Author Topic: The Journeys of Pyyrix the Thief  (Read 7956 times)

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Ashbad

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The Journeys of Pyyrix the Thief
« on: March 27, 2011, 09:35:20 am »
The reboot of the critically acclaimed game, 'Pyyrix's Most Excellent Adventures' is now in development!  Why a reboot instead of a new version?  Because this new reboot will have so much more that wasn't possible with the heavily unoptimized Pyyrix 1.0:

-- more than 80 types of unique tiles with special effects that put the original chip's challenge to shame!
-- Updated sprites and tiles!
-- Smaller level size! (whereas 10 levels in Pyyrix 1.0 took 36K, this game may reduce 10 levels to 7-9K TOTAL!)
-- Better puzzle solving and level design, 10 more original levels!
-- Old school flashbacks with the original 10 levels included in compressed form!
-- The ability to make not only your own levels, but your own level packs, with 10 levels per pack!
-- more than 10 new items in addition to the original 7!
-- Checkpoint system!
-- Storyline and Cutscenes!
-- NPC interaction to help you solve puzzles!
-- And MUCH MORE!


Well, start supporting the project today with providing input so I can see what exactly YOU want, YOU feel is lacking, and what YOU think could make this game mcuh more awesome than the original!

As for the First news post, I shall post a screenshot showing the updated sprites for pyyrix, the main character:
« Last Edit: March 27, 2011, 09:35:33 am by Ashbad »

Offline Munchor

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Re: The Journeys of Pyyrix the Thief
« Reply #1 on: March 27, 2011, 09:48:59 am »
The thief sprite truly looks like a thief, and the platform engine looks great too :D

Nice job.

Ashbad

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Re: The Journeys of Pyyrix the Thief
« Reply #2 on: March 27, 2011, 09:49:57 am »
thanks for the support already scout ;D
« Last Edit: March 27, 2011, 09:54:04 am by Ashbad »

Offline squidgetx

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Re: The Journeys of Pyyrix the Thief
« Reply #3 on: March 27, 2011, 10:10:36 am »
feature request: smoothscrolling

Offline Munchor

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Re: The Journeys of Pyyrix the Thief
« Reply #4 on: March 27, 2011, 10:12:20 am »
feature request: smoothscrolling

Another feature request, the left and right walls could have different colour blocks or different shapes, when the player is falling, it doesn't look like falling because the wall always looks the same.

Ashbad

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Re: The Journeys of Pyyrix the Thief
« Reply #5 on: March 27, 2011, 10:15:46 am »
good ideas!  However, squidget, IDK about smooth scrolling, it would make the game look a little better graphics wise, but would steal the old school aurora that I'm aiming for -- I'll have to think about it.

Offline squidgetx

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Re: The Journeys of Pyyrix the Thief
« Reply #6 on: March 27, 2011, 10:35:49 am »
Eh, I think the first mario was smooth scroll still. Besides the graphics aspect, I think it would make the game a lot more playable and enjoyable :/

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Re: The Journeys of Pyyrix the Thief
« Reply #7 on: March 27, 2011, 10:36:35 am »
Eh, I think the first mario was smooth scroll still. Besides the graphics aspect, I think it would make the game a lot more playable and enjoyable :/

I have to agree with squidgetx, it's Axe, smoothscrolling is not that hard (Horizontal, Vertical) and it would make the game much cooler.

Ashbad

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Re: The Journeys of Pyyrix the Thief
« Reply #8 on: March 27, 2011, 10:48:45 am »
The thing is, this is more of a blockdude puzzle game, or ship's challenge platformer if you prefer that instead -- not really an action platformer.  Smooth scroll would be perfect for the latter, but not the former.  Most people complained that the first one was too action-based and not puzzle-based, so for this one smoothscroll shouldn't be necessary.  It's not another physics based game ;)  I could make one with utmost ease, but this isn't it.
« Last Edit: March 27, 2011, 10:49:10 am by Ashbad »

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Re: The Journeys of Pyyrix the Thief
« Reply #9 on: March 27, 2011, 10:50:23 am »
The thing is, this is more of a blockdude puzzle game, or ship's challenge platformer if you prefer that instead -- not really an action platformer.  Smooth scroll would be perfect for the latter, but not the former.  Most people complained that the first one was too action-based and not puzzle-based, so for this one smoothscroll shouldn't be necessary.  It's not another physics based game ;)  I could make one with utmost ease, but this isn't it.

Ah, it's a more like puzzle game, good enough then, the smoothscrolling is not that needed, but would still be cool.

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Re: The Journeys of Pyyrix the Thief
« Reply #10 on: March 27, 2011, 12:51:10 pm »
Feature Request: A checkpoint system.  I'm not sure if you ever added it to the first Pyyrix, but I think it's a really, really good feature to have. ;)

I can't wait for more progress.  Good luck! ;D

Ashbad

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Re: The Journeys of Pyyrix the Thief
« Reply #11 on: March 27, 2011, 01:42:26 pm »
Feature Request: A checkpoint system.  I'm not sure if you ever added it to the first Pyyrix, but I think it's a really, really good feature to have. ;)

I plan on having it ;D

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Re: The Journeys of Pyyrix the Thief
« Reply #12 on: March 27, 2011, 02:01:02 pm »
Wow I like the main sprite, it reminds me a ninja or something. Try to not fall into the endless rewrites loop, though, so it gets finished one day. D:

I hope to be able to play this soon. Also i agree checkpoints should be added.

Are you still planning to update the original Pyrix, though, if the 2nd won't include the old levels?
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Ashbad

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Re: The Journeys of Pyyrix the Thief
« Reply #13 on: March 27, 2011, 03:09:15 pm »
The second will include the old levels, but I'll recreate them myself with my new editor, which will compress them as well.  So, you would only have to worry about 1 appvar for all 10 levels ;D So, you would like this too, it's like a mix of the old and new ones ;)

And yeah I'm rewriting it, but the way I'm doing it is so I don't ever have to again -- it's already much more optimized than before ;D This will be the only rewrite, I don't think I would enjoy doing more than that ;)

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Re: The Journeys of Pyyrix the Thief
« Reply #14 on: March 27, 2011, 03:10:30 pm »
That's good. :D
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