Author Topic: Nemesis- a new axe 3d rpg  (Read 29841 times)

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Offline Sorunome

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Re: Nemesis- a new axe 3d rpg
« Reply #90 on: September 09, 2012, 01:13:36 am »
I am already amazed of these screenshots - and now there shall be a hole RPG with that XD

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Offline TheMachine02

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Re: Nemesis- a new axe 3d rpg
« Reply #91 on: September 09, 2012, 11:08:47 am »
variable wall heigth  ;D
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Offline DJ Omnimaga

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Re: Nemesis- a new axe 3d rpg
« Reply #92 on: September 10, 2012, 03:16:39 pm »
Darn pretty nice so far. Would removing wall transparency hurt the game speed considerably btw or would it actually improve it? I wonder how hard it would be to implement? Maybe Calc84maniac or Runer would know. :D

Also a little suggestion: Make rotating slower. :P
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Offline Sorunome

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Re: Nemesis- a new axe 3d rpg
« Reply #93 on: September 10, 2012, 06:19:41 pm »
wow, cool! Now just add stairs and ramps :P

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Offline TheMachine02

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Re: Nemesis- a new axe 3d rpg
« Reply #94 on: September 11, 2012, 01:12:36 pm »
Big update

wow, cool! Now just add stairs and ramps :P

done for the stairs  8)

Also a little suggestion: Make rotating slower. :P

done to

Darn pretty nice so far. Would removing wall transparency hurt the game speed considerably btw or would it actually improve it? I wonder how hard it would be to implement? Maybe Calc84maniac or Runer would know. :D

without the stair I can do smthg but with the stair, it's more arder than I think....
I think it's would improve the speed of the game, because it's the display who is the more slower.
« Last Edit: September 11, 2012, 01:12:45 pm by TheMachine02 »
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Offline DJ Omnimaga

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Re: Nemesis- a new axe 3d rpg
« Reply #95 on: September 11, 2012, 01:32:49 pm »
Ah I see, I was wondering since I was worrying that the required calculations for wall detection would be so hard and complex that whenever there are many walls behind another, the game would run slower than at wide-open places. I don't know much about 3D and raycasting, though.
 
Quote

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« Last Edit: September 11, 2012, 01:34:29 pm by DJ_O »
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Offline Sorunome

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Re: Nemesis- a new axe 3d rpg
« Reply #96 on: September 11, 2012, 07:47:51 pm »
wow, that's looking once again awesome!
* Sorunome wantz the finished game NOW

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Offline TheMachine02

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Re: Nemesis- a new axe 3d rpg
« Reply #97 on: September 12, 2012, 09:30:39 am »
    well, this 3d engine is not raycasting, so more he have wall, more he is slower.


    for the transparency of the wall, I have two options

    • bsp, like doom I. decrease a lot the speed (painting algorithm)
    • Zbuffer, hard to implement, speed =

    the demo is coming, it's will be a city, 5 neighborhood with one monster to defeat  :) in a valley, and png discussion.
« Last Edit: September 12, 2012, 09:31:49 am by TheMachine02 »
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Offline ben_g

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Re: Nemesis- a new axe 3d rpg
« Reply #98 on: September 12, 2012, 10:38:05 am »
Is this still full axe? and does the speed drop a lot when you add more walls?

Also, will there be objects like plants, trees, chairs, ... to pretify the levels?
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Offline TIfanx1999

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Re: Nemesis- a new axe 3d rpg
« Reply #99 on: September 12, 2012, 11:15:38 am »
Wow, this is looking quite nice! I hope the speed can be increased a bit though. :)

Offline Sorunome

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Re: Nemesis- a new axe 3d rpg
« Reply #100 on: September 12, 2012, 06:32:19 pm »
The speed probably drops as it needs to calculate more.
And i can't wait for the demo! :D

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Offline DJ Omnimaga

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Re: Nemesis- a new axe 3d rpg
« Reply #101 on: September 12, 2012, 07:20:30 pm »
Actually if it remains at that speed after removing wall transparency, it should be well enough IMHO. It's an RPG, after all, so fast-paced movement isn't as needed since you don't need to react quickly to shoot down an enemy who's backstabbing you.
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Offline Sorunome

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Re: Nemesis- a new axe 3d rpg
« Reply #102 on: September 12, 2012, 07:21:42 pm »
A very studdery game would still decrease the fun a lot

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Offline DJ Omnimaga

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Re: Nemesis- a new axe 3d rpg
« Reply #103 on: September 12, 2012, 07:23:00 pm »
Well the standard is around 5-9 FPS for 3D games on calcs. After all, most SNES 3D games ran at that speed and were still huge sellers.
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Offline Sorunome

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Re: Nemesis- a new axe 3d rpg
« Reply #104 on: September 12, 2012, 07:23:50 pm »
really? didn't notice that at all :D i was just thinking of crappy stuff like 1FPS XD

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