Author Topic: The Mighty Jill Off  (Read 20534 times)

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Offline leafy

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Re: The Mighty Jill Off
« Reply #15 on: March 19, 2011, 01:55:26 pm »
Yea - solids first, then walkthrough tiles that kill you, then walkthrough tiles, then ornamental tiles.
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Offline leafy

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Re: The Mighty Jill Off
« Reply #16 on: March 19, 2011, 11:00:20 pm »
Alright, I'm pretty sure I've got all the tiles in.



I've also mapped about 1/12 of the entire thing, starting from the bottom, and it's at 2700 or so bytes (without a platforming engine), so I'll just see how this turns out.



I'll post a new screenie sometime soon.



Note that this screenie is old - its maybe 1 thirteenth or fourteenth the way there. Im basing progress off a walkthrough video so obviously its a cheap estimate.

New one:
« Last Edit: March 20, 2011, 12:02:11 am by leafiness0 »
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Offline phenomist

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Re: The Mighty Jill Off
« Reply #17 on: March 20, 2011, 01:08:28 am »
Mapped out the whole thing. 1087 lines yey! (You were actually about an eleventh of the way home)


Spoiler For large picture warning:
« Last Edit: March 20, 2011, 01:10:12 am by phenomist »
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Offline leafy

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Re: The Mighty Jill Off
« Reply #18 on: March 20, 2011, 01:15:50 am »
Wow, that's frickin amazing.
I admire your tenacity xD.
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Offline leafy

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Re: The Mighty Jill Off
« Reply #19 on: March 20, 2011, 11:31:53 am »
The platforming engine has been completed ahead of schedule.
Screenies later today, I have a concert D<

EDIT: Quick one before I go:
« Last Edit: March 20, 2011, 11:46:10 am by leafiness0 »
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Ashbad

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Re: The Mighty Jill Off
« Reply #20 on: March 20, 2011, 11:49:02 am »
hmm, for some reason it seems that the shadows have a weird effect on the square.

Offline Happybobjr

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Re: The Mighty Jill Off
« Reply #21 on: March 20, 2011, 11:51:26 am »
He is using 4 lvl gray. He is also using Pt-Change(_,_,_).  ;)
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Ashbad

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Re: The Mighty Jill Off
« Reply #22 on: March 20, 2011, 11:54:02 am »
Not to sound lame, but I actually think that 3 level gray would work better.  I don't think his game loop is going fast enough to support clean 4 level.  That's actually why there's just about no 4 level gray platformers.

Offline Happybobjr

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Re: The Mighty Jill Off
« Reply #23 on: March 20, 2011, 11:55:13 am »
maybe it is that presumption that stops people. ;)
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Re: The Mighty Jill Off
« Reply #24 on: March 20, 2011, 11:56:27 am »
actually, now that I look at it, it has 10101010% scanlines from what I can tell, I think he's actually using 3 level ;)

Offline Deep Toaster

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Re: The Mighty Jill Off
« Reply #25 on: March 20, 2011, 01:15:13 pm »
I think it's three-level. He's probably just Pt-Change('ing the buffer, so wherever it overlaps outlines turns out either white or gray.

Btw, that's %10101010, not 10101010% ;)




Offline leafy

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Re: The Mighty Jill Off
« Reply #26 on: March 20, 2011, 08:16:02 pm »
It's 3-level.
Also, i accidentally used RectI( instead of Rect(, so the shadows look funky. I'll be replacing it with actual sprites soon, though.

It looks pretty good IRL in my opinion. If you want to test it out in real life using an actual calculator, I'll attach the file:
« Last Edit: March 20, 2011, 08:56:22 pm by leafiness0 »
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Offline leafy

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Re: The Mighty Jill Off
« Reply #27 on: March 22, 2011, 02:36:22 am »
Ok, ive mapped about one tenth at this point and modified the physics to be more accurate.
Also, by data is unlimited does that mean you can have over one page of data?

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Offline Deep Toaster

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Re: The Mighty Jill Off
« Reply #28 on: March 22, 2011, 10:45:26 am »
Ok, ive mapped about one tenth at this point and modified the physics to be more accurate.
Also, by data is unlimited does that mean you can have over one page of data?

Well, you only deal with pages if you're making it an app. RAM programs don't need to consider paging at all.

If you're making it a program, the entire program should be under 8811 bytes. This is because Axe puts its own routines after the data, so things still get run at the very end. There are ways to get around this and put the data after that, however.

If you're making it an app, you can have it take up as many pages as you want. Just remember that Axe natively supports one paged apps.




Offline Compynerd255

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Re: The Mighty Jill Off
« Reply #29 on: March 22, 2011, 04:10:52 pm »
If you're making it a program, the entire program should be under 8811 bytes. This is because Axe puts its own routines after the data, so things still get run at the very end. There are ways to get around this and put the data after that, however.
I haven't tried this myself, but try disassembling the executable once as it is, then using TI-Coder or a similar utility to move all of the data to the end of the source, then dissassemble the final source. I would like to see if that puts all of the data at the end. If you don't want to scroll down to the bottom of the source to edit your data, include it in an Axe Library and put the reference at the bottom.
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