Author Topic: Multi-Level Grayscale Kit for xLIB - The screenshot thread  (Read 8731 times)

0 Members and 1 Guest are viewing this topic.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55942
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: The screenshot thread
« Reply #15 on: September 17, 2008, 05:30:21 pm »
You can disable smileys when posting, right? (unless SMF doesn,t have this option?) IIRC you had to click additional options, which open the file upload form and another set of options
Now active at https://discord.gg/cuZcfcF (CodeWalrus server)

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55942
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: The screenshot thread
« Reply #16 on: September 18, 2008, 05:44:34 am »
tilemapper done, altough I need to do further testing to make sure it works. I might include a full screen version and a split screen version (with HUD)
Now active at https://discord.gg/cuZcfcF (CodeWalrus server)

Offline bfr

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 819
  • Rating: +4/-0
    • View Profile
    • bfr's website
Re: The screenshot thread
« Reply #17 on: September 18, 2008, 05:14:02 pm »
Those screenshots look really nice...I feel like making a game in TI-83+ basic now

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55942
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: The screenshot thread
« Reply #18 on: September 19, 2008, 06:39:25 pm »
I am unsure if I should post the screenshot of what I have now yet, I might wait a bit. For sure the next tiles will be avaliable for use by everyone, as long as they give me credits. If I make a new game I will most likely use them myself too so you might end up with a game looking the same than mine :P


EDIT: Btw, the tilemapper I got might be too slow for BE models, because it support character sprite facing 4 directions with walking animation, the program checks if you enter a door or exit a building/dungeon and check if some keys are pressed of if you exit the map. Right now it runs a bit more than 1 FPS on a regular 83+, but the grayscale while not walking is practically flickerless, so I might be able to drop the quality a bit more, making it faster. On SE it should be very good, altough I did not tested the grayscale on them since I don't have a working one
« Last Edit: September 19, 2008, 06:42:27 pm by DJ Omnimaga »
Now active at https://discord.gg/cuZcfcF (CodeWalrus server)

Offline Ding_Programs

  • LV4 Regular (Next: 200)
  • ****
  • Posts: 147
  • Rating: +0/-0
    • View Profile
Re: The screenshot thread
« Reply #19 on: September 23, 2008, 07:51:22 pm »
wow the grayscale graphics look flawless! I'm still learning how to make flickerless grayscale. It's really hard...

Offline kalan_vod

  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2715
  • Rating: +10/-0
    • View Profile
    • kalanrock.us
Re: The screenshot thread
« Reply #20 on: September 23, 2008, 10:28:27 pm »
I really need to see these kevin! I love the progress you have made!

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55942
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: The screenshot thread
« Reply #21 on: September 23, 2008, 11:12:13 pm »
Thanks a lot, nitacku is going to come with a small tutorial on how it works when the project is finished I think. That will help people doing grayscale properly and maybe even expand to further possibilities that we didn't thought about
Now active at https://discord.gg/cuZcfcF (CodeWalrus server)