Author Topic: Legend of Zelda: Link to the Future [name subject to change]  (Read 18142 times)

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Offline nxtboy III

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Re: Legend of Zelda: Link to the Future [name subject to change]
« Reply #45 on: February 29, 2012, 07:05:54 pm »
Could you post the sprite?

Offline saintrunner

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Re: Legend of Zelda: Link to the Future [name subject to change]
« Reply #46 on: February 29, 2012, 10:14:48 pm »
Not yet ;) but we are working on a demo to showcase the games introduction which will be out relatively soon! That is, as long as my schedule stays cleared up as it should. And along with Blak's schedule, I presume a cleaned up demo is possible in about a week maybe a tad more.

Thank you all for the interest in this project!
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Offline saintrunner

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Re: Legend of Zelda: Link to the Future [name subject to change]
« Reply #47 on: March 22, 2012, 10:14:33 am »
Alas this isn't dead :) as some of you know, I have recently been busy (feeding my minecraft addiction). And about zero progress has been made :P

But! I am approaching another holiday of sorts (off to Canada :) ) and I am planning on finishing up some of the games introduction on my ride there!! So possibly probably and mostlikely, a demo is in sight!! If not, just assume I fell back into my minecraft addiction lol
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Offline aeTIos

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Re: Legend of Zelda: Link to the Future [name subject to change]
« Reply #48 on: March 22, 2012, 10:24:51 am »
screw your minecraft addiction D:
Go work on this epic project!
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Offline boot2490

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Re: Legend of Zelda: Link to the Future [name subject to change]
« Reply #49 on: March 22, 2012, 11:33:20 am »
Can I design dungeons?
I don't like the classic style dungeons, like in LTTP and PH. I think there should be a 2d game that has dungeons in the style of the 3d ones.
« Last Edit: March 22, 2012, 11:37:56 am by boot2490 »
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Offline saintrunner

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Re: Legend of Zelda: Link to the Future [name subject to change]
« Reply #50 on: March 22, 2012, 01:53:00 pm »
Well I suppose you should talk to blakpilar about that as this being a two person project, he has been in charge of the design stuff mostly.

And minecraft=happiness lol
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Offline BlakPilar

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Re: Legend of Zelda: Link to the Future [name subject to change]
« Reply #51 on: March 22, 2012, 03:48:56 pm »
I don't like the classic style dungeons, like in LTTP and PH. I think there should be a 2d game that has dungeons in the style of the 3d ones.

What do you mean "in the style of the 3D ones?" To be honest I haven't played any of the 3D Zelda games.

EDIT: Also, saint, I have literally nothing to do in my pre-calculus class except make fonts with zStart and attempt to make a better tilemapper, so I could work on some of the actual engine too if you don't have time.
« Last Edit: March 22, 2012, 03:50:07 pm by BlakPilar »

Offline aeTIos

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Re: Legend of Zelda: Link to the Future [name subject to change]
« Reply #52 on: March 22, 2012, 04:06:51 pm »
Blakpilar I hope you didn't miss your 666th post <_<
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Offline DJ Omnimaga

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Re: Legend of Zelda: Link to the Future [name subject to change]
« Reply #53 on: March 22, 2012, 04:20:32 pm »
Glad this is still alive. I can't wait to see more of the game in action though :)
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Offline saintrunner

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Re: Legend of Zelda: Link to the Future [name subject to change]
« Reply #54 on: March 22, 2012, 06:42:42 pm »
I don't like the classic style dungeons, like in LTTP and PH. I think there should be a 2d game that has dungeons in the style of the 3d ones.

What do you mean "in the style of the 3D ones?" To be honest I haven't played any of the 3D Zelda games.

EDIT: Also, saint, I have literally nothing to do in my pre-calculus class except make fonts with zStart and attempt to make a better tilemapper, so I could work on some of the actual engine too if you don't have time.

Yeah once the demo is done, there will be PLENTY to do!
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Offline BlakPilar

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Re: Legend of Zelda: Link to the Future [name subject to change]
« Reply #55 on: March 22, 2012, 06:55:57 pm »
Blakpilar I hope you didn't miss your 666th post <_<

I didn't, I posted in the 666 topic along with a screenshot.

Offline aeTIos

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Re: Legend of Zelda: Link to the Future [name subject to change]
« Reply #56 on: March 22, 2012, 06:56:49 pm »
:D
I really like this game, any progress?
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Offline TIfanx1999

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Re: Legend of Zelda: Link to the Future [name subject to change]
« Reply #57 on: March 23, 2012, 08:24:50 am »
Can I design dungeons?
I don't like the classic style dungeons, like in LTTP and PH. I think there should be a 2d game that has dungeons in the style of the 3d ones.

You're kidding right? LTTP and the older top down games (including the entries on gameboy) had amazing dungeon design. Twilight Princess probably had the worst dungeon design out of the games I've played (I mean come on, their was an entire dungeon based on dragging statues from one point to another...) Ocarina of time did have great dungeon designs however, but that game was great all the way around. :)

Offline boot2490

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Re: Legend of Zelda: Link to the Future [name subject to change]
« Reply #58 on: March 25, 2012, 06:17:33 pm »
I just didn't like the LTTP dungeons, or the DS series dungeons. TP's dungeons were alright, but Skyward Sword's were amazing. Best in the series in my opinion. The thing that makes them better is the sense of progression, and clever manipulation of the dungeon's gimmicks. Usually there is a central mechanic and purpose to the 3d dungeons that is unmatched in the 2d ones, which are usually just sprawled and unorganized puzzle mazes. Also, they didn't make getting new items as satisfying, because they were not as important to manipulating the dungeon. In the later games, getting the new item meant new possibilities and new puzzles. It is an overall more satisfying experience, rather than actually recreating the mood of a real dungeon.
I'm not worried about SOPA creating censorship, that will not stand for long. I'm worried that they'll succeed in stopping piracy!

Spoiler For Signature, updated march 23, 11:28 PM EST:















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Offline DJ Omnimaga

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Re: Legend of Zelda: Link to the Future [name subject to change]
« Reply #59 on: March 25, 2012, 06:29:02 pm »
It would be best to avoid making puzzles next to impossible to solve, though, like some Skyward Sword puzzles apparently. In Windwaker they were just at the right difficulty IMHO.
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