Author Topic: Space Impact  (Read 6687 times)

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Offline aeTIos

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Space Impact
« on: November 06, 2010, 05:12:09 am »
hello omnimagicans,
im now working on a slightly modified port of an old Nokia game, called Space Impact. at this time, I only have the title screen, but im working hard.
the language is Axe.

screenshot:

 

at a calc, it looks much better btw
the game:You lost it :P You are an astronaut from earth, and aliens are attacking earth. you have defeat them. i'll include some mini games, such as an tunnel game, and a kind of falldown.
the big game is a side scroller
-----------------------------
I am experiencing some issues with level creating. I want to make an level program with data about when an object should appear and where. object appearing works, but how do I rmove the object at the end, so that it not appears again? this happened to me while building meteorite engine.
now, its random, but I dont want random :(
code is posted, RPG is the game, METEOR is the meteorite generating engine. the first meteorite is generated by a routine described above, take a look at it
Plz take a look at the topic 'Level creating' (axe parser help)
« Last Edit: November 10, 2010, 10:55:52 am by aeTIos »
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Offline meishe91

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Re: Space Impact
« Reply #1 on: November 06, 2010, 06:41:03 am »
That looks really cool :) The only thing I see that you might wanna look over is the "M," it just looks a little out of place to me. But your choice. Can't wait to see how this turns out.
Spoiler For Spoiler:



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Offline aeTIos

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Re: Space Impact
« Reply #2 on: November 06, 2010, 07:03:03 am »
new feature-first post
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ASHBAD_ALVIN

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Re: Space Impact
« Reply #3 on: November 06, 2010, 08:01:53 am »
I'll try it out now on wabbitemu ;)

I find it peculiar though that you did the title screen first, I always do it last (I H.A.T.E that part)

Either way, keep up the great work!  looks cool so far! :D

Offline aeTIos

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Re: Space Impact
« Reply #4 on: November 06, 2010, 08:31:09 am »
thanks
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Offline Munchor

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Re: Space Impact
« Reply #5 on: November 06, 2010, 08:36:52 am »
Looks really good, since it is slow, I won't download it for now, but later I WILL.

Offline Ranman

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Re: Space Impact
« Reply #6 on: November 06, 2010, 09:08:22 am »

I love the effects on the titlescreen; and the meteorite engine is progressing nicely. :)
Ranman
Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.

Offline Munchor

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Re: Space Impact
« Reply #7 on: November 06, 2010, 09:15:23 am »
tHE effetcts are cool, but could be removed for optimization, since they're useless hhaha

the meteorite engine, yeah it rules

Offline DJ Omnimaga

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Re: Space Impact
« Reply #8 on: November 06, 2010, 09:19:39 am »
I would ignore what ScoutDavid says since it is totally false, I find it runs quite fast for now (he must use IE or Chrome, which slows down GIFs). There isn't a lot added yet but it sounds promising for project. Nice title screen too. I hope you finish it!


Offline squidgetx

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Re: Space Impact
« Reply #9 on: November 06, 2010, 09:43:15 am »
@ASHBAD: i always do title screen last too, but not because I hate doing it, I LOVE making title screens :D. But they are the least important part of a game, so I always do them last.

Offline Munchor

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Re: Space Impact
« Reply #10 on: November 06, 2010, 09:50:34 am »
tHE effetcts are cool, but could be removed for optimization, since they're useless hhaha

the meteorite engine, yeah it rules
Looks really good, since it is slow, I won't download it for now, but later I WILL.

These are not negative comments, though.

What I'm trying to say is: the game looks slow (but if it is fast for DJ...) and I will download it, just not now, waiting for more stuff to be added, needless to say what since you (aeTIos) already said what you will update next time.

HOWEVER, I'm sorry if you consider these negative, but they weren't supposed to be negative

Offline DJ Omnimaga

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Re: Space Impact
« Reply #11 on: November 06, 2010, 10:02:14 am »
Well the "slow" part sounded like you said you would not download it because the game looks slow. If you find this game slow, then you will not like many TI-83 Plus games. Here at Omnimaga we try to encourage people to work on their projects. Comments like the above can discourage them and they can simply quit calculator programming altogether (which I have seen happen before). There are nicer ways to suggest improvements on someone's project than to tell him his effects are useless.

Also at Omnimaga I decide what is allowed and what is not. You're not forum admin so you have no say on what I allow and what I don't. Only the other staff and admins does, to a certain extent.

Offline Munchor

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Re: Space Impact
« Reply #12 on: November 06, 2010, 10:04:14 am »
Well the "slow" part sounded like you said you would not download it because the game looks slow. If you find this game slow, then you will not like many TI-83 Plus games. Here at Omnimaga we try to encourage people to work on their projects. Comments like the above can discourage them and they can simply quit calculator programming altogether (which I have seen happen before). There are nicer ways to suggest improvements on someone's project than to tell him his effects are useless.

Also at Omnimaga I decide what is allowed and what is not. You're not forum admin so you have no say on what I allow and what I don't. Only the other staff and admins does, to a certain extent.

Well, I already Pm'd you with what I think: I want this to be over, this thread is to discuss aeTIos game.

I'm sorry if I psichologically harmed someone and also if I misspelled psychologically before

Offline DJ Omnimaga

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Re: Space Impact
« Reply #13 on: November 06, 2010, 03:43:02 pm »
True, we might want to go back on-topic now.

I hope to see new progress soon on the game. :)


Offline AngelFish

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Re: Space Impact
« Reply #14 on: November 06, 2010, 04:23:57 pm »
@ASHBAD: i always do title screen last too, but not because I hate doing it, I LOVE making title screens :D. But they are the least important part of a game, so I always do them last.

I love making them too. They're one of the few parts of the project where speed isn't important, you can use all of the cool effects you want, and getting the code to work properly doesn't make you want to tear your hair out.

Everyone will see just how much I love menus in Battlefield. There are >9000 :P

EDIT: I like the menu and the engine. But why does the meteorite glide along the edge of screen at the end?
« Last Edit: November 06, 2010, 04:27:03 pm by Qwerty.55 »
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