Author Topic: Suave  (Read 21274 times)

0 Members and 1 Guest are viewing this topic.

Offline Deep Toaster

  • So much to do, so much time, so little motivation
  • Administrator
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 8217
  • Rating: +758/-15
    • View Profile
    • ClrHome
Re: 'DE
« Reply #30 on: November 07, 2010, 11:50:25 am »
Great!  I'd love to see a KOS exclusive!  I'm thinking of making Mosiac KOS exclusive as well.

Aww, no TI-OS version of Mosaic, then? :(

Nice to see you're still working on this, ASHBAD. It sounds great for KOS.




SirCmpwn

  • Guest
Re: 'DE
« Reply #31 on: November 07, 2010, 12:12:44 pm »
Deep Thought, probably not, but Miamas is a great IDE.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55942
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: 'DE
« Reply #32 on: November 07, 2010, 01:33:32 pm »
It would be nice to have Mosaic for TI-OS, but again, you would be in direct competition with Mimas, which came out in surprise.
Now active at https://discord.gg/cuZcfcF (CodeWalrus server)

Offline Builderboy

  • Physics Guru
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5673
  • Rating: +613/-9
  • Would you kindly?
    • View Profile
Re: 'DE
« Reply #33 on: November 07, 2010, 02:10:47 pm »
Note that i think we need to finalize syntax as our first order of business.  That and we need to finalize data structure, data handling, stack handling, method handling, variable scope handling (compiler side), and variable types.  Its quite a task but we have many great programing languages to base ours off of, although the aim will hopefully make it simple and easy to use while also making it powerful and highly optimized.

ASHBAD_ALVIN

  • Guest
Re: 'DE
« Reply #34 on: November 07, 2010, 02:15:14 pm »
Very true.

I can start working on some syntax ideas in about 45 minutes, and I'll send them to you later today.

Offline AngelFish

  • Is this my custom title?
  • Administrator
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3242
  • Rating: +270/-27
  • I'm a Fishbot
    • View Profile
Re: 'DE
« Reply #35 on: November 07, 2010, 02:15:52 pm »
I hope you guys can pull it off. :)
∂²Ψ    -(2m(V(x)-E)Ψ
---  = -------------
∂x²        ℏ²Ψ

Offline Builderboy

  • Physics Guru
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5673
  • Rating: +613/-9
  • Would you kindly?
    • View Profile
Re: 'DE
« Reply #36 on: November 07, 2010, 02:22:15 pm »
Me too, i probably won't be able to help as much with the code writing it will definitely be a learning experience and i hope it gets somewhere at least :) We will make sure to start out small ^^

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55942
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: 'DE
« Reply #37 on: November 07, 2010, 03:36:49 pm »
It might be nice to ask the community feedback for some of the syntax, unless you are kinda porting a computer language and sticking to that syntax. Just in case some ppl might have some suggestions.
* DJ Omnimaga hopes this doesn't mean Portal X, Serenity, RandC and the other stuff won't be delayed considerably, though :/
« Last Edit: November 07, 2010, 03:37:02 pm by DJ Omnimaga »
Now active at https://discord.gg/cuZcfcF (CodeWalrus server)

ASHBAD_ALVIN

  • Guest
Re: 'DE
« Reply #38 on: November 07, 2010, 03:38:20 pm »
I think I'll come up with a basic syntax and then let community members critique it ;)

And on my part I know that RandC will stay in development. :)

Offline Builderboy

  • Physics Guru
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5673
  • Rating: +613/-9
  • Would you kindly?
    • View Profile
Re: 'DE
« Reply #39 on: November 07, 2010, 03:41:16 pm »
I hope not to be involved in too much of the coding aspect, since i really am not nearly any good with asm, more there for conceptual advice :) Not to worry i will still be working regularly on all my other projects ^^

ASHBAD_ALVIN

  • Guest
Re: 'DE
« Reply #40 on: November 07, 2010, 03:42:33 pm »
I can do most (if not just about all) of the coding, I just need some design help ^.^

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55942
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: 'DE
« Reply #41 on: November 07, 2010, 03:42:53 pm »
Ah ok I see. That's good to hear :)
Now active at https://discord.gg/cuZcfcF (CodeWalrus server)

Offline calc84maniac

  • eZ80 Guru
  • Coder Of Tomorrow
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2912
  • Rating: +471/-17
    • View Profile
    • TI-Boy CE
Re: 'DE
« Reply #42 on: November 07, 2010, 03:51:29 pm »
I don't really get the point of these 27 status reads. They seem kind of gimmicky to me (and they waste 2 bytes per variable at least). You want to return the pointer to a variable? Just have an operator that returns it (like the &var operator in C/C++). If I remember from the UTI thread, one of the status reads is whether the variable is even or odd. That should just be done as (var & 1). The list can go on as long as necessary :P
"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman

ASHBAD_ALVIN

  • Guest
Re: 'DE
« Reply #43 on: November 17, 2010, 01:49:37 pm »
Code: [Select]
.BUILD -P
.INC 'string'
C Main  //class Main
{
 PUBLIC:
 M Main() //Constructor
 {
   .String = "Progress is being made on 'DE in secret!",0
 }
 PRIVATE:
 VS .String
}
CC Main
DEOUT << Main.String << 'nl
Return(ENDPROG)

Offline zzCoRRoDe

  • LV2 Member (Next: 40)
  • **
  • Posts: 36
  • Rating: +2/-0
    • View Profile
Re: 'DE
« Reply #44 on: November 17, 2010, 01:50:26 pm »
That's pretty cool.
Working on Miracular of Project JAK
<Pictures Coming Soon>