Author Topic: Tag  (Read 24482 times)

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Offline DJ Omnimaga

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Re: Tag
« Reply #75 on: July 01, 2011, 02:42:16 pm »
That's good. I mean some games have no in-game menu and the only way to quit is to die. I even remember one game demo where you had to pull a battery when you were stuck O.O

And a walkthrough seems nice. :D
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Offline yunhua98

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Re: Tag
« Reply #76 on: July 01, 2011, 02:53:23 pm »
O.O
* yunhua98 lost, between yours, Ashbad's, Builderboy's (if he comes back), I'm doomed.

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Minor setback due to code messing up.  On hold for Contest.
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Offline Darl181

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Re: Tag
« Reply #77 on: July 01, 2011, 02:54:45 pm »
* Darl181 limps in, hunchbacked and waving a cane
"I'm not finished off yet!"

:P
« Last Edit: July 01, 2011, 03:54:35 pm by Darl181 »
Vy'o'us pleorsdti thl'e gjaemue

Offline leafy

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Re: Tag
« Reply #78 on: July 01, 2011, 03:37:37 pm »
^^ Darl I'm really looking forward to your entry - it combines a ton of elements in a really awesome way.
In-progress: Graviter (...)

Offline Freyaday

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Re: Tag
« Reply #79 on: July 03, 2011, 12:31:54 pm »
* Freyaday walks into the Circus Maximus, head held high, and roars a challenge to all that can hear.
In other news, Frey continues kicking unprecedented levels of ass.
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Offline leafy

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Re: Tag
« Reply #80 on: July 04, 2011, 12:59:38 am »
While I figure out how to get this storyline working, here's the page where everything will eventually be posted! Check back when the contest's over for goodies like walkthroughs and possibly cool developer stuff.
In-progress: Graviter (...)

Offline leafy

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Re: Tag
« Reply #81 on: July 05, 2011, 08:25:21 pm »
Roadmap for the next 9 days:

Fix bullet detection (trivial)
Polish text routine (slightly trivial)
Add tutorial text (trivial)
Make 15 levels (not so trivial)
Order levels (very not trivial)
Beta testing (very trivial)
Packaging (extremely trivial)
???
Profit!
In-progress: Graviter (...)

Offline Hayleia

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Re: Tag
« Reply #82 on: July 06, 2011, 03:20:22 am »
So now, we only wait 9 days to play your game ?
*Hayleia checks the calendar and put a ;D in nine days
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Offline leafy

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Re: Tag
« Reply #83 on: July 07, 2011, 10:36:48 pm »
Text routine: Done.
Tutorial text: Done.
Tutorial levels: Done.
35/40 levels: Done.


By holding down a key, you can make it scroll faster.
In-progress: Graviter (...)

Offline ztrumpet

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Re: Tag
« Reply #84 on: July 08, 2011, 10:55:59 am »
That looks awesome.  I can't wait to play it. ;D  It'll sure be some strong competition.

Offline leafy

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Re: Tag
« Reply #85 on: July 09, 2011, 03:18:33 pm »
I slightly modified how the speed paint looks, so it looks a bit better and it doesn't look like the non-paintable tiles when you paint isolated tiles.
In-progress: Graviter (...)

Offline ztrumpet

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Re: Tag
« Reply #86 on: July 09, 2011, 03:20:30 pm »
Wow, that looks awesome!  Nice job, leafiness.  I can't wait to play it. :D
I like the look of the new speed tiles a lot.

Offline Freyaday

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Re: Tag
« Reply #87 on: July 09, 2011, 06:44:24 pm »
Looks sick and makes sense (somehow)!
In other news, Frey continues kicking unprecedented levels of ass.
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Offline leafy

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Re: Tag
« Reply #88 on: July 09, 2011, 07:04:32 pm »
I'm going to try and add a little paint splatter when the paint hits the wall. This is kind of a low priority thing though.
In-progress: Graviter (...)

Offline Freyaday

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Re: Tag
« Reply #89 on: July 09, 2011, 07:07:57 pm »
Sounds cool. You should definitely do it if you have time.
In other news, Frey continues kicking unprecedented levels of ass.
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My Artwork!