Author Topic: Rule and Conquer: Dormant  (Read 28943 times)

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Offline ztrumpet

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Re: Rule and Conquer: My Game In Progress
« Reply #30 on: October 14, 2010, 09:00:17 pm »
Those sprites look great!  Nice job. :)

Offline AngelFish

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Re: Rule and Conquer: My Game In Progress
« Reply #31 on: October 14, 2010, 09:16:01 pm »
oh, it doesn't support more than one page apps? D:

That REALLY SUCKS :P

I'll have to find a way to see If I can read code from archived appvars -- though I really doubt it.

Fortuneately, I still have ASM knowledge.  Maybe I'll have to change it from Axe to ASM.  That brings my progress down to 5% again, but Oh well as long as I can make it a good game :P

Though I haven't done ASM apps before; I don't know much about writing pages and flipping them and headers and crap.  Do you know where I could look for tutorials?

EDIT: Yeah, my mind is made up; once I read an APP tutorial, It's going to be ASM ;)

Good luck with that. I wouldn't recommend messing around with the Archives [in ASM] too much though. If you **** up the right piece of data in there, you're likely to brick your calculator. Personally, I think Axe/ASM hybrids are the best. They allow you to use the easy to code routines from Axe with almost all of the efficiency and speed of ASM.
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Offline DJ Omnimaga

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Re: Rule and Conquer: My Game In Progress
« Reply #32 on: October 15, 2010, 12:55:39 am »
Axe limitation is really the 1 page support for code x.x. However I heard even in ASM it was hard to use multiple pages of code because of the page switching involved. This is why Quigibo has been unable to implement such thing. Good luck

That said, if your executable code is planned to only be 16 KB, you could still stick to Axe and make all the data as external appvars.
« Last Edit: October 15, 2010, 12:56:43 am by DJ Omnimaga »
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Offline Jonius7

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Re: Rule and Conquer: My Game In Progress
« Reply #33 on: October 15, 2010, 01:02:56 am »
ooh i love strategy games. especially ones where you can rule an empire.
nice sprites!








ps:anyone play civilization v here?
pps: dont post civilization v stuff  here post it in this topic: http://tinyurl.com/2dfvorp#msg74427
« Last Edit: October 15, 2010, 01:13:27 am by jhgenius01 »
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Re: Rule and Conquer: My Game In Progress
« Reply #34 on: October 15, 2010, 01:19:42 pm »
Axe limitation is really the 1 page support for code x.x. However I heard even in ASM it was hard to use multiple pages of code because of the page switching involved. This is why Quigibo has been unable to implement such thing. Good luck

That said, if your executable code is planned to only be 16 KB, you could still stick to Axe and make all the data as external appvars.

I guess I'll have to think about whether I can fit all the stuff within 16K.  If not, it'll have to go flash.  But then again, it's easier to save space in ASM as opposed to axe because axe commands are a bit inflated, but well developed and speed efficient :P

I guess I'll have to meditate for a while on the matter...

Offline DJ Omnimaga

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Re: Rule and Conquer: My Game In Progress
« Reply #35 on: October 15, 2010, 02:32:54 pm »
The trick is to make sure the enemy data, magic animations (sprites and pattern), NPC movement patterns, text, battle commands animations and all that stuff are stored as data, not hard-coded. In that case you can maybe manage to fit the game in 16 KB. Another alternative is to split your game in multiple Axe programs and use a BASIC launcher with an ASM lib called XCOPY by Iambian (used in Illusiat 13) to launch those sub-programs from archive. In the later case you get lots of sub-programs, though, and it's no longer pure-Axe or ASM, but you can circumvent any executable code limit (one of the advantage of TI-BASIC I guess, lol :P).
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Re: Rule and Conquer: My Game In Progress
« Reply #36 on: October 15, 2010, 07:00:37 pm »
In that case you can maybe manage to fit the game in 16 KB.

Got me there :P

I'm going to print out an APP ASM tutorial tonight and what I'll do from there, but your idea is a really good one I didn't think of, of using a BASIC program for the main server progam :D

I'll post my desicion later on tomorrow.

Offline DJ Omnimaga

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Re: Rule and Conquer: My Game In Progress
« Reply #37 on: October 15, 2010, 08:58:09 pm »
Cool, I hope something works out for your game. Of course in the case you would stick to on-calc languages, please backup often, in case you do something wrong and cause a mem clear x.x
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Re: Rule and Conquer: My Game In Progress
« Reply #38 on: October 16, 2010, 08:26:10 am »
Oh, I will!  Thanks for all of your help so far DJ :D

Offline DJ Omnimaga

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Re: Rule and Conquer: My Game In Progress
« Reply #39 on: October 16, 2010, 02:30:25 pm »
No problem, and with the recent discussion on IRC, I assume you made your mind about how the game will be made, right? (hybrid, ASM, Axe)
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Re: Rule and Conquer: My Game In Progress
« Reply #40 on: October 16, 2010, 02:40:38 pm »
yep, I think I'll do it either the way you said to do it or with an Axe server program and write my own copying program.  I'll post som enew sprites soon, btw.

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Re: Rule and Conquer: My Game In Progress
« Reply #41 on: October 16, 2010, 09:07:55 pm »
Ok!  Here's all the confirmed sprites for the 4 races in the game.  Later I might add another "race"-- though it'll probably be a modification of humans or something -- cave humans might be a possiblity.  Well, in respective order and row:

Humans: Soldier, Archer, Wizard
Skylanders: Sargeant, Assasin, Necromancer
Elves/dwarves: Brute, Sniper, Bishop
Orks/imps: Orkillary, Dramonork, Sorceror

Offline AngelFish

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Re: Rule and Conquer: My Game In Progress
« Reply #42 on: October 16, 2010, 09:16:49 pm »
Might I suggest adding an extra pixel or two at the bottom of the Assassin's blade to make it look like it has some depth?
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Offline DJ Omnimaga

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Re: Rule and Conquer: My Game In Progress
« Reply #43 on: October 17, 2010, 04:34:24 am »
That looks nice so far :D

Will they have 4 facing directions soon?
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Re: Rule and Conquer: My Game In Progress
« Reply #44 on: October 17, 2010, 08:19:14 am »
that might take a lot of work...

but maybe if enough people want it, so if 2 or more people want it, sure!! :D
I'll go fix that blade, thanks for the suggestion! ;)
« Last Edit: October 17, 2010, 11:26:10 am by ASHBAD_ALVIN »