Author Topic: Portal 3 - Exile [Alpha]  (Read 14926 times)

0 Members and 1 Guest are viewing this topic.

Offline Builderboy

  • Physics Guru
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5673
  • Rating: +613/-9
  • Would you kindly?
    • View Profile
Re: Portal 3 - Exile [Alpha]
« Reply #30 on: November 08, 2014, 08:28:53 pm »
If you make the portals snap to the 5x5 grid wouldn't that sometimes end up with some weird situations.  Like standing above a floor and shooting down, and even though there is plenty of open space the portal still jumps to the left or to the right of your player?

Offline aeTIos

  • Nonbinary computing specialist
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3913
  • Rating: +184/-32
    • View Profile
    • wank.party
Re: Portal 3 - Exile [Alpha]
« Reply #31 on: November 08, 2014, 08:34:06 pm »
ITT: builderboy reveals his struggles while writing portal on calc.

Really though, this game looks coooool.
I'm not a nerd but I pretend:

Offline Streetwalrus

  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3821
  • Rating: +80/-8
    • View Profile
Re: Portal 3 - Exile [Alpha]
« Reply #32 on: November 11, 2014, 03:43:48 pm »
ITT: builderboy reveals his struggles while writing portal on calc.
Lol.

Also yes, I'm supporting the project just like aeTIos.

Offline ClrDraw

  • LV7 Elite (Next: 700)
  • *******
  • Posts: 627
  • Rating: +61/-2
    • View Profile
    • GitHub
Re: Portal 3 - Exile [Alpha]
« Reply #33 on: November 12, 2014, 11:12:18 pm »
Thanks everyone for the support :)

Quote
If you make the portals snap to the 5x5 grid wouldn't that sometimes end up with some weird situations.  Like standing above a floor and shooting down, and even though there is plenty of open space the portal still jumps to the left or to the right of your player?
That's true, I'll have to think about that. I may make it so that it guides the player into the portal when in the air (like the real portal) to make it easier. But when you're on the ground it would have to be different... I'm not sure yet.
Visit my GitHub for all my TI programs as well as other projects.
Also check out my website.

Offline ClrDraw

  • LV7 Elite (Next: 700)
  • *******
  • Posts: 627
  • Rating: +61/-2
    • View Profile
    • GitHub
Re: Portal 3 - Exile [Alpha]
« Reply #34 on: November 23, 2014, 11:58:23 am »
Update: portals now work in four directions. I took Builderboy's advice decided not to have them snap to the 5x5 grid after all. Instead: portal bumping!  :w00t:  If the player tries to make a portal where it would hang off of a wall or be on top of another portal, it shifts the new portal automatically.

I'm also going to optimize my horribly redundant code and hopefully have a source release soon.
« Last Edit: November 23, 2014, 03:49:10 pm by ClrDraw »
Visit my GitHub for all my TI programs as well as other projects.
Also check out my website.

Offline Builderboy

  • Physics Guru
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5673
  • Rating: +613/-9
  • Would you kindly?
    • View Profile
Re: Portal 3 - Exile [Alpha]
« Reply #35 on: November 24, 2014, 05:16:44 am »
Nice progress!  You said the bumping handles when the portal would hang off a wall, or when it would be inside another portal.  Does it also account for when a placed portal would be inside a wall?  From the screenshot it would seem so, but it is hard to tell haha.  What method did you end up using for the portal bumping?

Offline ClrDraw

  • LV7 Elite (Next: 700)
  • *******
  • Posts: 627
  • Rating: +61/-2
    • View Profile
    • GitHub
Re: Portal 3 - Exile [Alpha]
« Reply #36 on: November 24, 2014, 08:43:53 am »
Yup, that's included too! I made it so that once the wall, it moves side to side (by greater increments) until either my really long if statement is satisfied (checks if wall is behind portal, not in front of portal, and portal isn't hanging over) or until its repeated a certain amount of times (to prevent an endless loop).
Visit my GitHub for all my TI programs as well as other projects.
Also check out my website.

Offline Eiyeron

  • Urist McEiyolobster
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1430
  • Rating: +130/-10
  • (-_(//));
    • View Profile
    • Rétro-Actif : Rétro/Prog/Blog
Re: Portal 3 - Exile [Alpha]
« Reply #37 on: November 26, 2014, 12:09:28 pm »
Oo, a wil builderboy appears! It's been a while!
Nice project ClrDraw, I loved playing Portal Prelude, let's hope this one will be as rocking as it!

Offline DJ Omnimaga

  • Former TI programmer
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55876
  • Rating: +3151/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • DJ Omnimaga Music
Re: Portal 3 - Exile [Alpha]
« Reply #38 on: November 28, 2014, 12:10:32 pm »
Good update and progress. :)

Offline CKH4

  • LV3 Member (Next: 100)
  • ***
  • Posts: 42
  • Rating: +1/-0
    • View Profile
Re: Portal 3 - Exile [Alpha]
« Reply #39 on: December 01, 2014, 11:18:33 am »
Are you still planning corrective portal gravity? If not I would suggest larger portals to allow for better maneuvering and conserving speed to allow for more challenging levels.

I really like the idea of the smaller portals because they allow for different levels but they require extra work.

Good luck!

Offline Ivoah

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 336
  • Rating: +3/-0
    • View Profile
    • Codinghobbit
Re: Portal 3 - Exile [Alpha]
« Reply #40 on: December 31, 2015, 12:45:58 am »
necro-bump
Any progress on this? I'd love to play through another portal game on my calc :)
http://codinghobbit.no-ip.org
My Calcs:
TI-86 (now broken) $2
TI SR-56 - $0
TI-Nspire CX CAS - $152
TI-84+ Silver Edition - $56
TI-84+ Silver Edition - $0
TI-85 - $0
TI-73 Explorer VS - $10
ViewScreen - $3

Offline TIfanx1999

  • ಠ_ಠ ( ͡° ͜ʖ ͡°)
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 6173
  • Rating: +191/-9
    • View Profile
Re: Portal 3 - Exile [Alpha]
« Reply #41 on: December 31, 2015, 11:48:14 am »

Offline CKH4

  • LV3 Member (Next: 100)
  • ***
  • Posts: 42
  • Rating: +1/-0
    • View Profile
Re: Portal 3 - Exile [Alpha]
« Reply #42 on: December 31, 2015, 06:14:08 pm »
It is dead, I exchanged emails with him. Sad because it looked good. If someone wanted to continue it he might give you the existing source code.
Profiles:
        
Other Peoples Projects:
   
(I like parentheses)

Offline Ivoah

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 336
  • Rating: +3/-0
    • View Profile
    • Codinghobbit
Re: Portal 3 - Exile [Alpha]
« Reply #43 on: December 31, 2015, 06:24:00 pm »
Thanks for the info guys, it's a shame it's dead :(
http://codinghobbit.no-ip.org
My Calcs:
TI-86 (now broken) $2
TI SR-56 - $0
TI-Nspire CX CAS - $152
TI-84+ Silver Edition - $56
TI-84+ Silver Edition - $0
TI-85 - $0
TI-73 Explorer VS - $10
ViewScreen - $3

Offline c4ooo

  • LV5 Advanced (Next: 300)
  • *****
  • Posts: 252
  • Rating: +10/-1
  • The impossible chemical compound.
    • View Profile
Re: Portal 3 - Exile [Alpha]
« Reply #44 on: December 31, 2015, 06:27:30 pm »
I dont have any projects and i would not mind a new project, but i bet i would just rewrite everything from scratch after looking at the code for 5 minutes :P 
-German Kuznetsov
The impossible chemical compound.