Author Topic: Tanx 3D  (Read 4177 times)

0 Members and 1 Guest are viewing this topic.

Offline MGOS

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 336
  • Rating: +95/-0
    • View Profile
Re: Tanx 3D
« Reply #15 on: July 08, 2012, 03:23:26 am »
The idea with the port is nice, but I couldn't get it working well. The other issue is that not everyone has a link cable and I always like to make it playable on a single calc.

Offline shmibs

  • しらす丼
  • Administrator
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2132
  • Rating: +281/-3
  • try to be ok, ok?
    • View Profile
    • shmibbles.me
Re: Tanx 3D
« Reply #16 on: July 08, 2012, 09:27:44 pm »
optional multi-calc multiplayer shouldn't be too hard to add in for a turn-based game like this. all you'd have to do is send all the instance variables (or only those that have changed, depending on which is faster) from one to the other at the end of the other player's turn, rather than waiting for key inputs. definitely get everything else finished before attempting it, though, and don't be afraid to ask for help =)

Offline MGOS

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 336
  • Rating: +95/-0
    • View Profile
Re: Tanx 3D
« Reply #17 on: July 09, 2012, 12:21:26 am »
Ok, thanks shmibs