Author Topic: Pokemon TI  (Read 39856 times)

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Offline shmibs

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Re: Pokemon TI
« Reply #30 on: September 19, 2010, 08:49:49 pm »
and i saw. thanks!

Offline DJ Omnimaga

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Re: Pokemon TI
« Reply #31 on: September 20, 2010, 12:44:49 am »
Nice, I'Ll have to check the topic.
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Offline FinaleTI

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Re: Pokemon TI
« Reply #32 on: September 22, 2010, 02:55:27 pm »
I got the map engine kinda working! It uses tokenized binary strings and is written with Axe.
I got kinda bored, and since I was using interrupts for timing the grey anyway, I threw the Pallet Town theme into the background. ;D
I'll see about posting it up soon.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline DJ Omnimaga

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Re: Pokemon TI
« Reply #33 on: September 22, 2010, 03:11:25 pm »
Wait Pallet Town theme, as in MUSIC? O.O

Btw is it finally gonna be hybrid of Axe and BASIC?
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Offline FinaleTI

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Re: Pokemon TI
« Reply #34 on: September 22, 2010, 03:12:55 pm »
Yep. The music that plays in Pallet Town plays in the background of the test.

Right now it's using DCS7, Axe and BASIC.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline DJ Omnimaga

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Re: Pokemon TI
« Reply #35 on: September 22, 2010, 03:14:14 pm »
O.O darn that's awesome! Was converting easy?

And I see. Good luck ^^
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Offline FinaleTI

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Re: Pokemon TI
« Reply #36 on: September 22, 2010, 03:16:10 pm »
I just used Axe's Midi to Axe converter.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline DJ Omnimaga

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Re: Pokemon TI
« Reply #37 on: September 22, 2010, 03:20:05 pm »
Ah ok cool. :D Did it convert well?
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Offline FinaleTI

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Re: Pokemon TI
« Reply #38 on: September 22, 2010, 03:22:22 pm »
It converted pretty well, but it slows down a little when you scroll and it's slower than if you just ran the player, but it's still recognizable.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline DJ Omnimaga

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Re: Pokemon TI
« Reply #39 on: September 22, 2010, 03:36:56 pm »
Ah ok I see. I wonder if it can be adjusted?
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Offline FinaleTI

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Re: Pokemon TI
« Reply #40 on: September 22, 2010, 03:49:29 pm »
I could probably adjust it if I needed to.
Here's a video of it in action. I apologize for the low quality sound, but I'm still getting used to CamStudio.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline DJ Omnimaga

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Re: Pokemon TI
« Reply #41 on: September 22, 2010, 04:05:45 pm »
Nice, I wonder if it's possible to increase the beep lenghts? (although this might slow down the game a lot)
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Offline kindermoumoute

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Re: Pokemon TI
« Reply #42 on: September 22, 2010, 04:08:37 pm »
I already love the game, if you can put Pokemon TI with less than 100Ko, i put it now on my calc!
Projects :

Worms armageddon z80 :
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Offline FinaleTI

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Re: Pokemon TI
« Reply #43 on: September 22, 2010, 04:37:45 pm »
I slightly increased the beep lengths and I've attached the engine, if you guys want to play around with it. You'll need Celtic III or DCS7 so that prgmAA will work. appvMDATA needs to be unarchived, but prgmA2 can archived. prgmA6 is the source for the engine and prgmA66 is the executable.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline ztrumpet

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Re: Pokemon TI
« Reply #44 on: September 22, 2010, 04:48:19 pm »
Nice!   I like how it's looking right now!  Wonderful job on it. ;D