Author Topic: This Little Program Of Mine....  (Read 2149 times)

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Offline Freyaday

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This Little Program Of Mine....
« on: April 02, 2011, 02:30:15 am »
I figured that, instead of creating a new topic for every single thing I make, here'll go all my stuffs I do not deem worthy.... <_<

First up, my logo generator, made in Axe. Run it, and it'll display my logo on screen. Press APPS to invert the screen. Press CLEAR lightly and see what happens next, then press CLEAR again to quit. If the program just quits after you press CLEAR, you held it down too long. Lighten up next time. :)

Edit: Made it smaller. :)
« Last Edit: April 05, 2011, 06:58:24 pm by Freyaday »
In other news, Frey continues kicking unprecedented levels of ass.
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Offline DJ Omnimaga

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Re: This Little Program Of Mine....
« Reply #1 on: April 03, 2011, 02:38:00 pm »
Logo generator, does it means we can create logos with it?
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Offline Freyaday

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Re: This Little Program Of Mine....
« Reply #2 on: April 03, 2011, 03:12:29 pm »
Nah, it only draws mine. A program that lets you create your own logo would be a drawing program.

PS: Whachy'all think?
« Last Edit: April 03, 2011, 03:15:09 pm by Freyaday »
In other news, Frey continues kicking unprecedented levels of ass.
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I'm a performer at heart; I stole it last week.
My Artwork!

Offline Munchor

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Re: This Little Program Of Mine....
« Reply #3 on: April 03, 2011, 03:14:08 pm »
Is it like SirCmpwn's logo in the beginning of his programs?

Offline Freyaday

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Re: This Little Program Of Mine....
« Reply #4 on: April 03, 2011, 03:18:14 pm »
No. Should I start putting it at the beginning of my pqograms?
In other news, Frey continues kicking unprecedented levels of ass.
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Offline z80man

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Re: This Little Program Of Mine....
« Reply #5 on: April 03, 2011, 03:48:58 pm »
Logos are always cool to place at the beginning of programs if they don't take up too much size. My personal favorite has been calc84maniacs's logo at the beginning of Chip's Challenge.

List of stuff I need to do before September:
1. Finish the Emulator of the Casio Prizm (in active development)
2. Finish the the SH3 asm IDE/assembler/linker program (in active development)
3. Create a partial Java virtual machine  for the Prizm (not started)
4. Create Axe for the Prizm with an Axe legacy mode (in planning phase)
5. Develop a large set of C and asm libraries for the Prizm (some progress)
6. Create an emulator of the 83+ for the Prizm (not started)
7. Create a well polished game that showcases the ability of the Casio Prizm (not started)

Offline Freyaday

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Re: This Little Program Of Mine....
« Reply #6 on: April 05, 2011, 07:36:35 pm »
Alright, here's some more.
Static: Hehehe...
Fantasm: Originally just a Langton's ant program, but I made it better. You can adjust the densityy of the initial screen noise, and set the number of directions to either 4 or 8. Whilst on the density select screen, left/right to decrease/increase the inverse of the density by one, down/up by tens, left+down/up+right for hundreds, and left+down+right/left+up+right for thousands. Note that 4 directions is just Langton's Ant, while 8 produces something...different. Also, if you select 4 directions and you somethng really weird looking, the ant's just travelling diagonally, that's all. Don't worry, it still works exactly the same.
Giantpxl: 8x8 sprite editor. Alpha to toggle grid, Math to select gridstyle, ^-1 to invert, Apps to remove borders around actual size (Both layers in top right, layer 1 and layer 2 are in the lower right, layer one on top.) PRGM to swap layers, F1-4 to select pen color from 0-3, F5 for invert, and the current pen color is shown below the greyscale preview, Mode to switch between 3 and 4 level, * toggles 5x7 mode, and Del turns the cursor off till the next keypress so you can sit back and admire your handiwork. Enter/2nd to use pen, and clear to quit and export. Exports sprite to Str1 as 32 char hex, layer 1 in the first 16 and layer 2 in the second.
Medpxl: 16x16 sprite editor. most of the same controls, but pressing y1-5 automatically turns the pixel that color, and there is no split layer preview, just the combined one in the top right corner. 2nd and Enter do nothing. Clear to export and quit, and the sprite gets exported as 128 char of 16x16 sprite hex to Str1, layer 1 then layer 2, and exports it to Str2 as 4 eight by eight greyscale sprites for use with Axe's Pt-Mask.
In other news, Frey continues kicking unprecedented levels of ass.
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I'm a performer at heart; I stole it last week.
My Artwork!

Offline DJ Omnimaga

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Re: This Little Program Of Mine....
« Reply #7 on: April 22, 2011, 09:36:06 pm »
You could put a logo at the start of your games, but I would only recommend it for large ones and where you're not tight in memory limitations (the 8KB code limit for 8xp Axe files for example). I am not sure if putting a 3 KB logo in a 500 bytes tunnel clone would be a good idea.
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