Author Topic: Motherload  (Read 47681 times)

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Offline DJ Omnimaga

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Re: Motherload
« Reply #75 on: September 26, 2010, 08:45:16 pm »

I wonder how Sir's gonna do it. RAM pages don't work in saving, remember.
What do you mean by not working in saving? Do you mean extra RAM pages are not writable the way we do with regular ones?
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Re: Motherload
« Reply #76 on: September 26, 2010, 08:46:21 pm »
They are writable, but not guaranteed to remain intact.  I guess I could have a checksum type of thing where it would only let you load it if the checksum worked out.

Offline DJ Omnimaga

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Re: Motherload
« Reply #77 on: September 26, 2010, 08:48:56 pm »
Oh ok, but won't they remain intact for the entire execution of the program, or does the TI-OS do stuff to them while the program is running?
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Offline meishe91

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Re: Motherload
« Reply #78 on: September 26, 2010, 08:51:08 pm »
They are writable, but not guaranteed to remain intact.  I guess I could have a checksum type of thing where it would only let you load it if the checksum worked out.

I just wouldn't hassle with it in that case. I mean because then you save a big game thinking it will be back there, then boom. Checksum doesn't work and you have to start all over again.
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Offline Builderboy

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Re: Motherload
« Reply #79 on: September 27, 2010, 01:10:46 am »
Yeah, i agree on this one.  Either have a 100% reliable saving mechanism, or just go with the idea of not being able to save

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Re: Motherload
« Reply #80 on: September 27, 2010, 07:34:51 am »
Yeah, i agree on this one.  Either have a 100% reliable saving mechanism, or just go with the idea of not being able to save
My thoughts too. :)

Offline willrandship

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Re: Motherload
« Reply #81 on: September 27, 2010, 11:30:41 am »
But you should be able to save upgrades and stuff, IMO. That way, you're not really starting over completely every time you quit.

Offline whitevalkery

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Re: Motherload
« Reply #82 on: September 27, 2010, 02:07:24 pm »
wow... this is a great idea and a really hard challenge...

i hope you good luck!

if you some how manage this, i bet it will get featured! :)



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Offline DJ Omnimaga

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Re: Motherload
« Reply #83 on: September 27, 2010, 03:17:21 pm »
Yeah I hope this is successful. I wonder if there are any similar games for calc right now? It might be a first.
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Offline whitevalkery

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Re: Motherload
« Reply #84 on: September 27, 2010, 04:18:21 pm »
Yeah I hope this is successful. I wonder if there are any similar games for calc right now? It might be a first.
i think its definetly a first...
never saw anything of this scale on a calculator ever before...
except perhaps some rpgs and stuff... but those dont have to keep track of this much data at a time...



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Offline ztrumpet

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Re: Motherload
« Reply #85 on: September 27, 2010, 04:29:51 pm »
This is such a cool game, and I really hope it can be ported.  Good luck Sir! ;D

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Re: Motherload
« Reply #86 on: September 27, 2010, 05:30:20 pm »
Yeah I hope this is successful. I wonder if there are any similar games for calc right now? It might be a first.
i think its definetly a first...
never saw anything of this scale on a calculator ever before...
except perhaps some rpgs and stuff... but those dont have to keep track of this much data at a time...
Yeah I meant games where you dig in the ground and stuff, or even stuff like Lierox. There was Tinyworms but that did not really involves digging and stuff.
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Offline whitevalkery

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Re: Motherload
« Reply #87 on: September 27, 2010, 08:16:30 pm »
Yeah I hope this is successful. I wonder if there are any similar games for calc right now? It might be a first.
i think its definetly a first...
never saw anything of this scale on a calculator ever before...
except perhaps some rpgs and stuff... but those dont have to keep track of this much data at a time...
Yeah I meant games where you dig in the ground and stuff, or even stuff like Lierox. There was Tinyworms but that did not really involves digging and stuff.
oh... i see...
i thought you meant the difficulty and memory/size of it...
yeah... dont think there are anything else that involves digging any where in entire archieve...

p.s. is tinyworms some sort of clone of Worms warfare or something?



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Offline DJ Omnimaga

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Re: Motherload
« Reply #88 on: September 27, 2010, 10:44:17 pm »
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Offline whitevalkery

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Re: Motherload
« Reply #89 on: September 28, 2010, 01:13:01 am »
http://www.ticalc.org/archives/files/fileinfo/266/26607.html
hmm... i see... so it was an attempted worms warfare clone...
and it seems to be unfinished...

oh well... a possible project for me in the future after i become better at programing perhaps :)
*a note to self :P

mean while... i will be looking forward to the development of motherload :)
GOOD LUCK! :)
« Last Edit: September 28, 2010, 01:13:38 am by whitevalkery »



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