Author Topic: Pokemon TI  (Read 40024 times)

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Offline meishe91

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Re: Pokemon TI
« Reply #90 on: October 02, 2010, 05:54:13 pm »
Well the only one I ever knew about was the MissingNo. one :P
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Offline DJ Omnimaga

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Re: Pokemon TI
« Reply #91 on: October 03, 2010, 04:49:08 am »
I notice there is no more flicker. Is it because you changed the LCD settings in Wabbitemu or did you successfully get rid of the flicker?
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Offline FinaleTI

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Re: Pokemon TI
« Reply #92 on: October 04, 2010, 05:45:29 pm »
I fixed the flicker. I accidentally had it re-enable the interrupt (which draws the grey and plays the music) before drawing the character. I simply moved where it turned the interrupt on to after it draws the character and it works now.  :)

Here's a video of the current map engine in action. There are a couple of things I need to fix, including the music lag (which I believe I know how to fix).


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My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline DJ Omnimaga

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Re: Pokemon TI
« Reply #93 on: October 04, 2010, 05:50:02 pm »
Wow awesome!

Just a question though: why don't you use Youtube instead of Photobucket to host your videos? It seems more reliable to me most of the time (on Photobuckets, sometimes, some videos won't load) and would get more attention (and maybe attract people)
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Offline FinaleTI

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Re: Pokemon TI
« Reply #94 on: October 04, 2010, 05:51:52 pm »
I'll see about trying to get a Youtube account.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline DJ Omnimaga

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Re: Pokemon TI
« Reply #95 on: October 04, 2010, 05:54:04 pm »
Cool :D

Also is it me or the movement doesn't seems regular? The char moves two steps, stops, moves two more steps, stop, and so on. It migth be best to make every step equal IMHO.
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Offline FinaleTI

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Re: Pokemon TI
« Reply #96 on: October 04, 2010, 05:58:05 pm »
I think I can make the movement a little more fluid.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline ztrumpet

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Re: Pokemon TI
« Reply #97 on: October 04, 2010, 06:56:20 pm »
That looks incredible.  The only thing bugging me (and it's driving me insane) is the lag of the music. :)

Offline DJ Omnimaga

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Re: Pokemon TI
« Reply #98 on: October 04, 2010, 08:58:27 pm »
I think the lag was not too bad, but it might be just me. The only thing I wish is if the beeps would last the entire duration of the frame, but I guess it is impossible.
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Offline meishe91

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Re: Pokemon TI
« Reply #99 on: October 04, 2010, 09:47:43 pm »
I think the lag was not too bad, but it might be just me. The only thing I wish is if the beeps would last the entire duration of the frame, but I guess it is impossible.

What do you mean exactly by the whole frame?

This is looking great. I agree with DJ though, the walking seems really off to me.
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Offline ztrumpet

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Re: Pokemon TI
« Reply #100 on: October 04, 2010, 09:49:16 pm »
I think the lag was not too bad, but it might be just me. The only thing I wish is if the beeps would last the entire duration of the frame, but I guess it is impossible.

What do you mean exactly by the whole frame?

This is looking great. I agree with DJ though, the walking seems really off to me.
Example: A whole note instead of an eighth, dotted quarter rest, and half rest. :)
« Last Edit: October 04, 2010, 09:49:24 pm by ztrumpet »

Offline meishe91

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Re: Pokemon TI
« Reply #101 on: October 04, 2010, 10:08:53 pm »
Ah ok, that's what I thought. I think it mostly depends on what music file he converts, because I'm pretty sure I've heard some pretty good ones.
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Offline DJ Omnimaga

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Re: Pokemon TI
« Reply #102 on: October 04, 2010, 10:57:04 pm »
I think QUigibo converter doesn't support notes that long. I think he would need to write a music editor and write the song note by note, which could take a while.
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Offline meishe91

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Re: Pokemon TI
« Reply #103 on: October 04, 2010, 11:09:48 pm »
Ah, ya, you're right. I misremembered.
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Offline FinaleTI

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Re: Pokemon TI
« Reply #104 on: October 09, 2010, 10:30:41 pm »
 ;)


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.