Author Topic: Metroid in xLIB... yet again...  (Read 10257 times)

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Offline DJ Omnimaga

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Metroid in xLIB... yet again...
« Reply #45 on: June 16, 2006, 07:10:00 am »
hey dysfunction nice to see you back again, I hope to see you around (I actually dont go on AIM/MSN much anymore >.< I am always on IRC #omnimaga ) yeah I should try to find some rooms in my sprite sheet to add some more tiles XDsmiley.gif because the lava areas are too simple ^^ anyway thanks for the support


btw th last screenie runs at SE speed and it was made in TilEm. I doubt I can speed it up more with all the physics it might even go by slowing down, but i will prbly have a 83+ patch that will remove some less important stuff to help the game speed up on 83+ calcs
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crzyrbl

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Metroid in xLIB... yet again...
« Reply #46 on: June 16, 2006, 01:25:00 pm »
QuoteBegin-xlibman+Jun 16 2006, 01:10 PM-->
QUOTE (xlibman @ Jun 16 2006, 01:10 PM)
btw th last screenie runs at SE speed and it was made in TilEm. I doubt I can speed it up more with all the physics it might even go by slowing down, but i will prbly have a 83+ patch that will remove some less important stuff to help the game speed up on 83+ calcs  

 I was gonna quit programming Zelda if that really was a TI-83+ emulation, cause that speed puts Zelda to shame!  I didnt know there was an SE emulator avaliable.

Offline DJ Omnimaga

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Metroid in xLIB... yet again...
« Reply #47 on: June 16, 2006, 01:27:00 pm »
NO DON'T QUIT ZELDA ITS GREAT :'(

plz plz plz :(sad.gif

I had the old demo from august on my calc for 8 months  
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Zeromus

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Metroid in xLIB... yet again...
« Reply #48 on: June 17, 2006, 03:07:00 am »
he isn't XDsmiley.gif it seems to be a joke, you know, like since you got such amazing speen on a normal 83+, but since it's SE speed it's all okay XDsmiley.gif

Offline DJ Omnimaga

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Metroid in xLIB... yet again...
« Reply #49 on: June 17, 2006, 03:20:00 am »
yeah I saw after he posted a demo in his topic XDsmiley.gif


right now all weapons works, I fixed a bug with the bombs, the last weapon isnt implemented yet tho. 2nd weapon upgrade is optional, it just allow to shoot further but its best if you have it

I am working on the part where you get varia suit now
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Offline DJ Omnimaga

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Metroid in xLIB... yet again...
« Reply #50 on: June 17, 2006, 09:18:00 am »
Boss 2 is done! Now Varia suit (protects from some lava) works ^^
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Offline DJ Omnimaga

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Metroid in xLIB... yet again...
« Reply #51 on: June 19, 2006, 03:16:00 pm »
Updates

all the areas besides the final part are done, as well as all the bosses, except the final boss of course. all items works
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katmaster

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Metroid in xLIB... yet again...
« Reply #52 on: June 20, 2006, 08:06:00 pm »
Wow, you work so fast kevin. Like a bullet. kaPOW!!! lol

dysfunction

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Metroid in xLIB... yet again...
« Reply #53 on: June 22, 2006, 02:44:00 pm »
I think I asked this back when you released Diortem, but what exactly is the program doing when you move to the next screen? Perhaps you could change things so it doesn't do so much loading there?

crzyrbl

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Metroid in xLIB... yet again...
« Reply #54 on: June 22, 2006, 02:54:00 pm »
Thats not an easy thing to do with basic.  you gotta load all the maps, and AI for starters.

Dragon__lance

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Metroid in xLIB... yet again...
« Reply #55 on: June 22, 2006, 03:33:00 pm »
hey dysfunction, didn't kno u returned to omnimaga :)smile.gif I'm sure xlibman's got it runnin as fast as possible right now, the speed looks decent, i just hope it gets finished :)smile.gif

crzyrbl

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Metroid in xLIB... yet again...
« Reply #56 on: June 22, 2006, 05:38:00 pm »
YA, from the screenshot it did look a lot faster now that i think about it.

Offline DJ Omnimaga

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Metroid in xLIB... yet again...
« Reply #57 on: June 23, 2006, 01:14:00 am »
QuoteBegin-dysfunction+Jun 22 2006, 09:44 PM-->
QUOTE (dysfunction @ Jun 22 2006, 09:44 PM)
I think I asked this back when you released Diortem, but what exactly is the program doing when you move to the next screen? Perhaps you could change things so it doesn't do so much loading there?

When loading maps it has to check if its a room which has enemy or moving lava or a boss, if there is an enemy it make it appear at a random location, but if the room is filled with walls it can take a long while before the calc find a good spot on the map to dump the enemy. Plus it has to display the HUD, recall the map from a map data program (which take a while with programs containing 20 maps). Loading the prgm itself doesnt take too long anymore with the new xlib functions which replaces flash gordon though. However sorry I doubt I can optimise it much anymore if you want it faster then make it yourself imo it's fast enough on SE (the game isnt even for the 83+ anyway as I dont know if it will even fit in the archive memory at all)
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katmaster

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Metroid in xLIB... yet again...
« Reply #58 on: June 23, 2006, 06:05:00 pm »
I think its quite fast too......amazing for Basic, even with the help of xLIB. Great job, Kevin!

crzyrbl

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Metroid in xLIB... yet again...
« Reply #59 on: June 24, 2006, 06:54:00 am »
If you werent so far in to it already, id say can the random enemy locations.