Author Topic: The Journeys of Pyyrix the Thief  (Read 7998 times)

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Offline DJ Omnimaga

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Re: The Journeys of Pyyrix the Thief
« Reply #30 on: March 31, 2011, 07:38:59 pm »
Weird I was actually at 1% ???

Wabbitemu capture speed might be messed up at this speed. It's supposed to bring back the speed at 100% in the gif, but I guess it isn't accurate...
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Re: The Journeys of Pyyrix the Thief
« Reply #31 on: March 31, 2011, 07:39:37 pm »
either way, thanks for the screeny ^-^ it forces people to have to try it for themselves anyways >:D

Offline DJ Omnimaga

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Re: The Journeys of Pyyrix the Thief
« Reply #32 on: March 31, 2011, 07:40:49 pm »
Btw I like the graphics. :D
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Re: The Journeys of Pyyrix the Thief
« Reply #33 on: March 31, 2011, 08:48:28 pm »
Thanks :)

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Re: The Journeys of Pyyrix the Thief
« Reply #34 on: April 03, 2011, 07:59:24 am »
No updates to show yet -- haven't added much to the engine yet since last leak, but I am working on a boss title screen!  Maybe I'll post it later today if I finish then.

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Re: The Journeys of Pyyrix the Thief
« Reply #35 on: April 05, 2011, 09:51:11 pm »
My loyal and devout pyyrixians -- thanks for supporting this project, unlike tanf not as many people really care about it.  This makes me even more motivated to show them what they missed xD. Progress going nicely, but I'm a bit busy ATM to get much more done.  Though tomorrow I should get more varieties of tiles done, at which point I can finish the engine pretty soon...

...which is where you guys can help! :D

You see, pyyrix is like that old Mario 1.2 game on ticalc, it doesn't come with preloaded levels.  I personally will be busy creating a new map set and a reboot of the old ones with pyyrix 1, so I won't be able to make more than 2 sets, they take forever to make x.x

So, I'll soon call upon those in the community interested in making map sets to be packaged in the .zip file along with the game!  I'll accept all entries and give credit (special way, you'll see how ;)) to those who help, but first, I gotta finish the editor and engine once and for all, and then we can crank 'em out! :D

Offline Munchor

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Re: The Journeys of Pyyrix the Thief
« Reply #36 on: April 06, 2011, 12:34:34 pm »
My loyal and devout pyyrixians -- thanks for supporting this project, unlike tanf not as many people really care about it.  This makes me even more motivated to show them what they missed xD. Progress going nicely, but I'm a bit busy ATM to get much more done.  Though tomorrow I should get more varieties of tiles done, at which point I can finish the engine pretty soon...

...which is where you guys can help! :D

You see, pyyrix is like that old Mario 1.2 game on ticalc, it doesn't come with preloaded levels.  I personally will be busy creating a new map set and a reboot of the old ones with pyyrix 1, so I won't be able to make more than 2 sets, they take forever to make x.x

So, I'll soon call upon those in the community interested in making map sets to be packaged in the .zip file along with the game!  I'll accept all entries and give credit (special way, you'll see how ;)) to those who help, but first, I gotta finish the editor and engine once and for all, and then we can crank 'em out! :D

Maybe you can ask people (like me, maybe?) to create maps so you have less work (of course, if you have a map editor)

Offline feerik

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Re: The Journeys of Pyyrix the Thief
« Reply #37 on: April 06, 2011, 04:19:50 pm »
looks good
hoping to see more
:D

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Re: The Journeys of Pyyrix the Thief
« Reply #38 on: April 09, 2011, 07:12:45 pm »
I've now finished around 10 more tiles (sorry I know that sounds lame, but I can promise to add another 100 over the next week :))

In which case, I'll take some requests.  Anybody want certain tiles in particular?

Offline yunhua98

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Re: The Journeys of Pyyrix the Thief
« Reply #39 on: April 09, 2011, 07:18:31 pm »
Could I have a list of a couple of the existing ones first?  :P  also, I hope its less buggy than Mario 1.2  :P

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Ashbad

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Re: The Journeys of Pyyrix the Thief
« Reply #40 on: April 09, 2011, 07:21:57 pm »
Well, first off, there's absolutely no bugs at all ATM, I personally have done over 3 hours of testing so far :)

Second, here are the current action tiles:

Water
Lava
Ladder
One way all directions
Locked doors
Explodable doors
Spikes
2 types of blocks with 2 different switches
Springs
Crumbling blocks
Slippery blocks

:)

Offline yunhua98

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Re: The Journeys of Pyyrix the Thief
« Reply #41 on: April 09, 2011, 07:23:35 pm »
Fake blocks.  :P  Make them allow you to fall into a place such that you need to think to get out of it.  :P  And it needs to be indistinguishable from the real blocks.

EDIT:  btw, I got a support userbar for TaN:F!
« Last Edit: April 09, 2011, 07:25:55 pm by yunhua98 »

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Ashbad

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Re: The Journeys of Pyyrix the Thief
« Reply #42 on: April 09, 2011, 07:49:41 pm »
Good idea :)

And yay :D

Ashbad

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Re: The Journeys of Pyyrix the Thief
« Reply #43 on: April 16, 2011, 10:31:03 am »
yes, this is still being worked on ;) also, just made a userbar for it, but unlike the TaNF one, it's not for support ;)

Offline Munchor

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Re: The Journeys of Pyyrix the Thief
« Reply #44 on: April 17, 2011, 05:41:08 am »


Have you considered putting 'DEVELOPER' more to the right? I think it'd look better.