 02:39:00 pm »
Well, the first part I figured we could have as sort of a tut, while you're on the ship in hyper/sub space.  When you reach the station, you will probably do some serching, maybe fight like security droids, because they would have been activated.  Once you find the note, I don't know, but you will fight the guy/thing/event/whatever caused the "disseapearing" in the end.  The rest I'm not for sure, we could incorporate more fighthing tho.

Offline necro

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Idea Discussion
« Reply #1 on: February 03, 2006, 07:13:00 pm »
BCTurk's Story won, BC, please write an overview of how the game might run, what items, etc.

Kevin, please add a sub forum for the project:

I propose these topics for organising it
-1.)Anouncements and Urgent Issues
-2.)Planning,Items,Events,Etc
-3.)Story
-4.)Code
-5.)Data,Vars,Maps and Images
-6.)Ideas and Discusion
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BCTurk

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Idea Discussion
« Reply #2 on: February 04, 2006, 03:53:00 am »
Kevin, can all staff have mod privilages in this forum?? Thanks.

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Idea Discussion
« Reply #3 on: February 04, 2006, 04:01:00 am »
I'll do it asap ^^
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Offline necro

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Idea Discussion
« Reply #4 on: February 04, 2006, 12:52:00 pm »
Well, we need to decide on the following:  How will it look, how long, what items, what the enemies are, how enemies are fought/encountered, and how maps will work

I was thinking we could make the game similar in look to desolate but with much more complex enviroments and more overall variety.  Also, I thought it would be neat if you could avoid enemy encounters by avoiding them on the main map (very simplistic AIs) and when you colide with their sprite, they will fight you in a "battle mode".  Possibilities for combat are traditional rpg styles or prehaps a real time grid system like mmbn in which you weild weapons against an enemy or enemies.  It is also possible to make the game in the pseudo 3D stylings of other games, or to make the entire game side scrolling with seprate battles.
Please, let us get these decided quickly now and voice your opinions.  I propose that I and BC will come to a concensus as to what should be done after all opinions are heard, and in the case of us not reaching a concord on an issue, we would ressolve it by random drawling.
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BCTurk

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Idea Discussion
« Reply #5 on: February 04, 2006, 04:01:00 pm »
((Thanks Kevin))

Ok, I'll post a link to the "full" storyline when I'm done here, I'm typing it now.  I think that the avoid enemies is a good idea, but the boss(es) would still have to be fought, and if you don't do any small battles, you will be crushed in the big ones.  As for pseudo 3D or sidescrolling, I don't think I would want to do that, just my opnion.  Battle mode sounds good, or we could do it that if you get within range of a enemy, that they will open fire on you, no?  

As for how long, well, you'll see when I post the story what I was thinking.  If you (anyone) thinks that it's too long or too short, just let me know, and we will make it longer/shorter accordinly.  

Items are not my forte, so if anyone has some good ideas, plz post.  However, I am capible of weapons, so expect some weapon profiles soon, along with some character ones (maybe).

Offline necro

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Idea Discussion
« Reply #6 on: February 04, 2006, 06:25:00 pm »
well, here are my thoughts on posible enemies: security drones and mecha, zomies of some kind, possibly some kind of aliens.

Some item ideas:
+crow bar: an 18 inch long metal bar with tapering pronged heads on either end, one of which is bent at a 90 degree angle: opens grates and breaks soft crates
+Belt Saw: a mechanical saw with a thick serrated belt that rapidly cuts through most soft metals and materials, but over heats quickly: Cuts open weak locks and cables
+Phospur Torch: A presurised phosphur cylinder and simple valve conected to a pressurised canister of peroxide, they ignite on contact and issue through the forward nozzle at a high tempature: weld things together, burn alien growths off walls, melt through circut panels, etc
+Mechanical Detonation Charge (MDC): An explosive desinged on the principle of hydralicly presurising the outer chamber until it forcefuly ruptures, they are 100% stable and non-volatle explosive devices that never fail to detonate predictably:blow open stuff, can kill you
+Lipid Incindinary Bomb: A metal sphere with a highly flamable lipid inside of it will begin to self react as soon as it decrastalises in the abscense of electrical charge: will catch an area on fire, will kill you if to close
+Endothermic Grenade: A honeycomb of seperated fluids, when the simplistic mechanical explosive inside goes of it will force the two together and create a rapid heat absorbing reaction: put out fires, will kill you if in proximity
+Magnetic Propultion Device: A wrist mounted device designed to work with special tracks and wires, it will take power from and move along them rapidly
+Magnetic Coupling Line Luancher: this small launcher fires traversable lines from their original position to the coupling receptackle in which they go
+PDA: this will alow you to cuminicate with electronic devices and access areas of the complex
+UWB-Com: the Ultra Wide Band-Com alows for the wireless reception and transmission of data at short range and can be added to the PDA
+HAVMAC Suit: A suit designed to protect from heat, explosions, tramatic force, radiation, electro-shock and toxins...it can not sustain some one in airless enviroment, and offer unhinder mobility
+Adaptable Life Support Suit (ALSS): a high quality suit with an unbreachable helium torus fusion micro generator capable of producing energy for decades, however, the suit is slow and has low mobility
+Powered Adaptable Life Support Suit (PALSS): a high quality suit with a micro generator, it also has expandable energy storage and a pilot assisting hydralic exodrive which will mechanicaly mirror the pilots movemnts and carry the suit's weight with ease.
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katmaster

