Author Topic: My First Quantum Translocator  (Read 40395 times)

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Offline Runer112

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Re: My First Quantum Translocator
« Reply #30 on: October 01, 2010, 11:13:20 am »
Also, will doing /2/2/25 save speed compared to /100? Chain division or something...would love help on that

Your best bet is to make it /128 or /256 instead or /100.
« Last Edit: October 01, 2010, 11:34:40 am by Runer112 »

Offline JustCause

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Re: My First Quantum Translocator
« Reply #31 on: October 01, 2010, 11:44:21 am »
Your best bet is to make it /128 or /256 instead or /100.
Will change before next update...probably. I have something of a stack of changes to make and Spanish class in 2 minutes. (Yes, I do all of my posts between periods.)

EDIT: Yeah, remember that update I promised? I forgot my calc at home. Update on Monday.
« Last Edit: October 01, 2010, 02:10:00 pm by JustCause »
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Offline DJ Omnimaga

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Re: My First Quantum Translocator
« Reply #32 on: October 01, 2010, 05:26:18 pm »
Sorry to hear D:

I hope you can update it then
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Offline JustCause

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Re: My First Quantum Translocator
« Reply #33 on: October 04, 2010, 09:01:31 am »
Update by 12:00 PM CST. Includes grayscale shadow, physics fixes, and bouncy platforms--we've hit Core .5, guys. *pops sparkling grape soda cork*
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Offline Broseph Radson

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Re: My First Quantum Translocator
« Reply #34 on: October 04, 2010, 09:02:32 am »
Nice! :D

Offline Runer112

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Re: My First Quantum Translocator
« Reply #35 on: October 04, 2010, 09:22:48 am »
If you decide to upload the source again, I can help optimize it again ;)

Offline JustCause

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Re: My First Quantum Translocator
« Reply #36 on: October 04, 2010, 09:53:52 am »
If you decide to upload the source again, I can help optimize it again ;)
Super, thanks. This time, it'll probably be more structure-level optimizations. Because of my pixel-based collision system, the bouncy platforms are referenced in two separate loops, one to handle collisions and one to draw...there's got to be a better way of doing that. (also, I changed the universal division to /64: it helped the speed, thanks for the suggestion.)
LOL at your gold trophies. I want Arcade.

PS: I didn't actually forget my calc on Friday, it was buried in my backpack and I couldn't find it--the direct result of which was my failing a physics quiz.

EDIT: Update will be delayed slightly due to the d***s on the Student Lounge computer playing Super Smash Bros. New time is 4:00.
« Last Edit: October 04, 2010, 01:13:43 pm by JustCause »
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Offline DJ Omnimaga

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Re: My First Quantum Translocator
« Reply #37 on: October 04, 2010, 03:24:23 pm »
Darn I hope you manage to update it at one point x.x
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Offline ztrumpet

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Re: My First Quantum Translocator
« Reply #38 on: October 04, 2010, 04:51:21 pm »
The most recent update is really fun!  I hope the new one will be even better! ;D

Offline JustCause

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Re: My First Quantum Translocator
« Reply #39 on: October 04, 2010, 05:09:06 pm »
CORE .5 REMOVED DUE TO BIGGER AND BETTER UPDATE
« Last Edit: October 20, 2010, 12:47:29 pm by JustCause »
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Offline squidgetx

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Re: My First Quantum Translocator
« Reply #40 on: October 04, 2010, 05:14:14 pm »
lol blod almost

looks nice
jumping physics are up next? (they look a little linear to me :P)

Offline Runer112

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Re: My First Quantum Translocator
« Reply #41 on: October 04, 2010, 05:15:47 pm »
I'm going to say this now as a warning before anyone tests this on a physical calculator: the blue screen effect may look cool, but it can permanently damage your screen. Even though it only flashes for an instant, it can't be too good for the screen. JustCause, I would suggest removing it.

EDIT: I take that back, I didn't actually try the program until now. It looks like the flash is very brief and shouldn't really do anything.
« Last Edit: October 04, 2010, 05:29:31 pm by Runer112 »

Offline squidgetx

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Re: My First Quantum Translocator
« Reply #42 on: October 04, 2010, 05:19:41 pm »
I already ran it on my calc lol

from what I know about BLOD, it can only affect it seriously if left on for long periods of time....but I wouldn't really take any chances with that...so yeah...probably removing it is a good idea.
« Last Edit: October 04, 2010, 05:20:11 pm by squidgetx »

Offline DJ Omnimaga

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Re: My First Quantum Translocator
« Reply #43 on: October 04, 2010, 05:20:29 pm »
Wow that's amazing. I just tried it. One thing though: will the game run this fast in final version? It might be extremly hard to control if that's the case x.x. I had to slow down the emulator to 25% speed to get at the top after 10 attempts x.x

Nice job so far :)

Runer112: It is not damageable in this case. The 83+SE does this when turning the calc OFF from MirageOs and most ASM games.
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Offline meishe91

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Re: My First Quantum Translocator
« Reply #44 on: October 04, 2010, 05:26:44 pm »
Sweet, can't wait to try this out when I get time :)
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