Author Topic: POGO Dark/Light version  (Read 6053 times)

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Offline saintrunner

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POGO Dark/Light version
« on: November 19, 2011, 02:36:58 pm »
So someone asked that I make this game inverted, and so I made this!

Ok here you go! A dark/light version of POGO! and I made a menu! My first one I might add
« Last Edit: November 19, 2011, 10:50:08 pm by saintrunner »
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Offline epic7

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Re: POGO Dark/Light version
« Reply #1 on: November 19, 2011, 02:53:57 pm »
Outer space mode :P

Offline saintrunner

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Re: POGO Dark/Light version
« Reply #2 on: November 19, 2011, 02:55:10 pm »
YEP! someone had asked for an inverted mode, so that's all it is, but the important thing is that that is the first menu I have ever made on my own!
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Offline epic7

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Re: POGO Dark/Light version
« Reply #3 on: November 19, 2011, 02:58:52 pm »
My menu just needs the person to push left or right. Its just a picture :P

Offline saintrunner

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Re: POGO Dark/Light version
« Reply #4 on: November 19, 2011, 03:01:29 pm »
Are you gonna leave it that way? or add to it?
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Re: POGO Dark/Light version
« Reply #5 on: November 19, 2011, 03:02:48 pm »
Maybe add to it. Idk. Probably. Maybe. No. Yes. I think so. Probably not. Maybe.

Offline saintrunner

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Re: POGO Dark/Light version
« Reply #6 on: November 19, 2011, 03:05:34 pm »
I think you should! or at least add a new game option and a continue game option, because if it is going to save. it might as well be able to delete. in my opinion
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Re: POGO Dark/Light version
« Reply #7 on: November 19, 2011, 03:06:21 pm »
I put new game and continue game options. Left arrow is new game, right is load.

Offline saintrunner

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Re: POGO Dark/Light version
« Reply #8 on: November 19, 2011, 03:09:13 pm »
do you have a quit? or is that just a seperate key
« Last Edit: November 19, 2011, 03:37:11 pm by saintrunner »
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Offline epic7

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Re: POGO Dark/Light version
« Reply #9 on: November 19, 2011, 03:32:06 pm »
Lol never put in a quit. I'm improving my title screen right noW

Offline saintrunner

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Re: POGO Dark/Light version
« Reply #10 on: November 19, 2011, 03:37:37 pm »
AWESOME I can't wait till the whole thing is finished!
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Re: POGO Dark/Light version
« Reply #11 on: November 19, 2011, 03:39:09 pm »
It's basically finished already. I might add some power ups :)
And fix some bugs

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Re: POGO Dark/Light version
« Reply #12 on: November 19, 2011, 03:40:23 pm »
what bugs are left?
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Re: POGO Dark/Light version
« Reply #13 on: November 19, 2011, 03:44:05 pm »
I fixed the random bullet and skipping levels (partially)
The levels sometimes repeat and when that happens, you automatically win.
1% of the time no enemy regeneration
The health bar screws up when being attacked by multiple enemies
Occasional enemy invincibility.

These errors become extremely more likely as soon as the max num of enemies on the screen exceeds 4.
« Last Edit: November 19, 2011, 03:45:33 pm by epic7 »

Offline saintrunner

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Re: POGO Dark/Light version
« Reply #14 on: November 19, 2011, 04:03:13 pm »
wow, that looks like some difficult problems! the hardest part of coding always is the end, cause if you mess up one thing you get a bug, and then it takes forever to fix the bug!
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