Author Topic: Swords 2  (Read 25257 times)

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Offline Yeong

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Re: Swords 2
« Reply #90 on: April 14, 2012, 04:09:43 pm »
I can't wait to play the full version. :)
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Offline parserp

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Re: Swords 2
« Reply #91 on: April 28, 2012, 03:52:18 pm »
Update (ish): removed moving platforms that don't move you with them, and made the other ones unlimited! :D They also take 5 bytes instead of 6! :)
although after about 20 or so of them things start to get a little screwy.. >.>
« Last Edit: May 05, 2012, 07:52:32 pm by parser padwan »

Offline DJ Omnimaga

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Re: Swords 2
« Reply #92 on: May 01, 2012, 06:54:41 pm »
What do you mean by removing moving platforms? Do they disappear completely/stop moving when not standing on them? ??? That might look a bit glitchy if that's the case, not to mention make it hard to create puzzle levels that involves jumping from a moving platform to another ???
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Offline parserp

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Re: Swords 2
« Reply #93 on: May 01, 2012, 07:36:10 pm »
Removed them completely, as in, they are not available for use in the level editor/game. The only ones you can actually put in a level is ones that move you with them, but I made it so that you can have as many of those as you want. (although after about 20 the game gets a bit laggy :P)

Offline DJ Omnimaga

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Re: Swords 2
« Reply #94 on: May 01, 2012, 07:39:44 pm »
Oh ok I thought you meant while in the game they would disappear. Thanks for clarifying :)
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Offline hellninjas

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Re: Swords 2
« Reply #95 on: May 04, 2012, 12:16:00 pm »
Unlimited platforms! WOOT! uh.. wait.. umm.. shit..
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Offline hellninjas

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Re: Swords 2
« Reply #96 on: May 09, 2012, 03:19:42 pm »
Bump, I demand progress!

Offline parserp

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Re: Swords 2
« Reply #97 on: May 09, 2012, 06:57:50 pm »


Woohoo!!!!! All the levels are completed, and currently I am working on smooshing all of the programs into one!
I should be done in about a week or so if things go well. :D

Offline Yeong

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Re: Swords 2
« Reply #98 on: May 09, 2012, 08:03:19 pm »
Nice job! I can't wait to play the official release. :)
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Offline hellninjas

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Re: Swords 2
« Reply #99 on: May 11, 2012, 11:25:49 am »
Yay!
Then I can get to making my bombardment level pack!

@Parser Padwan did you get that cool menu of yours in there?
« Last Edit: May 11, 2012, 12:04:57 pm by hellninjas »

Offline parserp

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Re: Swords 2
« Reply #100 on: May 11, 2012, 06:25:17 pm »
Yay!
Then I can get to making my bombardment level pack!

@Parser Padwan did you get that cool menu of yours in there?
:D
Yeah, everything that you have seen so far is in there. With the main menu, level editor, the game, and internally supported levels, the total program reaches about 16.8K. (Although hopefully I can make it fit into one app spot)

Also to celebrate I made a little screenie. :D
Spoiler For OPEN ME:
The greyscale is much better in game...
« Last Edit: May 11, 2012, 06:26:31 pm by parser padwan »

Offline BalancedFury

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Re: Swords 2
« Reply #101 on: May 11, 2012, 06:33:25 pm »
It's... So HARD D:
Antonio Nam = DualBLDR = Tony Arthur... U choose!





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Yo dawg I herd u lost the game game so I coded the game game in your calc so you can lose the game game while you code your code about losing the game game.

Offline parserp

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Re: Swords 2
« Reply #102 on: May 11, 2012, 06:35:13 pm »
It's... So HARD D:
Well, those are levels 19 and 24, so naturally they are hard. (You should see levels 30-32 >:D)
But don't worry, levels 1-10 are ridiculously easy x.x

Offline blue_bear_94

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Re: Swords 2
« Reply #103 on: May 11, 2012, 06:37:19 pm »
Is it in TI-Basic?
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Offline BalancedFury

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Re: Swords 2
« Reply #104 on: May 11, 2012, 06:38:11 pm »
You just made me look stupid cause I was stuck in like 4 or 5 X.X
Antonio Nam = DualBLDR = Tony Arthur... U choose!





JOIN THE PETITION TO ADD THIS EMOTICON!!
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Yo dawg I herd u lost the game game so I coded the game game in your calc so you can lose the game game while you code your code about losing the game game.