Author Topic: Status  (Read 13530 times)

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Offline rivereye

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« Reply #75 on: October 21, 2006, 10:04:00 am »
I don't have any of the old demos up yet, will try to get this one up ASAP.
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Offline DJ Omnimaga

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« Reply #76 on: October 21, 2006, 03:10:00 pm »
great to see this progressing. I'm glad you found a new host for Rivereye website as well, I readded it to affiliates now. I hope it becomes as great or greater than the previous one :)smile.gif
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Offline rivereye

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« Reply #77 on: October 22, 2006, 06:19:00 am »
I hope so also. Some old members joined, and some news ones are there also.
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Offline rivereye

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« Reply #78 on: October 22, 2006, 08:44:00 am »
ok, the long, long, long (someone slap me now) awaited release of this so far. http://rivereye.ifastnet.com/rpg_files/store.zip
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Offline DJ Omnimaga

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« Reply #79 on: October 22, 2006, 09:52:00 am »
YAY nice to see a new update! *slaps rivereye*

I liked the store system at least its a good thing you let us know of what we are buying :)smile.gif in old ff games you didnt knew if the weapon you bought was stronger than what you had x.x so you ended up getting ripped often
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Offline rivereye

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« Reply #80 on: October 22, 2006, 10:00:00 am »
yeah, I prefer to know what the weapon will do to my stats before I buy it. It does slow down the program some, but I think it was worth it.
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Offline DJ Omnimaga

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« Reply #81 on: October 22, 2006, 10:13:00 am »
yeah, i think its a good tradeoff, its not that slow anyway
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Offline Halifax

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« Reply #82 on: October 22, 2006, 10:29:00 am »
Yeah I played this game and I liked it. It moves at a reasonable speed while checking if your moving maps or into stores or NPC's which is pretty cool. I also liked the store system and the fighting although I could not use 3:items which im thinking is because you did not make it yet and also there were no spells which I'm also thinking you did not make yet, but yes this game was definetly very fun for a demo.
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Offline rivereye

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« Reply #83 on: October 22, 2006, 10:29:00 am »
@xlibman: plus, some of the slowness came from the store being more dynamic (uses 99.9% the same code for all three stores, and knows which is which).

Thanks Killerplayer. Yeah, there are no items yet for battle use, also, I have turned off all the spells (as I have that system pretty much done and bug tested, but I can tell you how to turn them on if you really need to see them).  
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Offline Radical Pi

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« Reply #84 on: October 22, 2006, 10:40:00 am »
Looking good, as long as the enemy becomes defeatable. I know in a previous demo you had an easy and hard enemy right?
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Offline rivereye

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« Reply #85 on: October 22, 2006, 10:48:00 am »
and still do. Don't worry though, once I leave demo phase and go into story line additions, enemys will be like the easy one.
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Offline JincS

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« Reply #86 on: October 22, 2006, 06:07:00 pm »
Hey, you didn't tell me that you got RS back up...

And hooray for a new release!

Offline Radical Pi

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« Reply #87 on: October 23, 2006, 08:58:00 am »
The only problem I see is the battle damage formula. I didn't take too good a look at the code, but let's just say I was able to do negative (healing) damage in the "danger zone" of enemies.
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Offline rivereye

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« Reply #88 on: October 23, 2006, 11:49:00 am »
that is odd. Being the forumula is something like round(attack*3/defense,0), the only way for you to deal negative damage is either the enemy has negative defense (non of which do), or you have negative attack (and again, shouldn't happen). Tell me what you did exactly, and I will see if I can replicate it.
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Offline Radical Pi

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« Reply #89 on: October 23, 2006, 12:30:00 pm »
Found it.
QuoteBegin-Me+ Rivereye Studios-->
QUOTE (Me @  Rivereye Studios)
Well...somehow I did...
One test later:

Repeatedly buy two different armors back and forth. You didn't stop it from lowering your attack stat every time.
I suggest you create another set of virtual stat variables that show the real stat with the change, not changing the actual stat, as that has... side effects...
One of these days I'll get a sig I'm really proud of.