Author Topic: Status  (Read 13536 times)

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Offline rivereye

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« Reply #90 on: October 23, 2006, 12:48:00 pm »
no armor should have an effect on your attack stats (I think it may be a bug I didn't pull out, but like I said)
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Offline Halifax

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« Reply #91 on: October 23, 2006, 01:14:00 pm »
Yes I agree the stores were sort of confusing to me and when I bought a lower shield it wouldn't change it so the better shield made my stats better.
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Offline DJ Omnimaga

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« Reply #92 on: October 23, 2006, 01:34:00 pm »
doesnt lower shields are free if theyn are less expensive than half the price of the equipped one?
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Offline rivereye

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« Reply #93 on: October 23, 2006, 02:37:00 pm »
@xlibman, what?

as to the bug Radical Pi discoved, I found the source of it and am correcting. Thanks again.
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Offline DJ Omnimaga

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« Reply #94 on: October 24, 2006, 03:44:00 am »
i thought you told that if you sell a shield that is too expensive for a less expensive shield you get the new shield for free?
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Offline rivereye

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« Reply #95 on: October 24, 2006, 03:57:00 am »
not entirely true. Lets say that I have the Leather Jacket, the selling price is 10 on it, the buying prics of the Vest is 15, so the cost of the vest to you is 5. (please note that these are test values and that things will probably change as I start programming in the storyline stuff.
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« Reply #96 on: October 24, 2006, 04:00:00 am »
yeah i know the price is halved when seeling, but i meant what would happen if you sold a 300 gold armor to buy a 10 gold one?
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Offline rivereye

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« Reply #97 on: October 24, 2006, 04:02:00 am »
actually, the price is not halved. Also, if the selling price is higher than the buying price, then the item is free for you (you do not make a profit on this).
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« Reply #98 on: October 24, 2006, 04:15:00 am »
well thats what I was asking in that post x.xQuoteBegin-xlibman+23 Oct, 2006, 20:34-->
QUOTE (xlibman @ 23 Oct, 2006, 20:34)
doesnt lower shields are free if theyn are less expensive than half the price of the equipped one?

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Offline rivereye

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« Reply #99 on: October 24, 2006, 04:23:00 am »
not always though, like I said.
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Offline DJ Omnimaga

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« Reply #100 on: October 24, 2006, 05:27:00 am »
i see :)smile.gif
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Offline rivereye

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« Reply #101 on: October 26, 2006, 02:48:00 pm »
ok, I may have probably asked this a lot by now, but what would a good ASM Lib be for just archiving/unarchiving things?
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« Reply #102 on: October 27, 2006, 01:29:00 am »
if you dont want a garbage collecting/batteries trash fest i would recommend something that actually copy the prgm from archive then run the copy from ram and allow you to delete that copy, thus, I suggest Flash Gordon, Resource or xlib (altough i doubt you will want to waste 16 KB of archive memory just for an archive function)
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Offline rivereye

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« Reply #103 on: October 27, 2006, 04:05:00 am »
ok, I can do that. (I do have xlib, but not everyone does have it).
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« Reply #104 on: October 27, 2006, 12:28:00 pm »
yeah I think xlib should be used only when absolutelty needed when its worth it
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