Author Topic: Hover!  (Read 3633 times)

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Offline Hot_Dog

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Hover!
« on: February 24, 2011, 07:58:22 pm »
Some of you may have noticed that Starcraft: Zeratul was removed.  I apologize for those of you who were looking forward to the game.  But like so many other people I did not take the time to realize how much work an RPG takes.

So since I want to do some kind of Correlation-Based game, I'll be creating Hover http://en.wikipedia.org/wiki/Hover!  This will be Ti-Basic using Correlation.

It's a competetive Capture-the-flag game using bumper cars.  You need to get all your flags before the enemy gets his flags.

I have yet to decide if it will have link play, but it will certainly be against the AI like the original game.

There will be a few differences between this version and the Windows 95 version:

* The original three maps will be duplicated as close to the original as 2D will allow, but I plan on including 7 other maps as well
* The game still has attack drones and flag-collecting drones.  However, if you hit an attack drone or if it hits you, you will freeze temporarily rather than get knocked in another direction
* The enemy will use jumps, walls and cloak
* There will be a couple of new power ups and teleport floor pads.  I am also removing the map eraser pod
* The number of drones is fixed at 2 flag-collectors and 2 attack drones.  However, the AI will get harder and harder as the game progresses.
* Drone movement will only be tile by tile (this is Ti-Basic after all)
* Some of the maps will have as many as 10 flags to collect rather than a maximum of 6

Offline Yeong

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Re: Hover!
« Reply #1 on: February 24, 2011, 08:03:40 pm »
Awww....It's ok.
The RPG that I'm making right now(Yeong RPG), I restarted that project like 30 times O_o because either the files were accidentally deleted or I just didn't like it
Yeong RPG was supposed to be 1 party member only.
BTW, good luck on Hover!  :D
Sig wipe!

Offline DJ Omnimaga

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Re: Hover!
« Reply #2 on: February 24, 2011, 08:06:49 pm »
I'm sorry to hear. I'm glad you're still working on another Correlation project, though. I wish SC was finished tho, but I understand it can be a huge undertaking.

However I moved the two topics in the other projects/ideas section since we don't delete posts, not to mention some people could use ideas from it. ???

Offline Hot_Dog

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Re: Hover!
« Reply #3 on: February 24, 2011, 08:07:47 pm »
However I moved the two topics in the other projects/ideas section since we don't delete posts, not to mention some people could use ideas from it. ???

Ah, no problem.  I should actually make the storyline public domain if someone wants to use it
« Last Edit: February 24, 2011, 08:08:04 pm by Hot_Dog »

Offline DJ Omnimaga

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Re: Hover!
« Reply #4 on: February 24, 2011, 08:14:55 pm »
Oh that would be a nice idea too. It could also be re-used in a different type of game or for another platform.

Offline Deep Toaster

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Re: Hover!
« Reply #5 on: February 24, 2011, 08:19:25 pm »
D: (about SC:Z)

Glad you're working on a project with your own util, though. And it sounds like an awesome one!




Offline ztrumpet

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Re: Hover!
« Reply #6 on: February 24, 2011, 10:58:51 pm »
Aww, too bad.  At least you're still making something.  I'm looking forward to seeing how Correlation actually feels in the hands of an experienced user. ^-^

Offline Hot_Dog

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Re: Hover!
« Reply #7 on: February 24, 2011, 11:56:43 pm »
I'm looking forward to seeing how Correlation actually feels in the hands of an experienced user. ^-^

Huh, that's expecting a tensy-wensy bit too much from me...sure, I know Correlation inside-out, but optimizing normal Ti-Basic isn't a high point for me ;D

Offline willrandship

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Re: Hover!
« Reply #8 on: February 25, 2011, 12:57:25 am »
I would love to use it in ZADotH :P
Zombies that look like zombies+no gaps anymore :)

Offline Hot_Dog

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Re: Hover!
« Reply #9 on: February 25, 2011, 03:24:01 am »
I would love to use it in ZADotH :P
Zombies that look like zombies+no gaps anymore :)

Gaps?

Offline DJ Omnimaga

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Re: Hover!
« Reply #10 on: February 25, 2011, 08:06:13 pm »
By the way I played that game on Windows before and it was quite cool. At first it looked old-skool but it was still fun. :D