Author Topic: Mario Kart  (Read 6184 times)

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Offline Anima

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Mario Kart
« on: December 10, 2011, 08:43:39 am »
Hey,

at first: sorry for cross posting, but in the german section nobody answered me yet.
A few days ago, I got Mario Kart 7 for Nintendo 3DS and searched for a Mario Kart clone for TI-84 Plus on ticalc.org
Sadly I didn't found any good one, so I want to ask you, how difficult it is to program such a game in Axe or TI-Basic + xLib. :)


Sorry for my bad English. I'm German.

Offline ztrumpet

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Re: Mario Kart
« Reply #1 on: December 10, 2011, 09:58:40 am »
how difficult it is to program such a game in Axe or TI-Basic + xLib. :)
I'm going to go with pretty difficult if not impossible.  You might be able to get enough speed to port something like Super Mario Kart (The first one, for the SNES).

I think the closest you'll get is TinyCarz out of games that are already made.  Calc84maniac is working on F Zero here, which he has talked about turning into a full fledged Mario kart game in the past.  However, it is on hold right now for his other projects.

Offline Happybobjr

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Re: Mario Kart
« Reply #2 on: December 10, 2011, 10:28:49 am »
Sorry,m but it's not very possible :(

With rotation, there will be lost pixels, which will be massively expanded due to your 3d engine.


Although i may be wrong.  But i have tried and failed
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Offline annoyingcalc

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Re: Mario Kart
« Reply #3 on: December 10, 2011, 10:54:28 am »
it is very possible calc84 is making f-zero http://ourl.ca/2824/55676 and talked about maybe making it into mario kart and also if youwant it for the ti89 here http://www.ticalc.org/archives/files/fileinfo/321/32183.html
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Offline Anima

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Re: Mario Kart
« Reply #4 on: December 10, 2011, 10:55:56 am »
Sorry,m but it's not very possible :(
Hm, with pure TI-Basic?
F-Zero looks very good, means it is possible (with Assembly).

Do you know the 3D racing game that is included as demo in the Axe Parser download package? I think someone could modify it and make a little Mario Kart with the engine.


Sorry for my bad English. I'm German.

Offline annoyingcalc

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Re: Mario Kart
« Reply #5 on: December 10, 2011, 10:57:32 am »
Do you know the 3D racing game that is included as demo in the Axe Parser download package? I think someone could modify it and make a little Mario Kart with the engine.
I forgot about that! I might download that and fiddle around with it!
and to answer your question I bet!
« Last Edit: December 10, 2011, 10:58:31 am by annoyingcalc »
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Offline Anima

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Re: Mario Kart
« Reply #6 on: December 10, 2011, 11:04:49 am »
and also if youwant it for the ti89 here http://www.ticalc.org/archives/files/fileinfo/321/32183.html
I haven't got a TI-89. Bad. :(

Do you know the 3D racing game that is included as demo in the Axe Parser download package? I think someone could modify it and make a little Mario Kart with the engine.
I forgot about that! I might download that and fiddle around with it!
and to answer your question I bet!
Would be awesome, good luck. :)


Sorry for my bad English. I'm German.

Offline annoyingcalc

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Re: Mario Kart
« Reply #7 on: December 10, 2011, 11:08:56 am »
yep and one thing calc84 released a demo of his f-zero game hang on Ill post the link

EDIT http://otbp.tifreakware.net/phpBB2/viewtopic.php?t=247
« Last Edit: December 10, 2011, 11:09:02 am by annoyingcalc »
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Offline DJ Omnimaga

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Re: Mario Kart
« Reply #8 on: December 27, 2011, 03:06:00 am »
it is very possible calc84 is making f-zero http://ourl.ca/2824/55676 and talked about maybe making it into mario kart and also if youwant it for the ti89 here http://www.ticalc.org/archives/files/fileinfo/321/32183.html
Yeah but F-Zero is in pure ASM. Axe isn't as fast and optimized as ASM, so the only way a Mario Kart clone could be achieved in Axe is if someone made a Mode 7 axiom.

Sorry,m but it's not very possible :(

Do you know the 3D racing game that is included as demo in the Axe Parser download package? I think someone could modify it and make a little Mario Kart with the engine.
You would need to add textures and stuff, though, which might be hard with that engine, and then you would need to make it so it seems the track can loop instead of moving forward, else it will not feel like Mario Kart at all. In that case it would almost be better to do it the same way TinycarZ was made, although it's much harder to play for people who are not used to that type of controls.

And avoid making a tunnel clone then renaming it to Mario Kart, since it's rather misleading and people dislike it since people do that to inflate their ticalc.org download count.
« Last Edit: December 27, 2011, 03:07:38 am by DJ_O »

Offline saintrunner

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Re: Mario Kart
« Reply #9 on: December 27, 2011, 11:08:53 am »
When ever looking into coding difficult things I also try and remember that, Nothing is impossible, they are just IMPROBABLE!

If someone REALLY wants to make a Mario Kart game, they will....it just is going to get VERY VERY tedious! lol

Good luck to any one who tries this, and an early good luck if they succeed
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Offline Hot_Dog

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Re: Mario Kart
« Reply #10 on: December 27, 2011, 11:21:55 am »
I actually considered doing this with the Gemini raycasting engine...on a Ti-83+ SE / 84 without grayscale, it could actually go quite fast.  But note again, without grayscale
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Offline saintrunner

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Re: Mario Kart
« Reply #11 on: December 27, 2011, 11:24:31 am »
true grayscale could be a HUGE slowing factor

edit: but it wouldnt look as good
« Last Edit: December 27, 2011, 11:24:51 am by saintrunner »
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Offline Sorunome

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Re: Mario Kart
« Reply #12 on: December 27, 2011, 03:47:04 pm »
You can make cool graphics without greyscale, it is just A LOT more complicated (I mean creating the sprites).

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Offline saintrunner

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Re: Mario Kart
« Reply #13 on: January 08, 2012, 06:58:17 pm »
Enjoy :)

Her is your start!

and in no grey lol
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Offline ZippyDee

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Re: Mario Kart
« Reply #14 on: January 08, 2012, 10:51:55 pm »
Well, what would need to happen for calc84's F-Zero to become Mario Kart besides adding items in? In other words, what makes the games different other than the use of special items?
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