Author Topic: Pokemon TI  (Read 39918 times)

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SirCmpwn

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Re: Pokemon TI
« Reply #45 on: September 22, 2010, 06:21:25 pm »
Wow, this is really cool!

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Re: Pokemon TI
« Reply #46 on: September 22, 2010, 11:43:54 pm »
Is it supposed to look like this????
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Re: Pokemon TI
« Reply #47 on: September 23, 2010, 04:11:41 am »
Will this be an Add-in? I hope so, since that's when this could really reach new heights. I'm anixiously awaiting a beta testable version!
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Re: Pokemon TI
« Reply #48 on: September 23, 2010, 05:29:40 am »
Is it supposed to look like this????
What program did you run? That's happened to me if your string is undefined. You need to run prgmAA, which should need Celtic III or DCS7 to work. If it fails after that, I'll have to take another look at it.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

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Re: Pokemon TI
« Reply #49 on: September 23, 2010, 09:22:26 am »
Oh I just ran Asm(prgmA66. I assumed since this was the compiled program that it was the one to run. Gonna try others later. Thanks for the info.

@sjasogun1: note that this is for the TI-84 Plus series of calculators, though. This will not work on Casio FX-9860G II (assuming this is what you mean, since you mentionned "add-in", which is how Flash APPs or Flash applications are called on the 3 Casio calcs that supports them)
« Last Edit: September 23, 2010, 09:24:28 am by DJ Omnimaga »
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Offline FinaleTI

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Re: Pokemon TI
« Reply #50 on: September 28, 2010, 07:17:51 pm »
Little update on the map engine.
I've updated it a little to work better with Axe 0.4.5.
Greyscale quality is near-flickerless on-calc and sound is faster and less choppy.

Here's a screenie without sound to show the new engine.  ;)


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

SirCmpwn

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Re: Pokemon TI
« Reply #51 on: September 28, 2010, 07:20:41 pm »
Very nice.

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Re: Pokemon TI
« Reply #52 on: September 28, 2010, 07:34:42 pm »
So are you essentially just putting solid blocks as tiles and testing it?
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SirCmpwn

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Re: Pokemon TI
« Reply #53 on: September 28, 2010, 07:42:37 pm »
Could we have a demo program so we can listen to the sound?

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Re: Pokemon TI
« Reply #54 on: September 28, 2010, 07:46:50 pm »
Nice job! ;D

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Re: Pokemon TI
« Reply #55 on: September 28, 2010, 07:51:37 pm »
Here's the demo.  ;D


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

SirCmpwn

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Re: Pokemon TI
« Reply #56 on: September 28, 2010, 07:55:00 pm »
Which program do you run?

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Re: Pokemon TI
« Reply #57 on: September 28, 2010, 07:57:35 pm »
Sorry. Run prgmAA with 0 in Ans if you don't want the music and 1 if you want the music. Still requires Celtic III and DCS7.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

SirCmpwn

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Re: Pokemon TI
« Reply #58 on: September 28, 2010, 07:59:04 pm »
Ooo, very nice!

Offline ztrumpet

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Re: Pokemon TI
« Reply #59 on: September 28, 2010, 08:01:21 pm »
Shiny!  I really like it. ;D  Excellent job!  Is there any way not to make the music lag, though?  It's a little distracting. =/