Author Topic: Real-time fighting  (Read 24618 times)

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Offline DJ Omnimaga

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Re: Real-time fighting
« Reply #45 on: January 18, 2009, 06:50:18 pm »
aah ok. It,s not as bad as these bugs that are impossible to recreate then (I really hate these and often end up not even fixing them x.x)
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Offline noahbaby94

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Re: Real-time fighting
« Reply #46 on: January 20, 2009, 03:50:41 pm »
I have finnally decided on a name.
Plotless the rpg
Mainly do to the fact that there isn't any plot in the game.In other news I've started working on a ff based menu for saving looking at stats and items.
That's what she said!!!

Offline simplethinker

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Re: Real-time fighting
« Reply #47 on: January 20, 2009, 04:54:21 pm »
Sounds good ;D.  It's very....fitting
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Offline kalan_vod

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Re: Real-time fighting
« Reply #48 on: January 20, 2009, 06:05:55 pm »
ROFL, yeah I made a few titles similar to that XD...Hope to see this progress more!

Offline DJ Omnimaga

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Re: Real-time fighting
« Reply #49 on: January 21, 2009, 12:28:09 am »
lol weird title, but the game could still turns out pretty good anyway if it has good features and stuff. :)
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Offline noahbaby94

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Re: Real-time fighting
« Reply #50 on: January 21, 2009, 08:38:42 pm »
I've come to a cross-roads making the menu should I abbreviate the items or have it clear the screen and display everything normally.
Here's a picture of what I have now.
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Offline DJ Omnimaga

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Re: Real-time fighting
« Reply #51 on: January 21, 2009, 09:16:53 pm »
I would recommend against abbreviating the item names if the names aren't avaliable anywhere else in the game. You could always shorten the names of the actual items though. I like the menu actually, but I am wondering if it would be better if the border white area was 1 pixel wide instead of 2?
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Offline TIfanx1999

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Re: Real-time fighting
« Reply #52 on: January 21, 2009, 09:56:20 pm »
Abbreviations should be okay as long as they can be understood. A short description of the item may help though.

Offline kalan_vod

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Re: Real-time fighting
« Reply #53 on: January 21, 2009, 11:44:10 pm »
I try to keep my menu names to a four letter + : ..ATTK works, you could go over it in a readme...Like they read those ;)

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Re: Real-time fighting
« Reply #54 on: January 22, 2009, 01:09:43 am »
I try to keep my menu names to a four letter + : ..ATTK works, you could go over it in a readme...Like they read those ;)
yeah, on the earth there are only 31337 people out of all the ones got got internet access who read readme and instructions when downloading something
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Offline kalan_vod

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Re: Real-time fighting
« Reply #55 on: January 22, 2009, 01:51:41 am »
I try to keep my menu names to a four letter + : ..ATTK works, you could go over it in a readme...Like they read those ;)
yeah, on the earth there are only 31337 people out of all the ones got got internet access who read readme and instructions when downloading something

Someone should make a program to make them read the read me, oh wait kevin did ;).

Offline DJ Omnimaga

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Re: Real-time fighting
« Reply #56 on: January 22, 2009, 02:48:54 am »
Oh I did, but only two of my games uses it so far and I don't feel like implementing it in each of my other games except if I ever make new ones that are hard to install. Harrierfalcon did one too IIRC
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Offline simplethinker

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Re: Real-time fighting
« Reply #57 on: January 22, 2009, 11:27:19 am »
If you don't read the readme even when you're confused with something in the game, then you are an idiot >:( and you aren't worthy to play the game ;D
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Offline noahbaby94

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Re: Real-time fighting
« Reply #58 on: January 22, 2009, 02:11:02 pm »
Yeah I'm gonna have to write a good readme for this file considering that half the time I have trouble remebering what stuff does.
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Offline DJ Omnimaga

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Re: Real-time fighting
« Reply #59 on: January 22, 2009, 06:07:38 pm »
oh I hear you. I don't remember how to hack some of my old game stats and I even forgot where to find some items and some boss in some of my RPGs, because it has been so long x.x. For ROL series it's not a problem though, since I planned them on paper prior making them
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