Author Topic: Metroid in xLIB... yet again...  (Read 10287 times)

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Offline DJ Omnimaga

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Metroid in xLIB... yet again...
« Reply #15 on: June 10, 2006, 06:36:00 am »
Well I might repost the code with the updated programs, because I cant really explain it (I'm not good at it >.<) and the new code has the vars initialised at beginning commented

as for the screenshot it runs at the speed of the regular 83+ since I used PindurTI to make it (and it doesnt emulate the SE)
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Offline DJ Omnimaga

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Metroid in xLIB... yet again...
« Reply #16 on: June 11, 2006, 08:38:00 am »
user posted imageuser posted imageuser posted image
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Offline Spellshaper

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Metroid in xLIB... yet again...
« Reply #17 on: June 11, 2006, 09:17:00 am »
QuoteBegin-xlibman+Jun 11 2006, 09:38 PM-->
QUOTE (xlibman @ Jun 11 2006, 09:38 PM)
user posted imageuser posted imageuser posted image

 with such awesome ss, there is no need for speech o.oblink.gif  :bow:  

Offline DJ Omnimaga

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Metroid in xLIB... yet again...
« Reply #18 on: June 11, 2006, 09:46:00 am »
Btw title screen is Spelli's but modified ^^
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Dragon__lance

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Metroid in xLIB... yet again...
« Reply #19 on: June 11, 2006, 10:36:00 am »
WOW! Great job, those SS are stunning! I almost got a heart attack when i learned the speed was of 83+!!!! :)smile.gif That Titlescreen is AMAZING, and the gameplay seems AWESOME!!! You are the best Xlibman!!! A tru programming genius!! :)smile.gif (Bow*100000)

Offline tr1p1ea

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Metroid in xLIB... yet again...
« Reply #20 on: June 11, 2006, 10:51:00 pm »
You have got to be kidding me! I knew you were working on this but thats just insanely awesome!

Pure gold as usually kevin, great stuff :)smile.gif.
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Offline DJ Omnimaga

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Metroid in xLIB... yet again...
« Reply #21 on: June 12, 2006, 01:31:00 am »
thx guys, but atm I am kinda amazed by how I got the enemies to move like this check the third screenshot carefully o.oblink.gif
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Zeromus

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Metroid in xLIB... yet again...
« Reply #22 on: June 12, 2006, 05:22:00 am »
*CDI

Alex

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Metroid in xLIB... yet again...
« Reply #23 on: June 12, 2006, 06:31:00 am »
Great work as always, this is a sure-feature on ticalc.org :)smile.gif You say the screenshots are on a regular 83+? You've got to take a snap of it running on the SE too!

- Alex

Offline DJ Omnimaga

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Metroid in xLIB... yet again...
« Reply #24 on: June 12, 2006, 07:41:00 am »
I cant capture at the right speed with tilem and Flash debugger it runs too slow :(sad.gif
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Offline necro

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Metroid in xLIB... yet again...
« Reply #25 on: June 12, 2006, 06:38:00 pm »
what enemies/bosses are planned?  Can we hope to see mother brain?
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Offline DJ Omnimaga

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Metroid in xLIB... yet again...
« Reply #26 on: June 13, 2006, 01:52:00 am »
Like in the first metroid, the one made by CDI there will be only one single enemy. I'll have different strenght/sprite for the enemy depending of the area but I just mean they will do the same thing, except that some might move in diagonal and others in horizontal.

As for mother brain it will be in the game as a static boss (which doesnt move), it will prbly be that room where those lil thingies on the wall shoots you. I don't want to tell anything else, only thing I can tell you is that the way you defeat it is slightly different than in the first metroid
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Offline Spellshaper

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Metroid in xLIB... yet again...
« Reply #27 on: June 13, 2006, 02:06:00 am »
Sounds good :)smile.gif
Variation keeps things interesting ;)wink.gif

tenniskid493

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Metroid in xLIB... yet again...
« Reply #28 on: June 13, 2006, 02:24:00 am »
Great work on this!! It's looking amazing.

Offline bfr

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Metroid in xLIB... yet again...
« Reply #29 on: June 13, 2006, 06:34:00 am »
Those screenshots are awesome!  That must be the most awesome title screen I've ever seen!