Author Topic: Swords [Completed]  (Read 35568 times)

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Offline NanoWar

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Re: Swords
« Reply #135 on: November 20, 2011, 08:41:25 am »
How is this 16KB?

Offline annoyingcalc

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Re: Swords
« Reply #136 on: November 20, 2011, 10:10:13 am »
parser anything I  need to do? and I vote app
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Offline ztrumpet

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Re: Swords
« Reply #137 on: November 20, 2011, 11:46:13 am »
This looks really nice.  Great job on it. :)

I'm sure if you wanted to have the community as a whole teach you some optimization tricks you could get the file size down around 8000 bytes.

Offline epic7

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Re: Swords
« Reply #138 on: November 20, 2011, 02:17:06 pm »
Halve?! O.O Im posting my source now. :P

Offline saintrunner

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Re: Swords
« Reply #139 on: November 20, 2011, 05:50:11 pm »
ok so can anyone else get past level 4? I can't do it! and Parser! I found a cheat! If you hold 2nd and mode, you move super slow, and it's easier to dodge stuff! I think this is a main loop problem :P
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Offline parserp

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Re: Swords
« Reply #140 on: November 21, 2011, 04:17:38 pm »
How is this 16KB?
I'm sure if you wanted to have the community as a whole teach you some optimization tricks you could get the file size down around 8000 bytes.
ok, the only thing that's making it so big is the collision detection. Is there a better way to do it then to have:
Code: [Select]
:.see if hit spike
:If (X>left side of spike) and (X<right side of spike) and (Y>Top of spike) and (Y<bottom of spike)
:Goto DIE
:End
parser anything I  need to do? and I vote app
ummm, not that I can think of at the moment, but if I think of anything I'll be sure to PM you. :)
ok so can anyone else get past level 4? I can't do it!
I can get past level 4, there is a little trick to it >:D
and Parser! I found a cheat! If you hold 2nd and mode, you move super slow, and it's easier to dodge stuff! I think this is a main loop problem :P
lol I just barely fixed that like an hour ago XD also if you hold down alpha you go super slow too.

Offline saintrunner

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Re: Swords
« Reply #141 on: November 21, 2011, 04:29:52 pm »
oh yeah I meant alpha, but thats good! and I can't get over passed the wall on that level. my advice, is to not make it so difficult that a player gets frustrated and gives up, as I did. lol, there is a thing as too challenging
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Offline parserp

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Re: Swords
« Reply #142 on: November 21, 2011, 04:35:36 pm »
well, anyway, If anyone allready didn't know:
Have made 9 levels out of 15
Guaranteed to release at end of November/beginning of December :)

Offline saintrunner

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Re: Swords
« Reply #143 on: November 21, 2011, 04:39:41 pm »
can't wait!
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Offline parserp

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Re: Swords
« Reply #144 on: November 23, 2011, 11:52:49 am »
:D :D :D :D
guess what?
Spoiler For Spoiler:
lvl 10 and up will have moving platforms!!! ;D

Offline saintrunner

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Re: Swords
« Reply #145 on: November 23, 2011, 11:54:48 am »
OMG! I still can't get past lvl 4! lol
« Last Edit: November 23, 2011, 11:54:54 am by saintrunner »
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Offline parserp

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Re: Swords
« Reply #146 on: November 23, 2011, 11:56:02 am »
OMG! I still can't get past lvl 4! lol
still?? is it the very first spikes that kill you?

Offline saintrunner

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Re: Swords
« Reply #147 on: November 23, 2011, 11:56:56 am »
no it's the spikes at the top of the screen! I can get past the first jump and the super fast enemy, but I can't get to the left side of the screen
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Offline parserp

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Re: Swords
« Reply #148 on: November 23, 2011, 12:00:46 pm »
no it's the spikes at the top of the screen! I can get past the first jump and the super fast enemy, but I can't get to the left side of the screen
? that is the easiest part: you don't press anything but left XD (not 2nd)

Offline saintrunner

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Re: Swords
« Reply #149 on: November 23, 2011, 12:01:50 pm »
really? Ima gonna post a screenie of me failing!
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