Author Topic: Continuity 2  (Read 3634 times)

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Offline Nick

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Re: Continuity 2
« Reply #15 on: December 22, 2011, 09:41:32 am »
some strange things have hapened:

the second thing happens when falling through a hole in the level..
« Last Edit: December 22, 2011, 09:42:12 am by Nick »

Offline aeTIos

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Re: Continuity 2
« Reply #16 on: December 22, 2011, 09:44:04 am »
Oh, those are just some things I haven't fixed yet. ;)
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Offline Nick

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Re: Continuity 2
« Reply #17 on: December 22, 2011, 09:45:13 am »
i like them :) i think it was wabbit that acted weird about the zooming, everything works fine now

Offline aeTIos

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Re: Continuity 2
« Reply #18 on: December 22, 2011, 09:46:56 am »
By the way, this runs in 6mHz mode.
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Offline Hayleia

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Re: Continuity 2
« Reply #19 on: December 22, 2011, 09:48:34 am »
I tried it, this is awesome already, good luck continuing it :D (pun non-intended)
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Offline LincolnB

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Re: Continuity 2
« Reply #20 on: December 23, 2011, 04:42:18 pm »
Is that a run indicator I see in the top right corner? also, I really like the character sprite, he makes me think of Mr Game and Watch.
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Re: Continuity 2
« Reply #21 on: December 25, 2011, 11:55:09 pm »
Looks great. I like how there is scrolling now and the new size. More importantly, however, I'm glad you revived this, because I was kinda sad when this originally died.
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Offline Blue Raven

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Re: Continuity 2
« Reply #22 on: December 30, 2011, 12:00:58 pm »
Very very nice adaptation. I made a little trip in my RAM after falling in a gap. ^^
Will you copy the original levels or build your owns ?
I remember that some of them were really...tricky.  :P
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