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Idea Discussion
« Reply #7 on: February 05, 2006, 01:32:00 pm »
Wow, a lot of items there :)smile.gif So is this gonna be a Final Fantasy type battle system? You know, walk around on the world map, and run into battles(except the enemies are visable)? That's best IMO. Also, how long are we gonna make?

Offline necro

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« Reply #8 on: February 06, 2006, 05:22:00 am »
Well, the combat does not nescicarily have to be turn based...a real time combat engine could be used
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BCTurk

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Idea Discussion
« Reply #9 on: February 06, 2006, 02:17:00 pm »
Real time could be accomplished if we keep it 1v1.  If we want to make it more then that, I'd reccomend a turn-based.

Offline necro

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« Reply #10 on: February 07, 2006, 05:02:00 am »
one on one would still be pretty difficult and fun, though I know more than that is possible (as I've done it...kinda)...but is the idea liked?

So, does the following sound good:
+8X8 tile mapped scrolling levels with simple moving enemies that, on contact, take you into a 'battle mode'
+using the weapons at your disposal, you fight in a either a real time or turn based combat system
+perhaps their are automated computer terminals with which you can order a weapon or amo
+perhaps have item storage upgrades (start able to carry five items, then ten, then twenty)
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Offline kalan_vod

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Idea Discussion
« Reply #11 on: February 07, 2006, 06:02:00 am »
Really good plan necro, I think that would be cool.

BCTurk

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Idea Discussion
« Reply #12 on: February 07, 2006, 12:05:00 pm »
QuoteBegin-necro+7 February 2006, 11:02-->
QUOTE (necro @ 7 February 2006, 11:02)
+8X8 tile mapped scrolling levels with simple moving enemies that, on contact, take you into a 'battle mode'
+using the weapons at your disposal, you fight in a either a real time or turn based combat system
+perhaps their are automated computer terminals with which you can order a weapon or amo
+perhaps have item storage upgrades (start able to carry five items, then ten, then twenty)  

 -8x8 sounds good, I prefer it over 16x16.
-When you say either, you mean just that we havn't decided yet, correct?  I wouldn't want to code the option of RT and TB, too much work.
-I was thinking along those lines, like the "armory" would be accessed via terminals around the station, and you would need a certian amount of "credits" to purchase.  Or, you could make it that you need clearence for each weapon, and you find like, clearence cards that would allow you to buy weapons or ammo, ect.
-Good idea, I like it.

Ok, so I was wondering if we are going to do a party system, or it's just you?  Also, my origianal vision of a "small" station is gone.  This will be a fairly large station, as to allow more plot.  I'm working on the twist as of now, and I need to find a good, juicy twist.  The whole "evil person turns out to be your father" is kind of old :Pblah.gif.

dragon__lance

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Idea Discussion
« Reply #13 on: February 07, 2006, 03:04:00 pm »
i vote for 8*16, 8*8 is just too small to have good detail. as for combat system, i vote for a mmbnet type fighting, with guns and such. I've made a peudo battle system doing that just with letters on homescreen and believe me, just on a regular 83+, it can support up to 3 enemeies without getitng too laggy. :)smile.gif also, could the main character be like a cyborg, then it could be like the matrix, where data gets downloaded to his mind. :)smile.gif

BCTurk

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Idea Discussion
« Reply #14 on: February 07, 2006, 04:15:00 pm »
Cyborg?  Dunno, but neural implant?  Most definitly.

If you vote 8x16, why'd you put 8x8 in your post :Pblah.gif?