Author Topic: Real-time fighting  (Read 19972 times)

0 Members and 1 Guest are viewing this topic.

Offline noahbaby94

  • LV7 Elite (Next: 700)
  • *******
  • Posts: 585
  • Rating: +29/-24
    • View Profile
    • My blog
Re: Real-time fighting
« Reply #60 on: January 22, 2009, 09:34:12 pm »
New screenies the I still need to tweak it some though.
« Last Edit: January 30, 2009, 04:21:52 pm by noahbaby94 »
That's what she said!!!

Offline DJ Omnimaga

  • Former TI programmer
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55896
  • Rating: +3152/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • DJ Omnimaga Music
Re: Real-time fighting
« Reply #61 on: January 22, 2009, 10:50:36 pm »
i like the new menu better

Offline kalan_vod

  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2715
  • Rating: +10/-0
    • View Profile
    • kalanrock.us
Re: Real-time fighting
« Reply #62 on: January 23, 2009, 03:17:25 am »
I do like the new menu, and I like how the items are inverted. The menu is looking good, I have not played many "rpgs" so a large menu is something more than my knowledge ;)

Offline noahbaby94

  • LV7 Elite (Next: 700)
  • *******
  • Posts: 585
  • Rating: +29/-24
    • View Profile
    • My blog
Re: Real-time fighting
« Reply #63 on: January 23, 2009, 09:35:51 am »
I do like the new menu, and I like how the items are inverted. The menu is looking good, I have not played many "rpgs" so a large menu is something more than my knowledge ;)
It's inverted if it's equiped.The next hurdle is how should I display the power of the items?
That's what she said!!!

Offline DJ Omnimaga

  • Former TI programmer
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55896
  • Rating: +3152/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • DJ Omnimaga Music
Re: Real-time fighting
« Reply #64 on: January 30, 2009, 04:18:55 am »
I am curious about the title, since this is one of the RPG I am supposed to add to the new forum section. I am supposed to add both pokémon games too but I am waiting until their next update

Offline noahbaby94

  • LV7 Elite (Next: 700)
  • *******
  • Posts: 585
  • Rating: +29/-24
    • View Profile
    • My blog
Re: Real-time fighting
« Reply #65 on: January 30, 2009, 09:26:11 am »
Right now I've become side tracked with school but now I've got less work so I can get back to it. Right now fix the load stuff.Then I'll release a demo.
« Last Edit: January 30, 2009, 04:22:29 pm by noahbaby94 »
That's what she said!!!

Offline DJ Omnimaga

  • Former TI programmer
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55896
  • Rating: +3152/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • DJ Omnimaga Music
Re: Real-time fighting
« Reply #66 on: January 30, 2009, 06:24:38 pm »
aaah ok, I hope to see this finished some day :)

Offline noahbaby94

  • LV7 Elite (Next: 700)
  • *******
  • Posts: 585
  • Rating: +29/-24
    • View Profile
    • My blog
Re: Real-time fighting
« Reply #67 on: January 30, 2009, 07:27:43 pm »
Demo out yeah!!
Download here http://noah.wikidot.com/local--files/blog:11/Plotless.zip
Sorry if the readme sucks I wrote it in kinda of a hurry if you don't get anything pm me post here.
That's what she said!!!

Offline DJ Omnimaga

  • Former TI programmer
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55896
  • Rating: +3152/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • DJ Omnimaga Music
Re: Real-time fighting
« Reply #68 on: January 30, 2009, 07:49:23 pm »
ooh nice I will check it when I get some time (prbly after Drak's game tho)

Offline noahbaby94

  • LV7 Elite (Next: 700)
  • *******
  • Posts: 585
  • Rating: +29/-24
    • View Profile
    • My blog
Re: Real-time fighting
« Reply #69 on: January 30, 2009, 10:50:12 pm »
What I really need now are balance suggestions. It's a little borked atm.
That's what she said!!!

Offline DJ Omnimaga

  • Former TI programmer
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55896
  • Rating: +3152/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • DJ Omnimaga Music
Re: Real-time fighting
« Reply #70 on: January 31, 2009, 01:53:02 pm »
;.;

Offline noahbaby94

  • LV7 Elite (Next: 700)
  • *******
  • Posts: 585
  • Rating: +29/-24
    • View Profile
    • My blog
Re: Real-time fighting
« Reply #71 on: January 31, 2009, 03:07:26 pm »
;.;
You've got to create a new file.Use plotless to start the game.
That's what she said!!!

Offline DJ Omnimaga

  • Former TI programmer
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55896
  • Rating: +3152/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • DJ Omnimaga Music
Re: Real-time fighting
« Reply #72 on: January 31, 2009, 04:45:34 pm »
ooh ok ty x.x

Offline TIfanx1999

  • ಠ_ಠ ( ͡° ͜ʖ ͡°)
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 6173
  • Rating: +191/-9
    • View Profile
Re: Real-time fighting
« Reply #73 on: January 31, 2009, 09:21:23 pm »
I'll give it a try later and post some feedbackz. =)

Offline DJ Omnimaga

  • Former TI programmer
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55896
  • Rating: +3152/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • DJ Omnimaga Music
Re: Real-time fighting
« Reply #74 on: February 01, 2009, 12:19:17 am »


There we go :)

Nice so far. My only recommendation would be to add a dispgraph (prbly following a Disp command) before the title screen so this bug doesn't happen at the beginning, and have the characters be able to talk up and down, not just left and right