Author Topic: The Mighty Jill Off  (Read 20554 times)

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Ashbad

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Re: The Mighty Jill Off
« Reply #60 on: March 29, 2011, 01:35:15 pm »
Eh there's lesbian themes and the word slut, but nothing majorly explicit. Also, no racism. Also, boot fetish.

I think that if you include that type of stuff you could offend some more sensitive people, so it would probably be better if you left that part of the port out ;)
« Last Edit: April 03, 2011, 07:05:38 am by Ashbad »

Offline aeTIos

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Re: The Mighty Jill Off
« Reply #61 on: March 29, 2011, 02:15:11 pm »
maybe a censored version of The Game?
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Offline {AP}

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Re: The Mighty Jill Off
« Reply #62 on: March 29, 2011, 02:35:30 pm »
Nice port so far. Looks exactly like the original. Sadly, I think I'm most impressed with the shadows but that's just me. xD

Youtube 'Mighty Jill Off' to see what he's talking about. There's literally one bad word and one moment of boot licking and that was in the form of a cutscene/slideshow. (It's not even easy to tell that the main character is a girl. xD)
« Last Edit: March 29, 2011, 02:39:31 pm by {AP} »

Offline DJ Omnimaga

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Re: The Mighty Jill Off
« Reply #63 on: March 29, 2011, 02:46:34 pm »
I guess maybe the cutscene can be made as external appvar and give the option to the player to include it or not? That would also allow some people to save space.
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Offline squidgetx

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Re: The Mighty Jill Off
« Reply #64 on: March 29, 2011, 03:22:46 pm »
I like your graphics, though unfortunately it seems to be suffering the same problem as every grayscale scrolling game :(

Also, have you considered making the player sprite masked? (Sorry if this was mentioned, I didn't read the whole thread)

No comment on the plot lol. Although I was kinda suspicious since the phrase "jill off" is...pretty nsfw if you know what it means (although no one uses that term anymore haha)
« Last Edit: March 29, 2011, 03:23:07 pm by squidgetx »

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Re: The Mighty Jill Off
« Reply #65 on: March 29, 2011, 04:10:44 pm »
Woah! First time I saw the screenshot, and it looks a blast! Really good job there leafiness. I like the greyscale and the platformer engine, great!

Offline leafy

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Re: The Mighty Jill Off
« Reply #66 on: March 29, 2011, 07:59:23 pm »
Yup. The greyscale's not perfect, but it's definetely playable.
I've inputted masked Madskillz sprites so new screenies soon. Mapping is on hold for a bit while I fix my English grade >.<
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Offline Deep Toaster

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Re: The Mighty Jill Off
« Reply #67 on: March 31, 2011, 09:23:25 am »
The physics are looking awesome! Good luck on this :D




Ashbad

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Re: The Mighty Jill Off
« Reply #68 on: March 31, 2011, 01:21:52 pm »
I agree, looking awesome, can't wait for the next screeny ;)

Offline leafy

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Re: The Mighty Jill Off
« Reply #69 on: March 31, 2011, 09:52:54 pm »
Just demonstrating the new awesome spriting done by Madskillz. Mad props.

I don't know what's up with the color, I was screwing around with WabbitEmu settings :P
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Offline aeTIos

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Re: The Mighty Jill Off
« Reply #70 on: April 01, 2011, 07:04:33 am »
I think that you did something like 2 shades of gray :P looks nice!
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Offline Compynerd255

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Re: The Mighty Jill Off
« Reply #71 on: April 01, 2011, 10:36:06 am »
The graphics look awesome. I like the sprites a lot.

From a gameplay perspective, it appears that the character walks too slow compared to how fast he jumps.
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Offline leafy

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Re: The Mighty Jill Off
« Reply #72 on: April 03, 2011, 02:51:43 am »
Well, that's the speed it goes at in the real game. I tried to mimic it as best as possible so the platforming in the real game would translate well into the port.
Mapping has been resumed.

Also I think the new DispGraphr has some issues; it displays garbage above my sprites sometimes. I'll look more into this.
« Last Edit: April 03, 2011, 02:52:22 am by leafiness0 »
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Re: The Mighty Jill Off
« Reply #73 on: April 16, 2011, 03:46:37 am »
I love the new screenshot. I hope you finish this game eventually, it would suck if it died.

As for DispGraphr do you use Full?
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Offline leafy

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Re: The Mighty Jill Off
« Reply #74 on: April 16, 2011, 01:23:30 pm »
I switch to normal before DispGraphr, as is required, and then back to full.
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