Author Topic: Metroid in xLIB... yet again...  (Read 10253 times)

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Offline DJ Omnimaga

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Metroid in xLIB... yet again...
« Reply #30 on: June 13, 2006, 08:52:00 am »
Updates:

In the past few days I have been mostly adding new maps and fixing some minors bugs with some maps. The area where Kraid boss is is entirely complete now, nothing remains to be done here unless plans changes. I added a big bunch or areas in the up part of the game which lead to the lava area. At the top right there is some old ruins of a castle, nothing much here besides an energy tank but to the right there is a huge hole that will make you fall of your chair when you see how deep it is (about 25 rooms high). You are lucky samus doesnt lose energy when falling from high places otherwise his suit would just look like a pancake at the bottom after she jumps here. After reaching the bottom it still continue going down through a tunnel, until you reach a room with an elevator. Beeing so deep of course it will lead to the lava part of the game

anyway that should be all for now. Only weapon remaining to implement is wave beam and I might add more energy tanks later. Some are hard to reach.

*xlibman
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Dragon__lance

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Metroid in xLIB... yet again...
« Reply #31 on: June 13, 2006, 02:35:00 pm »
Awesome! Keep up the great Work! :thumb:thumb.gif
lol, i notice in your post you called samus a he, then a she. :)smile.gif

Offline DJ Omnimaga

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Metroid in xLIB... yet again...
« Reply #32 on: June 13, 2006, 03:27:00 pm »
gah I messed up again >.< ...
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Offline DJ Omnimaga

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Metroid in xLIB... yet again...
« Reply #33 on: June 14, 2006, 02:42:00 pm »
user posted image
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Zeromus

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Metroid in xLIB... yet again...
« Reply #34 on: June 14, 2006, 04:15:00 pm »
hahahaha,,, you got owned by lava @.@ I wanna play... nows XDsmiley.gif j/k I have Mansion for finsih

katmaster

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Metroid in xLIB... yet again...
« Reply #35 on: June 14, 2006, 07:52:00 pm »
Dude, this is like sexy :D Man, this really looks good Kevin! Keep up the great work :thumbsup:

Offline Spellshaper

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Metroid in xLIB... yet again...
« Reply #36 on: June 15, 2006, 03:14:00 am »
mmmmm lava... This is tasty stuff man! :thumb:thumb.gif

Snake

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Metroid in xLIB... yet again...
« Reply #37 on: June 15, 2006, 07:19:00 am »
waaaaa this is running so fast O_O
there's no one who can mess with Kevdude when it comes to basic :D

Offline Radical Pi

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Metroid in xLIB... yet again...
« Reply #38 on: June 15, 2006, 07:44:00 am »
Superbly fast and amazing effects.
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Zeromus

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Metroid in xLIB... yet again...
« Reply #39 on: June 15, 2006, 07:52:00 am »
YAY! 65k big though according to Kevin on IRC XDsmiley.gif this one is already pwning the crap out of my old one and it's not even released!!! :)smile.gif awsomeness!

Offline DJ Omnimaga

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Metroid in xLIB... yet again...
« Reply #40 on: June 15, 2006, 11:59:00 am »
thx guys, I hope to make this worth the space spent to install the game (I alerady forsee complains about size and amount of files tho >.<)
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Offline Radical Pi

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Metroid in xLIB... yet again...
« Reply #41 on: June 15, 2006, 12:16:00 pm »
I won't complain about the file number, unless installation takes more than ten minutes like some other rpgs... :lol:laugh.gif
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Dragon__lance

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Metroid in xLIB... yet again...
« Reply #42 on: June 15, 2006, 12:51:00 pm »
There has been a lot of complaints about kevin's previous rpgs file size, but i think that they were all superb and well worth it. Same with this one, what are you planning with the installation process? And how much of Metroid is done? btw, the screenie looks awesome!! There are so much features :)smile.gif

Offline DJ Omnimaga

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Metroid in xLIB... yet again...
« Reply #43 on: June 15, 2006, 01:36:00 pm »
I noticed ti connect remembers which files go to ram and which ones go to archive, but I'll still have ppl send archived prgm first with xLIB, then ram programs afterward
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dysfunction

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Metroid in xLIB... yet again...
« Reply #44 on: June 16, 2006, 06:20:00 am »
Hey Kevin, this is supremely amazing! Hopefully you can optimize the speed a little bit- it looks so great in that last screenshot (is that with flash debugger? it seems to run at SE speed), but the rising lava is so amazing. Everything here is masterful, but you know me- I have to give some constructive criticism. I would vary some of the tiles more, especially rooms that are all one tile. Otherwise, it looks great and I cannot wait to play this! I'm so glad you're coding again my friend, especially a project so worthy of your skill.